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Siege of Centauri: EA Version 3 Changelog

Published on Tuesday, April 23, 2019 By DerekPaxton In Siege of Centauri

*** RELEASED 4/25/2019 ***

Note: Updates will break saves. But campaign progression won't be lost (ie: you may need to restart a mission, but you won't need to restart the whole campaign or lose your unlocks).

Features

  • Added the Drone Bay- Tower that deploys drones that harass and attack enemies over a large range.
  • Added the ability to use WASD for movement (this will disable tower hotkeys)
  • Unlocked the Thurlos campaign mission

Balance

  • Scavenger Modules now give metal based on the unit killed (not just 1 metal per unit which made reaper killing awesome, but did little when killing larger enemies)
  • Masochist slowed down slightly
  • Eradicators- Decreased hp and increased shields
  • Increased the cost of amplifiers
  • Towers no longer give metal when scraped
  • Increased the upgrade cost of plasma cannons
  • Decreased the cost of arc projectors slightly
  • Increase the cost of Pulse cannons
  • Increased the cost of the Decoy, Milton and Overcharge abilities
  • Rushing now provides more metal
  • Added a new objective to Circosta to win with 500 stored metal
  • Added a new objective to Malden to keep the Clutch of Eggs from reaching your colony
  • Added a new objective for Gallehault for beating thew mission on Hard difficulty

UI

  • New building model for scavenger modules
  • New sfx
  • Updated loading screen tips
  • Cleaned up the droppod placement effect
  • Added your high score to the mission screen

AI

  • Corrosion Mortar now prefers targets that aren't already infected by corrosion
  • Ion Cannon now prefers targets with high shields

Fixes

  • Fixed edge scrolling!
  • Corrected tower counters on all the enemies
  • Crash fixes
  • Fixed an issue where a tower can have a lock on it even if it is unlocked and you dont have enough metal
  • Fixed an issue where particle effects can persist from prior games (most noticeable with Overcharge)
  • Typo fixes