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GalCiv at the end of 2020

Published on Friday, December 25, 2020 By Frogboy In GalCiv III Dev Journals

It's hard to believe that GalCiv III was released over 5 years ago.  Since then, we've had a few major expansions and a lot of DLC.

As we enter 2021, we have finally reached the stage where GalCiv III won't be seeing any new DLC but will continue to get updates in the form of balance, fixes and performance improvements as we find them.  Updates will be less frequent as QA time is particularly precious right now.

We are very proud of how Galactic Civilizations III evolved.  We have taken a lot of lessons from it on things that people liked (citizens, hyper gates, artifacts) and things that players didn't like so much (how invasions worked, commonwealths, how governments worked) and will be applying these lessons in the future.

One feature of GalCiv we have discussed many times is how future-proof the engine was.  And that has indeed been proven out as the engine is state of the art (does need its rendering module updated to DX12 at some point).  This means that its future sequel will start out much more fleshed out.  

With GalCiv III v1.0, we basically had to start from scratch which was a real bitter pill, especially given that I had spent oner a decade on the GalCiv OS/2 and Windows I/II AI tech which had to be rewritten.

For those who don't already have GalCiv III, now is the best time to get it.  It is now in its fully realized form.  And for those of you who have been on this journey with us, I hope you like how its evolved and thank you for being there with us!

Merry Christmas and Happy New year!