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Stardock Game News

Galactic Civilizations III v3.96 Now Available

Published on Thursday, November 7, 2019 By shaw In GalCiv III News


v3.96 Improves Planet Visuals, Gameplay, and Several Bug Fixes

Change Log
Planets
  • The planetary map generation system now prefers placing tiles near the equator.  The result is fewer, isolated tiles near the poles. Change does not affect the total number of tiles placed.  
  • Improvements to the planetary material system that allows for greater detail and color. 
  • Continent shorelines blend better with the water.
  • City lights on the dark side of some planets (e.g. earth) get will get to max bright brightness when the population is 15 (was 30).
  • Jupiter has been told to "stay in its lane" and use its own gradient colors instead of Mars'

Gameplay

  • Players start with a shipyard. This has been added back because there is now sufficiently tight starting choices that we feel that holding back the shipyard simply creates an unnecessary repetitive starting condition
  • Retribution: New starting improvement: Industrial Center (one per player). Good way to boost initial manufacturing
  • Intrigue: Increased the number of colonies the higher level govs support. The highest level govs now support infinite colonies.
  • Fixed a bug where the AI would sometimes delete a rally point if it found an object in it (as in, its own fleet!).
  • AI combat ships are more willing to travel through dangerous territory to defend threatened planets.
  • AI will ignore reinforcing planets that are already defended and not under threat.
  • AI will focus on its primary enemy more so when targeting ships to attack.

Bugs

  • Fixed a trade exploit with Hypergates.  
  • Fixed a problem with colonization events that aren't imagined yet.
  • Updated the Planet window so the Build Queue buttons don't break out of their frame in Normal UI scale

COMING SOON: New Hunter / Prey Expansion and v2.9 Update for Ashes of the Singularity: Escalation!

Published on Wednesday, November 6, 2019 By Tatiora In Ashes of the Singularity News

Ashes of the Singularity: Escalation New Hunter / Prey Expansion
and v2.9 Update Announced

Enjoy new strategic depth with new units, base defenses, and a scenario

Today, Stardock announced the new Hunter / Prey Expansion for its massive-scale RTS game, Ashes of the Singularity: Escalation. New Substrate units and PHC base defenses add depth to players’ strategic options in skirmish, multiplayer, campaign, and scenarios.

“This expansion further differentiates the two factions,” said Callum McCole, lead designer for Ashes of the Singularity: Escalation. “The PHC are now much better at locking down territory, while the Substrate’s new units provide versatile tools for assaulting enemy strongholds.” 

In Hunter / Prey, Substrate players can take advantage of the devastating capabilities of the new Heart of the Phoenix juggernaut, unleash swarms of mechanical Hatchlings using the Clutch of Eggs, and disable enemy defenses with the Falling Star. PHC players can defend their territory with the powerful and heavy-hitting Minos Cannon, wipe out enemy shields using the Nova Tower, or freeze units dead in their tracks using the Stasis Hammer. There are more units and structures to try out and explore, which means greater battles and deeper strategy.

To introduce players to the new units and defenses, a brand new scenario focusing on the Substrate’s expansion onto a PHC-occupied world is included. Multiple paths lead to the main enemy base, each with different defenses, so players will have to deploy their armies carefully. Each Nexus they destroy unlocks more of the new units, further building up their reinforcements.

The v2.9 update to the base game will release concurrently with the expansion. It includes a highly requested “Hold Ground” unit command, audio and visual improvements, a significant balance overhaul, and more. 

Ashes of the Singularity: Escalation  - Hunter / Prey expansion and the v2.9 update are coming soon. Visit Steam to wishlist the expansion today. For more information, visit www.ashesgame.com.  

Ashes - Hunter/Prey DLC Ashes - Hunter/Prey DLC
Ashes - Hunter/Prey DLC Ashes - Hunter/Prey DLC

Fallen Enchantress v2.51

Published on Tuesday, October 29, 2019 By Frogboy In Elemental Dev Journals

Fallen Enchantress: Legendary Heroes is getting an update.

Changes include:

  • Unit movement engine optimizations
  • AI update to be more greedy about getting goodie huts
  • Early game technology costs reduced
  • Default unit movement increased from 2 to 3 tiles.
  • Sovereign default combat speed increased from 22 to 32
  • Sovereign default HP increased from 20 to 28.
  • Several bug fixes to late game instability

Release date: Now!

