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GalCiv IV: Supernova: Dev Journal #67 - Plan Your Research

To follow on from our previous developer blogs aimed at onboarding new players into our flagship turn-based space 4X game, Galactic Civilizations IV: Supernova, this week I thought we’d have a look at a simple system you can use to select a plan of technological development that will best fit your current game situation. Technology, from a top down perspective, is pretty easy to understand in Space 4X: you generate some kind of research resource, in GalCiv ours is conveniently called Rese... [read more]

7/24/2024 By BATTLEMODE in GalCiv IV Dev Journals

v1.12 Update: Adds J.D. Vance, Recent Real-World Issues, More Customization

v1.12 Update: Adds J.D. Vance, real-world issues, new custom candidate body parts, and improved gameplay experiences The Political Machine 2024 continues to evolve with this update, bringing several new updates that include the addition of J. D. Vance as Donald Trump’s running mate, the introduction of timely real-world issues such as Trump’s Assassination Attempt, and expanded customization options for creating unique candidates. This update also includes various gameplay improve... [read more]

7/24/2024 By redskittlesonly in Political Machine News

Video Blog: Evolution of Sins II Pt.5 - eXterminate

Mighty warships, deadly defenses, superior strategies… Welcome to the universe of Sins of a Solar Empire II! In this latest installment, we delve into the heart of the game’s eXterminate phase, where tactical brilliance and strategic foresight are your greatest allies. eXterminate: The Ultimate Objective In Sins of a Solar Empire, the 4X elements—eXplore, eXpand, and eXploit—culminate in the ultimate goal: to eXterminate your rivals. This involves winning decis... [read more]

7/17/2024 By redskittlesonly in Sins II Dev Journals

The Political Machine 2024 v1.11 Now Available

The Political Machine 2024 v1.11 brings  Game Balance Changes and Quality of Life Adjustments Buy Now   |  Full Changelog As the political landscape continues to evolve, so does The Political Machine 2024. The latest update, v1.11, is here, and it’s packed with changes that directly address player feedback, game quality, and balancing. Here’s a look at the highlights of this update. Core Improvements The core of this update focuses on refin... [read more]

7/16/2024 By redskittlesonly in Political Machine News

Sins II: Dev Journal 17 - The Vasari Kortul Devastator

The Kortul Devastator battleship class has been the backbone of the Vasari military since the days of the old empire. Within the Exodus Fleet, the Kortul still performs as a powerful sustained combat ship, but also houses many civilians as well. The Kortul’s high powered weapons are designed to make short work of armored targets and its special abilities allow it to remain in combat for a prolonged period. Armaments 3 x Fixed Wave Cannons 7 x Phase Missile Launchers 6 x Beam C... [read more]

7/10/2024 By Yarlen in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #66 - Grab That Space Junk!

Following on from last week where we gave some advice on game settings to new players coming into Galactic Civilizations IV for the first time, this time around we’re going to examine a crucial 4X game feature that often goes overlooked by new players: the “goodie hut”, or Anomalies , to give them their proper GalCiv name. The 4X gameplay staple mechanic of collectable resources randomly scattered across the map goes way back to the original Sid Meier’s Civilization at least, and is so ingr... [read more]

7/9/2024 By BATTLEMODE in GalCiv IV Dev Journals

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