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Dev Journal #9: A Guided Tour of the v2.0 Revolutions Update

Welcome Back First, apologies for breaking save games. We even had to break the Preview save games to add the new map generation system for 2.0! Second, wow! I hope you guys like what we’ve done here. Since the original Sid Meier’s Civilization was first released in 1991, there have only been a handful of strategy games that have attempted to take the player through all of human history. It’s hard. I bet you, reading this right now, know something of this. Ara: History Untold not only sho... [read more]

9/24/2025 By Frogboy in Ara: History Untold Dev Journals

Sins II: Reinforcements - Command Class Ships Pt. 2

This week we’re continuing our reveal of the new command class warships that can be found in the upcoming Reinforcements DLC. As we mentioned last time, these units are designed to expand the background lore of each faction and bring new dynamics to the gameplay - but they are not required to enjoy Sins II. War Year 36 As the long conflict between the TEC, Vasari and Advent factions enters its 36th year, tensions have been rising even higher. Diplomacy has broken down utterly, with only min... [read more]

9/18/2025 By Yarlen in Sins Dev Journals

Launch Livestream: "Reinforcements" DLC and Free Update for Sins II

Join Us for Our "Reinforcements" Livestream Event Mark Your Calendars | Learn More     Join us as we dig deep into the new ships and victory conditions included in the Reinforcements DLC ! 📅 Thursday, September 25th at 1:00 PM EST 📍Location: Sins of a Solar Empire II Steam Page   What to Expect "Reinforcements" DLC The battle for galactic control has evolved as all sides introduce deadly new ships and cunning methods of victory. Stardock has ann... [read more]

9/18/2025 By wasabi_md in Sins of a Solar Empire News

Ara Dev Journal #8: Quotas & Priorities

Version 2.0 keeps players in control without the overwhelming micromanagement. The crafting queue is gone. The crafting quotas and priorities system is in. It is very straightforward: Set how much of a thing you want Decide what priority it has, if any, of the things the crafter can build. There is no step 3. This lets you set your nation up as a well-oiled machine. Once you set it up, you will never be interrupted with a “crafter idle” message again because they a... [read more]

9/18/2025 By Frogboy in Ara: History Untold Dev Journals

Ara Dev Journal #7: Culture & Influence

Culture & Influence in History Soft Power. Strategy games favor focusing on warfare, but culture and influence have mattered far more in shaping the world. While this may seem, to some, to be a change in the post-World War II era, it has been true going all the way back to the Bronze Age: culture and influence matter. Civilization IV lead designer Soren Johnson made cultural influence a major focus of Civ IV, forever changing 4X strategy games. In fact, when we teamed up to make Off... [read more]

9/11/2025 By Frogboy in Ara: History Untold Dev Journals

Ashes II Dev Journal #6: Setting the Stage for Battle

When designing a real-time strategy game, most people think first about the units: the soldiers, tanks, aircraft, and other powerful pieces that players use to dominate the battlefield. But as the art director on Ashes of the Singularity II , I know that the real star of the screen is the environment itself. The terrain is what players spend the majority of their time looking at. It’s not just a backdrop - it’s the stage where every battle is fought, every strategy unfolds, and every story eme... [read more]

9/10/2025 By Oxide_JaseH in Ashes Dev Journals

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