Screenshots (at 5K)

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GalCiv Dev Journal: Thinking about starting conditions

Published on Saturday, October 26, 2019 By Frogboy In GalCiv III Dev Journals

The first impression of gameplay in a 4X strategy game tends to be what the opening choices are.  And this is something we have tried our best to optimize in GalCiv III.

In version 3.96, we are giving players the shipyard again by default (which we used to have back in 1.0).   The presence of the starting shipyard has everything to do with having meaningful starting decisions.

For example, here is v3.96 without the shipyard as an option now:

image

We added a new build-once project called Industrial Center (retribution) that is the equivalent of the Computer Core except for manufacturing.  Combine that with trade resources and (in Retribution) artifacts and you have some interesting options.

Then you go over to the shipyard and you have a 4 obvious choices:

image

Note that we no longer have any weapons at the start of the game (retribution). Your ships are unarmed.  So this allows us to clean up the first impression a little bit so that weaponizing ships makes an obvious difference to your shipyard choices.

Also, having the shipyard combined with the recent increase in starting funds means players can move out a bit faster than they could before.   This gives a little more room, especially for new players, to not get economically over their heads.

These changes, along with the visual update to the planets (you can see the visual update in the first screenshot) will be in v3.96.

Community Newsletter #8 - 10/21/2019

Published on Monday, October 21, 2019 By SchismNavigator In Stardock Community Newsletter

Higher Stakes

 

A new expansion is announced for Offworld Trading Company, Stardock goes to a streamer meetup, and highlights from content creators are all part of this edition of the community newsletter.

 

The Horizon

 

New Expansion "The Europa Wager" Announced for Soren Johnson's Offworld Trading Company!

 

 

Travel to the smallest of Jupiter's Galilean moons and carve out a name for yourself against your competition! Head to the frozen moon of Europa, where numerous cracks on the moon's surface and multiple methane geysers will make building and sustaining structures a whole new challenge.

 

Made of silicate rock and possessing a water-ice crust, Europa's atmosphere is thin but comprised mostly of oxygen, which makes it the next natural step for space-bound entrepreneurs.

 

Read the full announcement and add to your wishlist on Steam today!

 

Continue Reading...

New Expansion "The Europa Wager" Announced for Soren Johnson's Offworld Trading Company!

Published on Monday, October 14, 2019 By Tatiora In Offworld News

Offworld Trading Company Announces Brand New Expansion
"The Europa Wager"

Add it to your Steam wishlist today! 
Travel to the smallest of Jupiter's Galilean moons and carve out a name for yourself against your competition! Head to the frozen moon of Europa, where numerous cracks on the moon's surface and multiple methane geysers will make building and sustaining structures a whole new challenge. Made of silicate rock and possessing a water-ice crust, Europa's atmosphere is thin but comprised mostly of oxygen, which makes it the next natural step for space-bound entrepreneurs.

---- Features ----

  • New Location: Europa
    Explore the smallest of Jupiter's Galilean moons where numerous cracks in the surface and methane geysers make building and sustaining structures more than a little difficult.
  • New Resources and Structures
    Methane geysers are abundant on Europa, and the new Methane Extractor will allow you to harness the gas' energy and transform it into power. Additionally, the new Gas and Hydrothermal Plants work hard to process resources in order to make you a profit. The Hydrothermal Plant works similarly to the Geothermal Plant, but produces more power and a small amount of water. Meanwhile, the Gas Plant converts fuel into power, which is particularly helpful when you find yourself with an abundance.
  • New Scenarios
    Everyone said you're crazy and that it can't be done, yet here you are: Europa. Fight through the frozen elements and help brave colonists found their colony and establish important resource lines. Survive the exceptionally long days and the freezing cold nights, make critical decisions on what to build and where, and mind the cracked and frozen landscape - in order to make sure your structures don't come tumbling down, extra time will need to be taken to build in those areas.
    Overcome the challenges of Europa and prove to everyone that money talks: you made it on Mars, and you can make it here, too.
Offworld Trading Co. - Europa Wager Announce
Offworld Trading Co. - Europa Wager Announce
Offworld Trading Co. - Europa Wager Announce
Offworld Trading Co. - Europa Wager Announce
Offworld Trading Co. - Europa Wager Announce

Offworld Trading Company: The Europa Wager is coming soon. 
Add it to your wishlist on Steam so you don't miss out when it releases!

www.offworldgame.com/europa

 

GalCiv Dev Journal: October 2019

Published on Tuesday, October 8, 2019 By Frogboy In GalCiv III Dev Journals

We're putting the finishing touches on GalCiv III v3.95 which includes both balance changes and new game options and some quality of life updates.

