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Galactic Civilizations IV: Supernova - v2.31 Stability and Enhancement Update

Article posted on 2/15/2024

Galactic Civilizations IV: Supernova v2.31
The Stability and Enhancement Update

Full Changelog  |  Get GalCiv IV: Supernova

 

We're excited to share with you the details of our latest update, v2.31. While this update doesn't introduce new features, it focuses on enhancing your gameplay experience through a series of important bug fixes, stability improvements, and performance tweaks. 

 

Core Improvements:

  • Ship movement in battles has been improved for a more immersive experience.
  • Improved Multiplayer stability and performance.
  • Various crashes have been addressed to enhance game stability.

Gameplay Adjustments:
Battles:

  • Movement of fighters has been refined to reduce rubber-banding effects.
  • An issue with "Predictive Targeting" range bonuses not showing in tooltips has been fixed, ensuring accuracy in the Battle Viewer.
  • The "Armor Progress" bar has been removed from the HUD for a cleaner look.

Events:

  • Fixed a bug where choosing "decide later" for an event wouldn't allow you to make a selection at a later time.
  • Corrected tooltip data for the "Exotic Alien Lazy Genius Fever" and "Divine Intervention" events for clarity.
  • Portraits for factions spawned by events are now properly displayed in the Diplomacy Screen.

Miscellaneous:

  • Adjustments have been made to allow changing Victory conditions mid-game.
  • Issues causing stuck turns due to teleporting ships or missing anomalies have been resolved.
  • Capturing an opponent's shipyard now correctly ejects their ships to a valid tile.
  • Various other gameplay tweaks and fixes have been implemented to improve your experience.

Multiplayer Enhancements:

  • We've significantly improved Multiplayer stability and performance. Fixes have been implemented for re-watching battles, reducing auto-explore lag, and resolving turn-timer issues, ensuring a smoother multiplayer experience.
  • Setup buttons no longer shift around when starting a multiplayer game after exiting another, making for a more consistent and user-friendly interface.

Missions:

  • The CTRL+N shortcut to re-roll the game map is now disabled during missions to preserve the integrity and challenge of each mission.

Graphics and UI Enhancements:

  • Added point lights to Starbases and Terror Stars for a more visually appealing experience.
  • Addressed missing graphics and rendering issues, such as the red squares in the Invasion screen.
  • The UI has seen several improvements, including updated icons, resolved clipping issues, and adjustments to ensure information is displayed correctly and clearly.

Text Updates:

  • Language updates for Russian, French, and Chinese.
  • Various text corrections and updates, including tooltips and references, have been made for accuracy and clarity.

DLC Note:

  • For Tales of Centauron DLC players, you no longer need to be online to complete the Korath mission.

 

We hope these updates improve your Galactic Civilizations IV experience. As always, we're grateful for your feedback and support. Happy conquering!

Please note that while we've aimed to address a wide range of issues with this update, we're always working on further improvements. If you encounter any problems or have suggestions, don't hesitate to reach out to us. Thank you for being a part of the Galactic Civilizations IV community!

 

v2.31 Screenshots

GalCiv IV: Supernova
GalCiv IV: Supernova
GalCiv IV: Supernova

v2.31 Changelog:

02/19/24 | v2.31 Changelog

UI 

Ship Designer 

  • Allow shift-select of cosmetic component entries in the ship designer again 


02/16/24 | v2.31 Changelog

Core 

  • Fixed crash when updating Rally Points. 

  • Fixed crash in old save games related to Hyper Gates. 

Localization  

  • Fixed Mimot and Festron labels in Chinese.  


02/15/24 | v2.31 Changelog

Core

  • Fixed a memory leak in the ship graphics.

  • Update Civilization UI Colors after selecting a civilization.

  • Fixed crashes.

Gameplay

Battles

  • Reduced rubber-banding movement of fighters.

  • Fixed issue where "Predictive Targeting" range bonuses were not applied in the tooltips in the Ship Design screen. This gave the impression that the Battle Viewer results were incorrect.

