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GalCiv IV: Supernova Dev Journal #83 - Early Game Tips

Hey everyone! For this week’s Dev Journal, I’ve compiled a collection of handy tips and tricks to help you get your civilization rolling in the early game of Galactic Civilizations IV. Galactic Civilizations IV is a complex strategy game that demands careful planning and strategic foresight. The early game sets the foundation for your civilization's success, and understanding the nuances of the game's mechanics can provide a significant advantage. This guide compiles a few essential tips and ... [read more]

11/26/2024 By DraconicDesign in GalCiv IV Dev Journals

NOW OUT: Ruins of War Update for Sins of a Solar Empire II

Free new content update features wreckage for destroyed superstructures and ships as well as new tutorials, bug fixes, and other optimizations Get Sins 2 Now   |  View Full Changelog To the victor, go the spoils. The battle for galactic supremacy will leave its mark as Stardock releases Sins of a Solar Empire II: Ruins of War. This free content update features new debris effects in the aftermath of major battles during gameplay. Large structures and ships like Titans, Ca... [read more]

11/21/2024 By redskittlesonly in Sins of a Solar Empire News

Sins II: Dev Journal 21 - Baking with 'Set'

The primary 3D artist on Sins II’s development team, Paul Kiesling (Set), was kind enough to swing through this month to provide a short explanation of the process we go through to get our ships looking so crisp in Sins of a Solar Empire II. This was specifically requested by the fans, so we hope you enjoy! High-Low Baking Today we will be covering some of the nuances of our art pipeline and covering the details of our baking process along with some of the tips and tricks we have learned alo... [read more]

11/20/2024 By Lord_Set in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #82 - The Mimot

In this week’s developer blog for Galactic Civilizations IV: Supernova it’s time to examine the endless hordes that make up the Mimot Brotherhood, without a doubt the Civilization with the most impressive ability to “go forth and multiply” in all of GalCiv. When it comes to 4X games, eXpand is often one of the most important of the X’s in terms of winning a campaign: territory gained in the early game often translates directly into industrial output, and industrial output extending the rea... [read more]

11/19/2024 By BATTLEMODE in GalCiv IV Dev Journals

Season 1 Roadmap for Sins of a Solar Empire II

Many of our players have been asking us about what’s in store for Sins of a Solar Empire II. We’ve looked at the requests users have made, what we’d like to add to the game, and the feedback in general since release on Steam. This image is our initial roadmap for the next few months. [read more]

11/14/2024 By redskittlesonly in Sins of a Solar Empire News

Video Blog: Conquer the Galaxy

Exploring the Cosmic Battlefields of Sins of a Solar Empire II In the vast expanse of the gaming universe, few titles manage to capture the essence of interstellar warfare and empire-building quite like Sins of a Solar Empire II. This war-focused 4X game invites players to engage in epic conflicts, commanding fleets of advanced warships while constructing robust industrial bases to defend their colonies from rival factions. Central to the gameplay experience are the maps on which these battle... [read more]

11/13/2024 By redskittlesonly in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #81 - Galactic Challenges

Hello everyone! For this week’s Dev Journal, we are going to take a look at the exciting and often overlooked Galactic Challenges of GalCiv IV. Galactic Challenges are special Quests that players can start at any time once certain prerequisite conditions have been met. Each Challenge provides optional side objectives that players can attempt to complete for Prestige and other powerful rewards. Each Challege is unique, and the associated rewards can help accelerate players towards victor... [read more]

11/12/2024 By DraconicDesign in GalCiv IV Dev Journals

Galactic Civilizations IV: Enhanced Experience Update Now Out

Galactic Civilizations IV Update Now Live View Full Changelog   |  Get GalCiv IV Now We’re excited to announce the release of Galactic Civilizations IV v2.91 which brings a host of improvements and refinements that will make your journey through the cosmos even more enjoyable.  Key Highlights: Gameplay Improvements:  Enjoy smoother gameplay with fixes to various quests, including the “Cosmic Containment” evolution and the frequency of the... [read more]