Originally we were going to go right from v3.6 to v4.0 but we've broken the tasks down into smaller chunks, hence v3.7, v3.8, v3.9, v3.91 and now v3.95

But we've also been working on v4.0 which has a heavy modding emphasis. Now that the major expansions to III are over (we will still be releasing DLCs, but all new FEATURE changes will happen in the base game) we are focusing more on content management, quality of life and helping make sure GalCiv III is the best GalCiv game we've ever done.

So how do we imagine enhanced mod support looking?

Here's what we have in mind:

From the main menu you click on Mods.  This takes you to the Mod Manager.

It has 3 pages:

  1. Installed
  2. Available
  3. Create

GalCiv IV-25

The Installed mods simply let you enable and disable mods.

When you click on Available it takes you to a page that has a bunch of categories of mods.  These are just glorified Steam tags.

GalCiv IV-26

The idea here is that you can press a button and it will launch the Steam workshop browser with tags set up.  Just makes it a bit easier for players to go directly to the types of mods they're looking for.

The last page is Create.

Now, this isn't a tool.  Modders will still have to actually to the mod like they do today.  The difference is adding support for what expansions the mod requires to work and what tags your mod requires.

GalCiv IV-27

Based on these settings, it'll create a folder in the documents\my games\gc3crusade\mods\ directory with the proper directory structure worked out.

The directory structure in which GalCiv is setup is a bit complicated.  That was because we didn't want to change the gameplay experience for everyone when an expansion came out.  Only those who voluntarily bought the expansion would have the changed game play and those who didn't want that gameplay changed could effectively opt-out.   This decision has a lot of advantages and disadvantages but one disadvantage is that makes modding much more error prone.

For example, for the Retribution expansion we have our various data files in a directory like this:

GalCiv3\Game\DLC\EXP4_Retribution\Game

If you have Retribution installed, then it uses the files in this directory instead of the files in say

GalCiv3\Game\DLC\EXP3_Intrigue\Game

With mods, we will need to know which files you plan to "replace" which means knowing which version of the game you want your mod to support (i.e. Retribution vs. Intrigue).  So for instance, let's say you want to replace ImprovementDefs.xml.  We need to know WHICH one you want to replace.    But let's say you want to create NEW planetary improvements.  We still need to know which set of improvements your planetary improvements are going to essentially append to.

For those of you who are already experienced at modding GalCiv, let us know what you think along with any improvements to how we are looking to do it that might make it more robust.

Stardock Releases Earth Rising - Part 3: The Syndicate for Star Control: Origins

Published on Tuesday, September 24, 2019 By Tatiora In Star Control News

Stardock Releases Earth Rising - Part 3: The Syndicate 
for Star Control: Origins

Get the Earth Rising Expansion Now
Play Part 1: Aftermath, Part 2: Return of the Lexites, and Part 3: The Syndicate today!

Stardock released Part 3 of its expansion to Star Control: Origins today. Humanity’s alliance is fraying and their plans for expanding into the galaxy are waylaid when they are faced with a new threat. Earth Rising - Part 3: The Syndicate introduces players to two warring factions: the Liberators and the Syndicate, both of whom want the assistance of humanity and won’t tolerate anyone working for their rival.

Set in the late 21st century, the player is the Captain of Earth's first interstellar starship with the mission to explore the galaxy, find allies to help protect Earth from hostile aliens, and find the resources necessary to help Earth begin to expand to the stars.

The Syndicate is the third part in a four-part expansion pack called Earth Rising. The expansion adds a host of new aliens, ships, adventures and destinations to the already rich universe introduced in Star Control: Origins. Because Star Control is a non-linear action/RPG game, the new content does not require the player to have already completed the main story arc from the base game.

Highlights in The Syndicate include:

  • New Characters and Factions - Interact with a new cast of characters and choose a side in the war between the Syndicate and the Liberators.
  • New Missions & Quests - Between the refugees fleeing the Scryve empire and two factions warring for the player’s alliance, there is no shortage of new content to explore.
  • New Ships - Both the Syndicate and the Liberators have some powerful vessels available for recruitment, depending on where the player’s loyalties lie.
  • New Weapons - Take on challenges as you face enemies with a new arsenal.

