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NOW AVAILABLE: v4.5 Update for Galactic Civilizations III

Galactic Civilizations III v4.5 Update Improves AI, Early Game, Diplomatic Trades, and MoreRead the changelog  v4.5 makes some updates that help get your early game moving just a little bit faster. You now start with 2 scouts and all starting worlds have 4 more tiles and additional currency on them. Diplomatic trades have also been tweaked so that you can get a little more bang for your buck – or your Elerium, if credits simply aren’t enticing enough.    ... [read more]

12/21/2022 By Tatiora in GalCiv III News

GalCiv III v4.5 [released] and other Stardock Stuff

When I say “Learn to code” I really mean it because man, ever since Covid hit we have just been behind the eightball on getting things done in a timely way. We need more engineers. Star Control: Origins on XBOX Series X is in Certification, Galactic Civilizations IV is about to get a major overhaul, Sins of a Solar Empire II just had a technical alpha update and we have a huge new game in development that hasn’t been announced.  And this doesn’t even count for the... [read more]

12/18/2022 By Frogboy in GalCiv III Dev Journals

Sins of a Solar Empire II Technical Preview Expands With New Faction, Gameplay Systems, and Units

Now with the TEC Rebel faction, new and updated game systems, additional units, a random map and moreStardock and Ironclad Games released a new update for the Sins of a Solar Empire II Technical Preview today. The update adds the TEC Rebel faction, new and updated game systems, additional units, a random map and more. Players have previously been able to play as the TEC Loyalist faction, but now they can also access the TEC Rebel faction with an expanded roster to bring into battle for both s... [read more]

12/15/2022 By Tatiora in Sins II News

Star Control: Origins v1.6 Makes Major Visual Enhancements, Improves Performance

Star Control®: Origins™ v1.6 Update Improves Visual Fidelity for Ships and LeadersStardock released a v1.6 update for Star Control: Origins today. The update includes a major visual overhaul for the aliens and starships. The memory footprint of the game was simultaneously reduced thanks to new updates to Stardock’s Cider engine.   Star Control: Origins is set in the late 21st century. The play... [read more]

12/8/2022 By Tatiora in Star Control News

Sins II: Dev Journal 4 - The Marza Dreadnought

For our next installment of the key units of the Trader Emergency Coalition we have the Marza Dreadnought.The Marza started its life as a mining ship, capable of blasting part asteroids for their raw materials to fuel the Trader worlds' economic expansion. As the war dragged on, it became apparent that the TEC needed a capital ship capable of laying siege to enemy worlds. The perfect choice for this role was to retrofit the Marza with a variety of devastating weapons.The current incarnation of t... [read more]

12/7/2022 By Yarlen in Sins II Dev Journals

Celebrating 30 Years of Star Control II!

Happy Anniversary, Star Control II - Celebrating 30 yearsCheck out our official anniversary webpage [View fan art/stories, interviews, and enjoy a special gift] 30 years ago, Star Control II captivated our imaginations and cemented itself as one of the greatest games of all time (the 17th best game ever, in fact, according to IGN.com). Thank you to the incredible team of designers, writers, musicians, marketers, and many more who made Star Control II possible. 30 years is an amazing miles... [read more]

11/30/2022 By Tatiora in Star Control News

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