11/7/2024 By redskittlesonly in GalCiv News

The Sins II Ship Series: The TEC Marza Dreadnought

For this issue of our Ship Series, we’re taking a new look at the TEC Marza-class dreadnought. We first revealed the War Year 35 Marza back in January 2023, where you can see the initial art direction we took. Marza Background Historically, the Marza started its life as a mining ship, capable of blasting apart asteroids for their raw materials to fuel the Trader worlds' economic expansion. As the war dragged on, it became apparent that the TEC needed a capital ship capable of laying siege t... [read more]

11/6/2024 By Yarlen in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #80 - The Crystalline

In my previous developer blog #78 , I gave a quick overview of the dreaded Cosmic Contaminant and their aggressive “all against the galaxy” playstyle. This week we’re going to examine a Core Civilization with a contrasting playstyle that can favour a defensive posture with the occasional military excursion to secure a needed Strategic Resource. Ladies and gentlemen, I’m pleased to introduce you to the Luxar Dominion! The Luxar are a civilization made up of Citizens with the Crystalline... [read more]

11/5/2024 By BATTLEMODE in GalCiv IV Dev Journals

Stardock Entertainment Welcomes Kevin Perry as New General Manager

Stardock Entertainment, a leading developer and publisher of innovative strategy and simulation games, is pleased to announce the appointment of Kevin Perry as its new General Manager. In this key leadership role, Kevin will oversee the studio’s strategic initiatives, game development processes, and operational growth.   Kevin Perry brings with him over two decades of experience in the technology and gaming sectors. His previous roles at Microsoft, where he served as Worldwide ... [read more]

10/31/2024 By redskittlesonly in Stardock Entertainment Announcements

Video Blog: Strategy & Tactics

Sins of a Solar Empire II: A Deep Dive into Strategy and Tactics In the vast expanse of the galaxy, where empires rise and fall, one game stands out for its seamless blend of real-time strategy (RTS) and 4X gameplay: Sins of a Solar Empire II. From commanding fleets as a Battle Commander to orchestrating grand strategies as an Emperor, this game offers a rich tapestry of tactical and strategic gameplay that keeps players engaged from the first colonization to the final conquest. Se... [read more]

10/30/2024 By redskittlesonly in Sins Dev Journals

Pre-Election Update for The Political Machine 2024 Released

Final major update to political strategy simulation updates issues and voter enthusiasm to give most accurate model yet   Stardock Entertainment released the final major update for its political strategy/simulation game, The Political Machine 2024 today.  The new version adjusts the top political issues along with voter enthusiasm as of October 2024.   “We are seeing a lot of movement on voter enthusiasm,” said Brad Wardell, CEO of Stardock... [read more]

10/30/2024 By redskittlesonly in Political Machine News

GalCiv IV: Supernova Dev Journal #79 - Custom Civs

Hello everyone! Welcome to this week's dev journal, where we're diving into the exciting process of creating a Custom Civilization in GalCiv IV. Crafting a custom civilization is a fantastic way to explore diverse playstyles and unique Ability combinations. Whether you're blending elements from your two favorite civilizations, bringing a beloved sci-fi faction to life, or inventing something entirely original, custom civilizations offer endless possibilities. To get started, select "N... [read more]

10/29/2024 By DraconicDesign in GalCiv IV Dev Journals

Sins II: Behind the Scenes - Concepting the Akkan Battlecruiser

Yarlen's most recent article, which discussed the TEC’s Akkan Battlecruiser , sparked a wave of nostalgia, prompting me to revisit the early design and conceptual phases of this intriguing vessel that transformed from a leisure craft into a formidable battlecruiser. This marked the first capital ship we created with the involvement of our art director, Craig Fraser. Our goal was to weave a rich narrative into the ship's structure and design, ensuring that every detail contributed to its stor... [read more]

10/23/2024 By Unikraken in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #78 - The Irradiated

Galactic Civilizations IV: Supernova has a plethora of weird and wonderful alien civilizations for you to lead to victory, but it’s been a while since we examined one in any great detail. I thought this week we could take a look at one of the more dangerous phenomena to be found lurking out in the galaxy: the Cosmic Contaminant! They have a pretty unique playstyle that come with a host of challenges for the player to work though, and when you’re up against them, you need to watch them ver... [read more]