Get the Earth Rising Expansion Now
Check out the features and quests in:
Part 1 | Part 2

Star Control: Origins

More is on the way!
Following The Syndicate, the final part of the expansion will release. Purchasing the Earth Rising expansion will
give access to each part as they become available.

Part 1: Aftermath (Now Available)  |  Part 2: Return of the Lexites (Now Available)

Part 3: The Syndicate (Now Available)  |  Part 4: Earth Rises (Winter 2020)

 

Star Control: Origins is available for $29.99 on Steam, GOG, or www.starcontrol.com

Community Newsletter #7 - 09/20/2019

Published on Friday, September 20, 2019 By SchismNavigator In Stardock Community Newsletter

A Time For Heroes

 

Siege of Centauri comes out of early access, the first Turinium Cup has its first champion and more Star Control is on its way!

 

The Horizon

 

Saving Centauri

 

 

After three phases of beta testing in we are proud to announce that Siege of Centauri has officially come out of early access.

 

Communications to Earth's first interstellar colony in Proxima Centauri have gone dark. In response, Earth has dispatched the Carpathia to investigate. Upon arrival, you find a colony under siege: Your mission: save the colony from these brutal alien invaders.

 

Siege of Centauri puts you in command of the defense of Earth's first interstellar colony. Set in the Ashes of the Singularity universe, thousands of alien machines are attacking and only you, with your arsenal of deployable defense structures and strategic orbital abilities, can stop them.

 

Customize the Carpathia turrets in order to best handle the challenges of each individual mission, battle across the surface of an alien world through a series of story-driven campaigns, or see how long you can survive in a doomed region where the enemy waves are truly endless.

 

The enemy comes in all shapes and sizes, challenging you to counter them with the right defense in the right place. Siege of Centauri combines the best elements of classic tower defense games with the strategic depth Stardock has delivered in past titles, including Sins of a Solar Empire: Rebellion and Ashes of the Singularity.

 

You can get Siege of Centauri on Steam or direct from Stardock.

Continue Reading...

Siege of Centauri is Now Available!

Published on Thursday, September 12, 2019 By Tatiora In Siege of Centauri News

Siege of Centauri is Now Available!
Play Stardock's Take on the Tower Defense Genre

 

Get Siege of Centauri Today
Also available at: Stardock

Communications to Earth's first interstellar colony in Proxima Centauri have gone dark. In response, Earth has dispatched the Carpathia to investigate. Upon arrival, you find a colony under siege. Your mission: save the colony from these brutal alien invaders.

Siege of Centauri puts you in command of the defense of Earth's first interstellar colony. Set in the Ashes of the Singularity universe, thousands of alien machines are attacking and only you, with your arsenal of deployable defense structures and strategic orbital abilities, can stop them.

Customize the Carpathia in order to best handle the challenges of each individual mission, battle across the surface of an alien world through a series of story-driven campaigns, or see how long you can survive in a doomed region where the enemy waves are truly endless.

The enemy comes in all shapes and sizes, challenging you to counter them with the right defense in the right place. Siege of Centauri combines the best elements of classic tower defense games with the strategic depth Stardock has delivered in past titles, including Sins of a Solar Empire: Rebellion and Ashes of the Singularity.

Features

Defend the Colony
Proxima Centauri is under attack from hordes of alien invaders! Play through a vast campaign full of challenging missions. Deploy defenses, use powerful orbital abilities, and call units at the right time and place in order to win.

 

Create your own Missions 
Use the in-game workshop, then upload and share them with other players. Download new missions created by other users, too. Get started with the Modder's Guide here.

 

Customize your Defenses
Choose from dozens of tower upgrades and determine what you need in order to survive. Upgrade your particle cannon to slow its target, your Artillery Post to leave fire in areas it has attacks, or your Corrosion Mortars so that victims infect the allies around them. 

 

Survive the Onslaught
See how long you can survive against relentless enemy waves in Endless Mode! Try to outlast other players and compare your scores on the leaderboards.

 

Fight against Dozens of Enemies
The alien invaders have many unique attacks and defenses. Beware the Falling Star that disables defenses when it explodes, or the Heart of the Phoenix that forms a chrysalis when destroyed that can be reborn as a new Heart.

 

Get Siege of Centauri Today
Also available at: Stardock

 

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