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Release Date Announcement: Megastructures Expansion for GalCiv IV

Galactic Civilizations IV: Megastructures Expansion Set for December 10, 2024 Transform your empire with colossal structures that redefine galactic strategy and exploration.  Stardock is pleased to announce that the "Megastructures" expansion for Galactic Civilizations IV will be released on December 10, 2024. Players will have the opportunity to harness the power of stars to create monumental structures like Dyson Spheres and Stellar Gateways, offering new strategic options for ... [read more]

10/17/2024 By redskittlesonly in GalCiv News

Video Blog: Diplomacy

In the vast expanse of space, where empires rise and fall like stars, the art of diplomacy can be just as crucial as the might of your fleets. Welcome to Sins of a Solar Empire II, a thrilling 4X strategy game that challenges players to secure their galactic dominion through cunning alliances and strategic maneuvering. In this blog post, we’ll delve into the intricate diplomatic mechanics that can make or break your empire, whether you're playing solo or squaring off against human opponent... [read more]

10/16/2024 By redskittlesonly in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #77 - Executive Orders and Artifacts

Hello Everyone! For this week’s journal, I want to take a quick look at Executive Orders and Artifacts. Let's start with Executive Orders: Executive Orders are your Civilization’s secret weapon: allowing you to issue commands to your civilization for immediate benefits and instant change. You can access your arsenal of Executive Orders by clicking the icon fourth from the left on the main-screen hot bar. Most Civilizations start turn one with a suite of Executive Orders including: “D... [read more]

10/15/2024 By DraconicDesign in GalCiv IV Dev Journals

Now Available: Digital Soundtrack / Content Pass for Sins of a Solar Empire II

The Digital Soundtrack and Content Pass Now Available Sins of a Solar Empire II players can now purchase the Content Pass and Digital Soundtrack on Steam, the Epic Games Store or direct through Stardock.  Buy the Content Pass Steam   |  Epic Games Store   |  Stardock Buy the Digital Soundtrack Steam   |  Epic Games Store |  Stardock Haven't bought Sins of a Solar Empire II yet? Buy on Steam   |  Buy on E... [read more]

10/10/2024 By redskittlesonly in Sins of a Solar Empire News

Sins II Ship Series: The TEC Akkan Battlecruiser Redux

For our next revisit in the Ship Series, let’s take a look at the TEC Akkan-class Battlecruiser. The Akkan’s gone through a big visual update since we first looked at it 2 years ago. Today the Akkan has much more detail and lighting, thanks to user feedback, transparent glass and extra texture work! Akkan Background The Akkan’s pre-war design had two main variants: one as a large colony transport ship, and the other as a leisure vessel. Once the war began, the Akkan was outfitted ... [read more]

10/9/2024 By Yarlen in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #76 - Making Money

Continuing this series of short guides aimed at helping new players, we’re going to be looking at some of the base resources, and they don’t get much more basic than money. In GalCiv we use the term Credits , which sounds a little bit fancier! In this developer journal, we’ll take a quick look at how Credits are acquired, and a few of the many ways you can spend them. Credits are rather unique in that they’re both acquired and spent in many more ways than Manufacturing, Food, Control or a... [read more]

10/8/2024 By BATTLEMODE in GalCiv IV Dev Journals

Stardock Selected as a 2024 Best of MichBusiness Winner

Stardock named a Best of MichBusiness honoree in the Technology Guru Category Stardock, a leading software development company known for its innovative technology solutions, is proud to announce that it has been recognized as a "Best of MichBusiness Honoree" in the Technology Guru Category. This prestigious award highlights Stardock's commitment to excellence and its significant contributions to the technology landscape in Michigan. The MichBusiness Awards celebrate the achieveme... [read more]

10/4/2024 By wasabi_md in Stardock Entertainment Announcements

NOW OUT: v2.9 Starview Update for Galactic Civilizations IV

Stardock is pleased to announce the release of Galactic Civilizations IV v2.9, titled the 'Starview Update.' This update focuses on enhancing the player experience with a variety of quality-of-life improvements, visual upgrades, and gameplay refinements based on community feedback.  In this substantial update, players can look forward to a range of key changes designed to streamline gameplay and improve immersion. "We’re committed to continuously refining Galactic C... [read more]