10/22/2024 By BATTLEMODE in GalCiv IV Dev Journals

Release Date Announcement: Megastructures Expansion for GalCiv IV

Galactic Civilizations IV: Megastructures Expansion Set for December 10, 2024 Transform your empire with colossal structures that redefine galactic strategy and exploration.  Stardock is pleased to announce that the "Megastructures" expansion for Galactic Civilizations IV will be released on December 10, 2024. Players will have the opportunity to harness the power of stars to create monumental structures like Dyson Spheres and Stellar Gateways, offering new strategic options for ... [read more]

10/17/2024 By redskittlesonly in GalCiv News

Video Blog: Diplomacy

In the vast expanse of space, where empires rise and fall like stars, the art of diplomacy can be just as crucial as the might of your fleets. Welcome to Sins of a Solar Empire II, a thrilling 4X strategy game that challenges players to secure their galactic dominion through cunning alliances and strategic maneuvering. In this blog post, we’ll delve into the intricate diplomatic mechanics that can make or break your empire, whether you're playing solo or squaring off against human opponent... [read more]

10/16/2024 By redskittlesonly in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #77 - Executive Orders and Artifacts

Hello Everyone! For this week’s journal, I want to take a quick look at Executive Orders and Artifacts. Let's start with Executive Orders: Executive Orders are your Civilization’s secret weapon: allowing you to issue commands to your civilization for immediate benefits and instant change. You can access your arsenal of Executive Orders by clicking the icon fourth from the left on the main-screen hot bar. Most Civilizations start turn one with a suite of Executive Orders including: “D... [read more]

10/15/2024 By DraconicDesign in GalCiv IV Dev Journals

Now Available: Digital Soundtrack / Content Pass for Sins of a Solar Empire II

The Digital Soundtrack and Content Pass Now Available Sins of a Solar Empire II players can now purchase the Content Pass and Digital Soundtrack on Steam, the Epic Games Store or direct through Stardock.  Buy the Content Pass Steam   |  Epic Games Store   |  Stardock Buy the Digital Soundtrack Steam   |  Epic Games Store |  Stardock Haven't bought Sins of a Solar Empire II yet? Buy on Steam   |  Buy on E... [read more]

10/10/2024 By redskittlesonly in Sins of a Solar Empire News

Sins II Ship Series: The TEC Akkan Battlecruiser Redux

For our next revisit in the Ship Series, let’s take a look at the TEC Akkan-class Battlecruiser. The Akkan’s gone through a big visual update since we first looked at it 2 years ago. Today the Akkan has much more detail and lighting, thanks to user feedback, transparent glass and extra texture work! Akkan Background The Akkan’s pre-war design had two main variants: one as a large colony transport ship, and the other as a leisure vessel. Once the war began, the Akkan was outfitted ... [read more]

10/9/2024 By Yarlen in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #76 - Making Money

Continuing this series of short guides aimed at helping new players, we’re going to be looking at some of the base resources, and they don’t get much more basic than money. In GalCiv we use the term Credits , which sounds a little bit fancier! In this developer journal, we’ll take a quick look at how Credits are acquired, and a few of the many ways you can spend them. Credits are rather unique in that they’re both acquired and spent in many more ways than Manufacturing, Food, Control or a... [read more]

10/8/2024 By BATTLEMODE in GalCiv IV Dev Journals

Stardock Selected as a 2024 Best of MichBusiness Winner

Stardock named a Best of MichBusiness honoree in the Technology Guru Category Stardock, a leading software development company known for its innovative technology solutions, is proud to announce that it has been recognized as a "Best of MichBusiness Honoree" in the Technology Guru Category. This prestigious award highlights Stardock's commitment to excellence and its significant contributions to the technology landscape in Michigan. The MichBusiness Awards celebrate the achieveme... [read more]

