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Video Blog: Evolution of Sins II Pt.4 - eXploit

Published on Wednesday, July 3, 2024 By redskittlesonly In Sins II Dev Journals

Sins of a Solar Empire II: A Deep Dive into the eXploit Mechanics

The galaxy is a vast and treacherous expanse, teeming with opportunities for those bold enough to seize them. Welcome to the intricate world of Sins of a Solar Empire II, where the eXploit mechanics of 4X gaming take center stage. From resource management to economic strategies, this game offers a rich tapestry of choices that will shape the destiny of your empire. Let's delve into the complexities of Credits, Metal, Crystal, and the newly introduced Exotics.

The Art of eXploitation
In the realm of 4X games, the eXploit phase is crucial. It's all about constructing industrial and economic infrastructures, acquiring resources, and using them to fuel your empire's growth. In Sins of a Solar Empire II, every gravity well you control becomes a resource hub, with different planet types offering unique resource distributions.

Credits: The Lifeblood of Your Empire
Credits are the backbone of your economic might. In Sins II, the way you generate Credits has evolved. For the Traders and the Advent, Credits are now directly tied to the commercial development of each colony, rather than population size. This shift allows for more nuanced economic strategies. By investing in the Commerce planetary development track, you can fine-tune the rate at which you accumulate Credits, with various technologies and Planet Items available to boost this further.

The Vasari, however, take a different approach. Initially more focused on Metal and Crystal, they don't generate Credits from their colonies in the early stages. We'll explore their unique economic mechanics in a future episode.

Metal and Crystal: The Building Blocks of War
In Sins of a Solar Empire II, Metal and Crystal are no longer mined exclusively from asteroids. Instead, most planets contain these resources, which can be extracted by upgrading the Mining planetary development track. This system streamlines resource management while adding strategic depth. Different planets offer varying amounts of Metal and Crystal, and some even provide both.

While asteroids still exist, their extraction now counts towards your Logistics total, forcing you to make strategic choices about your empire's focus. Technologies and Planet Items can further enhance your resource production, both on and off-planet.

Exotics: The Rare and Powerful Resources
A new addition to Sins II is the introduction of Exotics, rare materials essential for advanced technologies and powerful warships. Exotics are slow and expensive to produce, requiring significant investment in Civilian Infrastructure points. There are five types of Exotics, with the fifth, Quarnium, necessitating advanced technology to create.

Exotics can also be found through planetary Surveys, scavenged from derelict husks, or reclaimed from destroyed enemy capital ships. If you can't produce enough Exotics, trading with other empires becomes a viable option.

A Flexible Economy
Sins of a Solar Empire II offers unprecedented flexibility in managing your economy. The new Planet Item system replaces the old colony specialization, allowing for a wide range of customizations. Whether you concentrate your economic power in a few rich worlds or spread it across multiple colonies, the choice is yours.

The Traders, in particular, excel at setting up a distributed economy, thanks to their ability to redistribute Export Points. Contact with Minor Factions unlocks markets for Metal, Crystal, and Exotics, offering lucrative trading opportunities.

Orbitals & Planetary Development
The mechanics of Orbital Structures and Planetary Development have been refined. The new system allows for more player agency in customizing colonies, with varied unlockable Planet Items. Upgrades to infrastructure now include on-world Mining, Logistics, Defense, Commerce, and Research, each contributing to your empire's growth in unique ways.

Culture and Trade: The Subtle Arts of Influence
Culture in Sins II has been revamped. It now needs to fully dominate a gravity well before spreading, giving players time to counteract enemy influence. Cultural dominance increases Influence production, which can be used to gain favor with Minor Factions. Each faction benefits differently from cultural dominance, adding another layer of strategy.

Trade, especially for the Trader Emergency Coalition, has also been overhauled. Trade Ports now unlock Export Points and types, allowing for flexible economic adjustments. Whether you focus on raw material output or trade, the choice impacts your empire's economic landscape.


The economic and industrial mechanics in Sins of a Solar Empire II offer a rich and engaging experience. The choices you make in resource management and economic strategy will shape the fate of your empire. But remember, all this industry serves a purpose. In our next episode, we'll explore the final X: eXterminate. Stay tuned!