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Sins II: Dev Journal 7 - The Argonev Starbase

Although recognized as powerful battlestations, the Argonev-class starbases began their lives as civilian structures. Prior to the war, the Argonev served as orbital cities where families lived, major commerce hubs were established, and ships serviced on their treks across Trader space. By War Year 15 the TEC had determined that these massive bases would need to be repurposed for the war effort. Many of the civilian accommodations were removed to free up space for military hardware and const... [read more]

3/21/2023 By Yarlen in Sins II Dev Journals

NOW AVAILABLE: Sins of a Solar Empire II Technical Preview 4

Technical Preview 4 Features a Multiplayer Refresh, TEC Rebel Gameplay Updates, Research Improvements, and More Read the full changelogGreetings, Sins II players! Thanks to everyone who played during our opt-in period and sent us any bug reports or weird issues that you came across. Your diligence helps us deliver the best game possible, and we're happy to let you know that Technical Preview 4 is now officially released.Before we talk about what's in the new update, here's an important note: ... [read more]

3/16/2023 By Tatiora in Sins II News

Multiplayer Tidbits for the Sins of a Solar Empire II Technical Preview

We knew that when we announced Sins of a Solar Empire II that people were going to be excited. When we launched the Technical Preview back in November, there was one question everyone was asking right from the onset: when would we add multiplayer? Our multiplayer update came out of opt-in on February 21st and since then has been widely enjoyed by everyone who has played. We know how fun it is to be able to play with your friends - and we also know how long a good game of Sins can go when oppo... [read more]

3/9/2023 By Tatiora in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #5 - The Planets are Liars

As you know, in GalCiv IV core worlds are the backbone of your civilization.  But not all planets are created equal. This is communicated in two ways: First, by the raw planetary inputs (minerals, tech, food, wealth, culture) and Second, by the types of tiles that the planet has on it. Unfortunately, in GalCiv IV, the two don't reflect on each other.  They're disconnected.  What I mean is that you could have a planet with a high tech raw resource input and have no tiles t... [read more]

3/8/2023 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations III v4.52 Fixes Issues and Updates Balance

Galactic Civilizations III v4.52 Fixes Issues and Updates Balance Full changelog available at the bottom of the post   Greetings, Galactic Civilizations III fans! Our latest update is out of opt-in and is now available for you. See Lord Kona smiling up there? Yeah, he's excited, too.  In v4.52 we focused on fixing a few issues that our users have reported. It was brought to our attention that the Promethion cost in the Industrial Replicator improvement and the spice cost on... [read more]

3/7/2023 By Tatiora in GalCiv III News

GalCiv IV: Supernova Dev Journal #4 - Event Updates

Hello everyone, I hope this post finds you well and ready for another update on GalCiv IV: Supernova. Today I will be talking about some updates to the event system. Galactic Civilizations IV (GalCiv IV) is a 4x game that provides players with a vast, dynamic universe to explore and conquer. As a part of that experience, we've included a system of random events that players can encounter throughout the game. These events serve to keep the game world feeling alive and unpredictable, but we've ... [read more]

3/1/2023 By Dev_Zack in GalCiv IV Dev Journals

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