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Galactic Civilizations IV: Supernova v1.51 is Now Available

GalCiv IV: Supernova v1.51 brings big updates: improved visuals, new gameplay settings, unlocked civs and much more.View the full changelog hereGet into Early Access:  Steam  |  EpicAdditional Custom Civ Portrait OptionsUsers can now select "More Images" until they get the image they want (based on the description of your civ). Previously, to get more potential race images to choose from, you had to regenerate the entire civilization. Because of how taxing that is on the Alient... [read more]

5/11/2023 By redskittlesonly in GalCiv IV News

GalCiv IV: Supernova - Experiments we're trying

Greetings! In recent years, "Early Access" has meant "Game is basically done but with bugs". And while it's true that the engine for this game is pretty "done" we are trying to take advantage of early access to try out a lot of crazy new things to get your ideas and feedback on. GalCiv IV: Supernova is being developed by the GalCiv II team and so some of the changes the team wants to make are things that come from the things we really liked in GalCiv II but in a GalCiv IV game. Some of ... [read more]

5/8/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #17 - How much should you see?

GalCiv IV: Supernova Dev Journal #17 - How much should you see?In both GalCiv III and in the Epic release of GalCiv IV (GC4Epic) we were very generous with how much the player could “see”. On turn 1, you could see several solar systems away. Go ahead and see for yourself. When I began designing GalCiv IV: Supernova, I wanted to emphasize the exploration aspect of the game, which was something I loved in GalCiv II. After all, exploration is one of the key elements in 4X games. So how much... [read more]

5/8/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #16 - The importance of onboarding

GalCiv IV: Supernova Dev Journal #16 - The importance of onboardingLong ago we had these things called “user manuals”. I loved reading a good user manual. I’d sit back with my copy of the Civilization manual or the Ultima IV manual and just spend a weekend afternoon reading it. The days of manuals seem long gone. Gamers expect that the game will walk them through how to play the game and there is a real art form for doing this. For Galactic Civilizations IV: Supernova we are adding not j... [read more]

5/8/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova - The Combat System Discussion

GalCiv IV: Supernova - The new combat system discussion threadGreetings. I’m making use of two particular threads as background for this one: https://forums.galciv4.com/518716 Feedback on the new weapon system and class system » Forum Post by Halicide (galciv4.com) The currently designed system for SupernovaI say designed because it’s not actually working correctly. But here is how it is supposed to work: WeaponsWeapons have 4 primary characteristics: Potential Damage Range ... [read more]

5/7/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Preview for May 11

GalCiv IV: Supernova: May 11Lots of big updates coming the second week of May. Here’s some highlights: Civ image re-rollingPreviously, to get more potential race images to choose from, you had to regenerate the entire civilization. Because of how taxing that is on the AlientGPT system, we had to limit that to 5 tries per civ and 25 per day. But since most people just want to try out to see more images, we are separating the civ regen to the reroll of the images. So just reroll until y... [read more]

5/6/2023 By Frogboy in GalCiv IV News

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