Relative Price Mobility
Published on Tuesday, March 3, 2015 By Cubit32 In Offworld Feedback
Hi Mohawk and all,
I wrote something similar in a post before but I want to address it on its own. As it stands resource prices can swing wildly and extremely so for mine able resources like water iron aluminum silicon and carbon. Every resource in the game changes in price the same given that the same quantity of resources are traded and this doesn't at all seem realistic because the price mobility is out of proportion compared to the base production value of the resources. The main ~6 resources (power included) should in my opinion move considerably slower (like 2x for example) in price in response traded volumes of them.
I propose that resources that are produced at a base rate of 1/s or above have 2x less price mobility than resources that are produced at a base rate of 0.5/s and those resouces 2x less than resources produced at the rate of 0.25/s (electronics).
Additionally I believe all resources should have their price mobility decreased in proportion to the number of players in game because as it stands right now price fluctuatians in 8p games are very strong just because the market dynamics are exactly the same even though there are 8 players whereas the market in 1v1 is relatively stale.
I'd appreciate other peoples thoughts on this.
Multiplayer Match Available