10/3/2024 By redskittlesonly in GalCiv News

Video Blog: Defending Your Worlds

Defend Your Empire: A Deep Dive into Static Defenses in Sins of a Solar Empire II In the vast expanse of space, empires rise and fall, and in Sins of a Solar Empire II, it’s your strategic prowess that will determine your fate. As players embark on a quest to conquer habitable planets and build formidable fleets, the importance of robust defenses cannot be overstated. In this blog post, we’ll explore the intricacies of static defenses in Sins of a Solar Empire II, examining h... [read more]

10/2/2024 By redskittlesonly in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #75 - Terror Stars

Hello everyone! This week, I would like to look at GalCiv IV’s most terrifying weapon: Terror Stars. Terror Stars are one of the most powerful and difficult-to-acquire objects in all of GalCiv IV: each one can reduce entire star systems to rubble. In this Dev Journal, I’d like to walk you through how you can unlock them, how they work, and why you might want to utilize the awe-inspiring power of a Terror Star. Terror Stars: How Do You Unlock Them? To unlock Terror Stars, players... [read more]

10/1/2024 By DraconicDesign in GalCiv IV Dev Journals

v28.16 Update Now Available for Sins of a Solar Empire II

Sins of a Solar Empire II: September Update Overview   The September update for Sins of a Solar Empire II has landed, packed with player-requested enhancements and a host of gameplay improvements. This update aims to refine the overall experience following the significant changes introduced in August.   New Customization Options Players can now fine-tune their gameplay with a variety of new settings. Key additions include a maximum frame rate option, dynamic ligh... [read more]

9/30/2024 By redskittlesonly in Sins of a Solar Empire News

Sins II: Dev Journal 20 - Meet the Modders Behind Sins of a Solar Empire II

Greetings Sinners! Unikraken here, the Producer for Sins of a Solar Empire II, and today I’m going to introduce you to the modders that joined the development team to help bring you the game. Sins is known for its vast collection of mods and large community of modders, so it’s no surprise that when it came time to start working on Sins II Stardock and Ironclad leveraged that community for additional support and expertise. Biased as I am, I do think we have one of the best modding communiti... [read more]

9/25/2024 By Unikraken in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #74 - Sneak Peek into The Starview Update

It’s time for a quick teaser of our latest update v2.9, named “The Starview Update” is coming soon for Galactic Civilizations IV: Supernova. Alongside a substantial list of the usual bugfixes and balance changes we’ve applied to address issues players have found and reported to us, we’ve continued to add content and improve the overall user experience of playing the game. I won’t cover everything here because the v2.9 update is pretty substantial, so I’m picking out some choice titbits to whet y... [read more]

9/24/2024 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: Ship Classes

Exploring Ship Classes in Sins of a Solar Empire II: A Tactical Overview In Sins of a Solar Empire II, players are thrust into an epic struggle for dominance, commanding fleets that range from nimble corvettes to colossal titans. This strategic real-time strategy game invites players to explore a variety of ship classes, each with its own unique capabilities and roles in battle. Whether you’re a seasoned commander or a newcomer eager to dive into the fray, understanding these ship cl... [read more]

9/18/2024 By redskittlesonly in Sins Dev Journals

'The Political Machine 2024' adapts with a new Harris update

by Annalise Frank Axios wrote about Plymouth-based Stardock Entertainment in May and learned about the newly launched 2024 election edition of The Political Machine, created by the 30-year-old video game maker. We recently checked in on Stardock again after the game, initially designed for a second Donald Trump-Joe Biden matchup, was turned upside down this summer when President Biden dropped out. Read the entire article here. . .   [read more]

9/18/2024 By wasabi_md in Political Machine News

GalCiv IV: Supernova Dev Journal #73 - Ship Designer: Practical Applications

Hello everyone! For this week's dev journal, I wanted to further discuss the utility of Gal Civ IV’s Ship Designer. This time around, I will be focusing on the mechanical benefits of using the Ship Designer and some scenarios where using it may come in handy. In case you missed it, feel free to check out Dev Journal #71 w here I explore some of what’s possible for players looking to create really cool-looking ships. See my design, the ExoDrake, below for a preview of the topic.... [read more]

