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GalCiv IV Dev Journal #19 - The Roadmap

Published on Thursday, May 5, 2022 By Frogboy In GalCiv IV Dev Journals

With Galactic Civilizations IV now generally available it’s time to talk about…THE FUTURE.

First, we’re really glad you guys seem to like the game.  Releasing a game, especially one where people have been working on for years, is, as you can imagine, very stressful.  This is doubly true when the game tries out so many new things.

Below is a very tentative roadmap of what we expect to release and in what order.  This is all subject to change based on feedback, scheduling and costs.

Version

Features / Changes

v1.1

  • Event dialog can be minimized.
  • Executive order for placing orbital defense sentinels to target planet.
  • Map Setup screen to support min/max variables (for sector sizes for instance).
  • More anomaly event types.
  • Planetary project to build Colonial defense sentinels that can then be used to upgrade colonies.
  • Sandbox MP.
  • Custom Civilization sharing in the Workshop.
  • More Events.
  • Add Alliance Victory.

v1.2

  • Research Center screen to differentiate between techs that are close to breakthrough (giving a 25% cost discount) and all the others available techs (that are normal cost. (i.e. no tech focus wheel).
  • Accuracy and Dodge used to determine the floor of the attack/defense rolls.
  • Survivor Mode MP.
  • More Events.
  • Military starbases will automatically attack enemies that enter its area of control (so you can fortify incursions from other sectors, protect your stuff).
  • Galactic Relations Overview (see the relations between all other civs at once on a single screen)

v1.3

  • Additional Mod sharing in the Metaverse Workshop.
  • Military starbases automatically protect nearby colonies / core worlds from invasion (you have to take it out first).
  • German language support.
  • Russian language support.
  • French language support.
  • Updated trade screen with more detail on how the AI values different specific trade items.

In the case of what you see here, many of these are ideas that came from the community late in development (too late to get into 1.0) but we think are great ideas and want to see added to the game.

We’ll continue to update this as we get more information.

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GalCiv IV Journals