  • Disabled the "Armor Progress" bar in the HUD to reduce clutter.

  • Shields now absorb all damage until they are depleted.  

  • Shield strength is depleted by sqrt(1 + attack) to prevent one ship from taking out all the shields.

Events

  • Handled edge case where selecting "decide later" doesn't let you select later.

  • "Exotic Alien Lazy Genius Fever": Fixed the tooltips to display the correct data.

  • "Divine intervention": the "accept" option now correctly applies to the income penalty.

  • Factions spawned by events (e.g., Xendar and Thalans) are no longer missing their portraits on the Diplomacy Screen.

Misc

  • Fixed an issue that prevented you from changing Victory conditions during the middle of the game.

  • Teleporting a ship too far would no longer cause a stuck turn.

  • Fix for Stuck turn caused by missing subspace anomaly.

  • If you capture an opponent's shipyard, the opponent ships are now ejected to a valid tile.

  • Changed the "Manufacture Population" project to rely on the Citizen Type instead of the Civ's Biology Type.

  • Telescope Takeover now shows its area of effect.

Missions

  • CTRL+N to re-roll the game map is now disabled in missions.

  • In the tutorial, the spawned pirates are now marked with event entry and a map marker so they are easier to find.

MP

  • Fixed a problem that prevented you from re-watching battles.

  • Fix for auto-explore lag in multiplayer.

  • Watching a battle no longer messes up the turn-timer.

  • The turn timer no longer gets stuck when replaying battles in MP.

  • Setup buttons no longer shift around when starting a multiplayer game after exiting another game.

Ships 

  • Kinetic Range increased from 500 to 1000. 

  • Fighter Crew increased from 1 to 2. 

  • Fighter Tactical Speed reduced from 4 to 3. 

  • Fighter Tactical Acceleration increased from 8 to 9. 

  • Frigate Speed was reduced from 2 to 1.5. 

Graphics

  • Point Lights: Added point lights to Starbases and Terror Stars.

  • Point Lights: Added animated fade in and out.

  • Fixed missing graphics when attacking a Mining Starbase.

  • Fixed rendering issues with the ship icons in the Invasion screen that were causing red squares.

Text

  • Updated Russian, French, Chinese.

  • Removed the reference to Hyperion Shrinker being a Galactic Achievement.

  • Text updates to correct Typos.

  • Updated Antimatter Bomb tooltip text to match its actual game effects.

UI

  • Battles :  

    • The Battle Viewer top bar stats now properly update. 

    • The Battle Viewer side panel ship icons now properly update. 

  • Update Ideology Discount Icon.

  • Planet Screen:

    • If an improvement requires a type of terrain, it will not show bonuses to tiles not of that terrain while showing 0 or higher on those of that terrain type.

    • The governor's name appears correctly in a single line.

  • Resolve the clipping issues on the Executive Order popup card.

  • Removed the "Manage" button from the "Stacked Ship" bar as it is no longer used.

  • Fix the floating, nonfunctional scrollbar in the Diplomacy window.

  • Fixed objects sometimes missing tooltips when you mouse over them.

  • Moved "mission ship complete" popups into the GNN alert system instead. This change prevents spam of "Treasure Hunt" complete dialogs in the late game.

  • Culture Progression Screen: The "Citizen with this Ideology" percentage is now calculated correctly, mostly by removing dead people from the count…

  • Starbases:

    • Fixed invalid modules appearing in the upgrade list.

    • Stat tooltips are no longer missing or cut off.

    • No longer display duplicate "Produce Module" unlock labels.

  • Civilization Creator: Fixed a case that prevented you from editing the Civilization's personality.

  • Ship Designer:

    • Components should appear disabled if they don't fit on the ship.

    • Removed multi-select behavior from component lists since they were nonfunctional and just caused other bugs.

  • Victory Screen:

    • Updated ranks to be stacked so that faction names can be longer.

    • Fixed overlapping and alignment issues on text and goals.

    • Fixed weird half-circles in the Tiny UI scale.

Tales of Centauron DLC

  • You no longer need to be online to complete the Korath mission.