9/17/2024 By DraconicDesign in GalCiv IV Dev Journals

Ship Series: The TEC Kol Battleship

Many fans have been asking if I’d go back and update my older dev journals on the main units of Sins of a Solar Empire II. This seemed like a great opportunity to revisit the units I first covered over a year ago with the latest information. However, I wanted to do more than just update stats - I wanted to bring out more of the detail for the units. Let’s take a fresh look at the TEC’s Kol-class battleship. Above you can see a Port-side view of the Kol, with its major stats and weapons sys... [read more]

9/11/2024 By Yarlen in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #72 - Control

4X games are fun because you take the role of a great leader of a great nation, civilization or tribe and then lord it over them as you see fit. You call the shots, and nobody else. Sure, some games have more or less simulation aspects to them that interfere in various ways with your top-down decision making process, but usually, as the head honcho, what you say goes. Of course, this isn’t particularly realistic when it comes to certain aspects of an empire’s management: President BATTLEMODE ... [read more]

9/10/2024 By BATTLEMODE in GalCiv IV Dev Journals

Sins of a Solar Empire II: Digital Soundtrack and Content Pass Announcement

Digital Soundtrack and Content Pass Coming in Early October Attention, Sins of a Solar Empire II fans! In early October, the Digital Soundtrack will become available on Steam/Epic Games Store. Steam users who own Sins of a Solar Empire II  will be able to purchase the Content Pass, when combined with the base game, will include the upcoming DLCs as they release, equivocating in content to the Premium Edition. The Content Pass includes: Digital Soundtrack (unlocks in earl... [read more]

9/6/2024 By redskittlesonly in Sins of a Solar Empire News

Video Blog: The Vasari Spotlight

The Vasari: Masters of Phase Space in Sins of a Solar Empire II As the galaxy trembles under the weight of interstellar conflict, players are thrust into the heart of chaos with the Vasari, a faction steeped in lore and technological prowess. Welcome to Sins of a Solar Empire II, where the Vasari come with war before them and terror behind. A Brief History of the Vasari The Vasari were once the rulers of a vast and ancient empire, a civilization that spanned countless worlds, main... [read more]

9/4/2024 By redskittlesonly in Sins Dev Journals

How The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump

How The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump By Dean Takahashi Lead Writer, GamesBeat The  Political Machine 2024  is the latest political strategy game out from Stardock Entertainment for anyone who wants to see how the U.S. presidential election is going to turn out this year. And in recent weeks, the simulation of the election has undergone major changes as Kamala Harris replaced Joe Biden as the Democratic nominee running against R... [read more]

9/4/2024 By redskittlesonly in Political Machine News

GalCiv IV: Supernova Dev Journal #71 - Diving into the Ship Designer

Hello everyone! This week, I wanted to talk to you all about the GalCiv IV’s Ship Designer. As a feature, the Ship Designer allows players to do two important things: Create custom ships specially tailored to their needs Create really, really cool designs In this Dev Journal, I am going to focus on the latter. As you might guess from my username, I am a big fan of all things dragons - therefore, it should come as no surprise that the Drath are my favorite civilization. ... [read more]

9/3/2024 By DraconicDesign in GalCiv IV Dev Journals

C-Suite Perspectives On AI: Authority Magazine Q&A with Brad Wardell

Artificial Intelligence (AI) continues to advance and integrate into various aspects of business, decision-makers at the highest levels face the complex task of determining where AI can be most effectively utilized and where the human touch remains irreplaceable. This series seeks to explore the nuanced decisions made by C-Suite executives regarding the implementation of AI in their operations. As part of this series, we had the pleasure of interviewing Brad Wardell. by Kieran Powell, EVP o... [read more]

9/3/2024 By wasabi_md in Stardock Entertainment Announcements

v28.10 Update Now Available for Sins of a Solar Empire II

Since the Steam release of Sins of a Solar Empire II, we’ve been closely monitoring community feedback to guide our updates. This latest patch reflects our commitment to enhancing the player experience based on your input. Featured changes in this update: Improved Game Window Layouts: Enhanced layouts for the lobby window and escape menu as part of our long-term UI update plans. Expanded Key Binding Options: Increased possibilities for key bindings, including support... [read more]

