Account Cart Search

Stardock Game News

Featured Content
Other Articles
1 2 3 4 5 >>

GalCiv IV Dev Journal #3

With the benefit of hindsight… Every 4X game I’ve played struggles with the late game.  This is because they tend to become a micromanagement slog where the outcome of the game was known long before.  So how do you address this?  Well, the wrong way to do it is with AI governors or other such “help” from the AI. GalCiv IV flips the concept of governors on its head. In previous GalCiv games, you had to manage every single planet you colonized. ... [read more]

6/7/2021 By Frogboy in GalCiv IV Dev Journals

Screenshot of the Week, Ideology - GalCiv IV

How you spend your culture points will determine what kind of leader you are and what type of civilization you lead: Authoritarian, Collectivist, Individualist, and Libertarian - with plenty of room to dance the lines between them.  Which way do you lean? [read more]

6/2/2021 By redskittlesonly in GalCiv IV Dev Journals

Screenshot of the Week, Research - GalCiv IV

Prioritize your research! It's tough to trade with other civilizations if you can't communicate with them - universal translator can help with that.  Which technologies would you research first? [read more]

5/26/2021 By redskittlesonly in GalCiv IV Dev Journals

Galactic Civilizations III v.Next - Beta Now Available

Galactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below:  GalCiv III v.Next ChangelogTiny hull receives +2 speed buffSmall hull receives +1 speed buffCargo hull cost increasedSlight bump to improvement costs.Colony ships cost morePrototype hyperdrive requires anti-matter instead of PromethionFixed bug that could cause an AI player to rush a ship when it didn't want to.Easie... [read more]

5/26/2021 By redskittlesonly in GalCiv III News

GalCiv IV Dev Journal #2

So how do you make your galactic civilization feel like it’s a living, breathing thing? Put (simulated) living, breathing things in it: characters. We have moved everything that makes sense from being an abstract number to being a character.  Population? Instead of it being 3.2 billion, it's just 3 characters. Every character has stats and background. Every character has a set of skills with numerical values to them.  They also have a backstory and can be interacted wit... [read more]

5/20/2021 By Frogboy in GalCiv IV Dev Journals

1 2 3 4 5 >>