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GalCiv IV: Supernova Dev Journal #58 - Doctrine: Targeting Priority

Since v2.5 “Ares” and the Warlords expansion were released, we’ve put out a short series of developer journals describing the new features added to the war system in Galactic Civilization IV: Supernova. Today we’ll look at the last component of the Doctrine system we’ve not covered yet, Targeting Priority. I’m aware that I’ve already indirectly discussed this feature three or four times over since the updates landed, as it’s a core component of the new Ship Class and Doctrine mechanics... [read more]

5/14/2024 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: History of Sins of a Solar Empire

Sins of a Solar Empire exploded onto the real-time strategy scene in 2008 and wowed genre enthusiasts with its seamless blend of RTS and 4X gameplay, amazing graphics and deep strategy. Sins of a Solar Empire: Rebellion is still well loved today with thriving modding and multiplayer scenes. Now, Ironclad Games and Stardock return with Sins of a Solar Empire II, a long awaited and much anticipated sequel to the hit series. With all new strategic and tactical gameplay elements, reworked mec... [read more]

5/8/2024 By redskittlesonly in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #57 - Doctrine: Operational Abilities

As we’ve seen in the past couple of developer journals, Ship Classes in Galactic Civilizations IV: Supernova consist of a Ship Type plus a Doctrine. I’ll summarise it again in case you didn’t read those. The Ship Type is a kind of model organised around its hull size and suggested combat role: for example, a Cruiser is a medium hull-sized Type and has an inherent bonus of +10% Weapon Range, as opposed to the Destroyer, the new medium hull-sized Type added in Warlords with its -10% Weapon ... [read more]

5/7/2024 By BATTLEMODE in GalCiv IV Dev Journals

Sins II: Dev Journal 13 - Gameplay Trailer Breakdown

We thought it might be helpful to point out some details in our gameplay trailer that illustrate some key differences between Sins 2, Sins: Rebellion, and other strategy games (especially of this scale). You can view the full video below: The Planner This scene shows how planets orbit and phase lanes change. The speed is accelerated to exaggerate the feature but it actually occurs very slowly giving players time to plan their defensive and offensive strategies. Planets close to t... [read more]

5/6/2024 By Blair Fraser in Sins II Dev Journals

Stardock Releases The Political Machine 2024

New political strategy game puts players in this year’s race for the White House   Buy from  Steam   | Buy from Stardock Stardock Entertainment released The Political Machine 2024 , the newest edition of its popular political strategy game series today. The game allows players to step into the shoes of presidential candidates , including Joe Biden, Donald Trump, Nikki Haley, Bill Clinton and countless other candidates from history, or create ... [read more]

5/2/2024 By redskittlesonly in Political Machine News

Sins II: Dev Journal 12 - Advent Rising

For this blog post, I want to give our fans an update on what we’re working on for this summer. We recently announced that the Advent would be arriving for summer, but there’s a whole lot more that we have in store for everyone. I’ll start off with what everyone’s been clamoring for…. The Advent “The Advent , whose society is known collectively as “The Unity,” is a highly advanced pseudo-religious civilization that relies heavily on spiritualism, psychic prowess and cybernetic technolo... [read more]

5/1/2024 By Yarlen in Sins II Dev Journals

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