8/29/2024 By redskittlesonly in Sins of a Solar Empire News

Dev Journal 19 - Sound Design in Sins of a Solar Empire

In Sins 2's Space, Rich Audio Reigns Supreme by Unlock Audio ’s Jon Ruse When Ironclad Games first reached out to Unlock Audio for sound design support, I had no idea just how deeply our creative collaboration would channel my lifelong love of science fiction media. I've worked on audio for sci-fi games previously, but teaming with Ironclad on "Sins of a Solar Empire II" has been particularly inspiring to both the kid in me who obsessed over the sonic charge of Jango Fett's sh... [read more]

8/28/2024 By Yarlen in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #70 - Cultural Progression

In Galactic Civilizations IV: Supernova the beliefs, customs and social dynamics of your civilisation are determined by your Culture, consisting of an amalgamation of eight different in-game Ideologies. These aren’t just there for flavour, they can bestow powerful benefits and abilities for your fledgling empire. Let’s take a look at how Culture and Ideology works together! Each Ideology is comprised of a tree of linked bonuses, known as Ideological Traits, which can be unlocked by sp... [read more]

8/27/2024 By BATTLEMODE in GalCiv IV Dev Journals

Creator Spotlight: Sins of a Solar Empire II

The Steam release of Sins of a Solar Empire II has inspired many and we are thrilled to highlight some of our Sins content creators. If you’re looking for epic battles, strategies, or reviews, these creators are here to deliver.  Worth a Buy:  Sins of a Solar Empire II Review Longtime gamer and video game reviewer known for his honesty and expertise.   Montu Plays:  Should You Buy Sins Of A Solar Empire 2? One of the best names in Sci-... [read more]

8/26/2024 By redskittlesonly in Sins of a Solar Empire News

Video Blog: The TEC Spotlight

In the vast expanse of space, where alliances are fragile and enemies lurk at every corner, the Trader Emergency Coalition (TEC) stands as a beacon of industrial might and resilience. As the TEC battles on two fronts, their story unfolds in the much-anticipated sequel, Sins of a Solar Empire II. Buckle up, gamers, as we dive into the lore, mechanics, and combat capabilities of the TEC, a faction that refuses to be extinguished. Lore: The Genesis of the TEC The origins of the TEC tr... [read more]

8/21/2024 By redskittlesonly in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #69 - Who's a Bad Influence?

Hello everyone, nice to meet you! I am DraconicDesign, the new Associate Game Designer on Galactic Civilizations IV. Moving forward, I will be making periodic contributions to the GalCiv IV: Supernova Dev Journals. I hope you’ll look forward to hearing more from Battlemode and myself as we continue spotlighting GalCiv's various systems! In Galactic Civilizations IV, Influence is a powerful (and often overlooked) tool in many players’ arsenals. Influence controls the spread of your civilizatio... [read more]

8/20/2024 By DraconicDesign in GalCiv IV Dev Journals

NOW OUT ON STEAM: Sins of a Solar Empire II

A new era begins as the sequel to one of the most beloved strategy titles of all time releases today on Steam with new dynamic maps, deeper combat, and more. PURCHASE OPTIONS (see image below for more info) Buy on Steam   |  Buy on Epic Games Empires will rise and fall as Sins of a Solar Empire II is now available to purchase on Steam . The base game edition is available at a special discount price of $39.99 on both Steam and the Epic Games Store... [read more]

8/15/2024 By redskittlesonly in Sins of a Solar Empire News

Video Blog: The Advent Spotlight - Sins II

A Return from Exile: The Advent's Vengeance in Sins of a Solar Empire II   In the vast expanse of the cosmos, few tales are as compelling as the return of the Advent in Sins of a Solar Empire II. Exiled for their taboo practices, this highly advanced civilization has honed their technology and spiritual prowess over a millennium, waiting for the perfect moment to strike back. Now, they return, burning with vengeance, ready to reclaim their homeworld and fulfill their prophecies of do... [read more]

8/7/2024 By redskittlesonly in Sins Dev Journals

Announcing: Reddit AMA with the Sins of a Solar Empire II Team

Join the Sins of a Solar Empire II Team for a Reddit AMA! Exciting news for all Sins of a Solar Empire II fans! Some of the development team will be hosting a Reddit AMA (Ask Me Anything) session, giving you the chance to ask your questions and get exclusive insights directly from the creators. 📅 Date: August 13, 2024 ⏰ Time: 1PM ET - 3PM ET 📍 Location:  https://www.reddit.com/r/SoSE/   Curious about the new gameplay mechanics, the development process, or what's co... [read more]

