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Siege of Centauri: EA Version 4 Changelog

Published on Tuesday, April 30, 2019 By DerekPaxton In Siege of Centauri

*** RELEASED 5/1/2019 ***

Note: This update includes Ciacco, a stress test map. Please let us know if you run into performance issues on it.

Features

  • New Mission: Ciacco, home of the spiders. And where a new enemy arrives, the Falling Star. When a Falling Star is destroyed it temporarily disables all towers around it. Be careful relying on a single death trap, you could lose it.
  • New Tower: Stasis Hammer, can only target large enemies and has an incredibly slow fire rate. But it stuns those enemies for a brief time.
  • Added the ability to wipe campaign/unlock progress in the options screen (for those helping us test progression).

Balance

  • New Line of Sight calculation that is more forgiving.
  • Made Limbo slightly easier.
  • Decreased hit points of the Gliding Crane.
  • Gallehault rebalanced.
  • Chariah rebalanced.
  • Caluck rebalanced.
  • Added energy cells to Nahant with a bonus objective to destroy 400 enemies with energy cells.
  • Added a bonus objective to Caluck to defend the fission reactor.

UI

  • Grid display when placing towers
  • Updated a lot of the hologram displays for selected towers/units with an updated version
  • Mission wave panel shows the colors and descriptions for each of the units.
  • Switched "Radioactives" to "Energy".
  • Added a new difficulty slider.
  • Updated Corrosive Mortar models for each tier.