8/6/2024 By redskittlesonly in Sins of a Solar Empire News

GalCiv IV: Supernova Dev Journal #68 - Economy Primer

Building a strong economy is a foundational aspect of all 4X games, regardless of your overarching aims in that particular campaign: whether you’re racing for a technological victory by researching the most advanced technologies, or raising an unstoppable military juggernaut to crush your enemies with, “the sinews of war are infinite gold” to quote Cicero. Or, in the case of Galactic Civilization’s IV: Supernova, infinite credits. And even that timeless wisdom doesn’t quite do things justice ... [read more]

8/6/2024 By BATTLEMODE in GalCiv IV Dev Journals

Steam Launch Livestreams for Sins II

Join Us for Our Steam Launch Livestream Event Mark your calendars   |  Wishlist Now We are thrilled to announce that we will be hosting a special livestream to celebrate the launch of our game on Steam! 📍 Location: Sins of a Solar Empire II Steam Page   📅  Thursday, August 15: 9am - 11am ET 1pm - 3pm ET 3pm - 6pm ET 📅  Friday, August 16: 1pm - 3pm ET 3pm - 6pm ET 📅  Saturday, August 17: 9am - 11am ET ... [read more]

8/2/2024 By redskittlesonly in Sins of a Solar Empire News

Digital Unicorn: DBusiness talks Stardock System's history and growth

As a developer of productivity software and video games inPlymouth Township, Stardock Systems Inc. is no longer ‘themost famous company you’ve never heard of. by Ronald Ahrens One day last spring, Brad Wardell found himself in suburban Baltimore for some meetings when he joked about video conferencing being bad for his step count. Wardell, founder, president, and CEO of Stardock Systems Inc. in Plymouth Township, was visiting Oxide Games, a Stardock subsidiary in Timonium, M... [read more]

8/1/2024 By wasabi_md in Stardock Entertainment Announcements

Steam Launch Date Announced for Sins II

Launching on Steam August 15, 2024 Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more. Wishlist Now A new chapter in the never-ending war for the galaxy will be written as Stardock and Ironclad Games announce that Sins of a Solar Empire II is set to release on Steam on Thursday, Aug. 15. The sequel to one of the most beloved strategy titles of all time, Sins of a S... [read more]

8/1/2024 By redskittlesonly in Sins of a Solar Empire News

GalCiv IV: Supernova: Dev Journal #67 - Plan Your Research

To follow on from our previous developer blogs aimed at onboarding new players into our flagship turn-based space 4X game, Galactic Civilizations IV: Supernova, this week I thought we’d have a look at a simple system you can use to select a plan of technological development that will best fit your current game situation. Technology, from a top down perspective, is pretty easy to understand in Space 4X: you generate some kind of research resource, in GalCiv ours is conveniently called Rese... [read more]

7/24/2024 By BATTLEMODE in GalCiv IV Dev Journals

Sins II: Dev Journal 18 - The Factions of Sins

In the vast, war-torn universe of Sins of a Solar Empire II, three distinct factions vie for dominance: the Trader Emergency Coalition (TEC), the Vasari Empire, and the Advent Unity. Each faction boasts a rich history, unique technological advancements, and a compelling narrative that shapes their strategies and cultures. Here's a concise look at the lore behind these three formidable factions. The Trader Emergency Coalition (TEC) History and Formation: The TEC was born out of necessi... [read more]

7/24/2024 By redskittlesonly in Sins Dev Journals

v1.12 Update: Adds J.D. Vance, Recent Real-World Issues, More Customization

v1.12 Update: Adds J.D. Vance, real-world issues, new custom candidate body parts, and improved gameplay experiences The Political Machine 2024 continues to evolve with this update, bringing several new updates that include the addition of J. D. Vance as Donald Trump’s running mate, the introduction of timely real-world issues such as Trump’s Assassination Attempt, and expanded customization options for creating unique candidates. This update also includes various gameplay improve... [read more]

7/24/2024 By redskittlesonly in Political Machine News

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