10/4/2024 By wasabi_md in Stardock Entertainment Announcements

NOW OUT: v2.9 Starview Update for Galactic Civilizations IV

Stardock is pleased to announce the release of Galactic Civilizations IV v2.9, titled the 'Starview Update.' This update focuses on enhancing the player experience with a variety of quality-of-life improvements, visual upgrades, and gameplay refinements based on community feedback.  In this substantial update, players can look forward to a range of key changes designed to streamline gameplay and improve immersion. "We’re committed to continuously refining Galactic C... [read more]

10/3/2024 By redskittlesonly in GalCiv News

Video Blog: Defending Your Worlds

Defend Your Empire: A Deep Dive into Static Defenses in Sins of a Solar Empire II In the vast expanse of space, empires rise and fall, and in Sins of a Solar Empire II, it’s your strategic prowess that will determine your fate. As players embark on a quest to conquer habitable planets and build formidable fleets, the importance of robust defenses cannot be overstated. In this blog post, we’ll explore the intricacies of static defenses in Sins of a Solar Empire II, examining h... [read more]

10/2/2024 By redskittlesonly in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #75 - Terror Stars

Hello everyone! This week, I would like to look at GalCiv IV’s most terrifying weapon: Terror Stars. Terror Stars are one of the most powerful and difficult-to-acquire objects in all of GalCiv IV: each one can reduce entire star systems to rubble. In this Dev Journal, I’d like to walk you through how you can unlock them, how they work, and why you might want to utilize the awe-inspiring power of a Terror Star. Terror Stars: How Do You Unlock Them? To unlock Terror Stars, players... [read more]

10/1/2024 By DraconicDesign in GalCiv IV Dev Journals

v28.16 Update Now Available for Sins of a Solar Empire II

Sins of a Solar Empire II: September Update Overview   The September update for Sins of a Solar Empire II has landed, packed with player-requested enhancements and a host of gameplay improvements. This update aims to refine the overall experience following the significant changes introduced in August.   New Customization Options Players can now fine-tune their gameplay with a variety of new settings. Key additions include a maximum frame rate option, dynamic ligh... [read more]

9/30/2024 By redskittlesonly in Sins of a Solar Empire News

Sins II: Dev Journal 20 - Meet the Modders Behind Sins of a Solar Empire II

Greetings Sinners! Unikraken here, the Producer for Sins of a Solar Empire II, and today I’m going to introduce you to the modders that joined the development team to help bring you the game. Sins is known for its vast collection of mods and large community of modders, so it’s no surprise that when it came time to start working on Sins II Stardock and Ironclad leveraged that community for additional support and expertise. Biased as I am, I do think we have one of the best modding communiti... [read more]

9/25/2024 By Unikraken in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #74 - Sneak Peek into The Starview Update

It’s time for a quick teaser of our latest update v2.9, named “The Starview Update” is coming soon for Galactic Civilizations IV: Supernova. Alongside a substantial list of the usual bugfixes and balance changes we’ve applied to address issues players have found and reported to us, we’ve continued to add content and improve the overall user experience of playing the game. I won’t cover everything here because the v2.9 update is pretty substantial, so I’m picking out some choice titbits to whet y... [read more]

9/24/2024 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: Ship Classes

Exploring Ship Classes in Sins of a Solar Empire II: A Tactical Overview In Sins of a Solar Empire II, players are thrust into an epic struggle for dominance, commanding fleets that range from nimble corvettes to colossal titans. This strategic real-time strategy game invites players to explore a variety of ship classes, each with its own unique capabilities and roles in battle. Whether you’re a seasoned commander or a newcomer eager to dive into the fray, understanding these ship cl... [read more]

9/18/2024 By redskittlesonly in Sins Dev Journals

'The Political Machine 2024' adapts with a new Harris update

by Annalise Frank Axios wrote about Plymouth-based Stardock Entertainment in May and learned about the newly launched 2024 election edition of The Political Machine, created by the 30-year-old video game maker. We recently checked in on Stardock again after the game, initially designed for a second Donald Trump-Joe Biden matchup, was turned upside down this summer when President Biden dropped out. Read the entire article here. . .   [read more]

9/18/2024 By wasabi_md in Political Machine News

GalCiv IV: Supernova Dev Journal #73 - Ship Designer: Practical Applications

Hello everyone! For this week's dev journal, I wanted to further discuss the utility of Gal Civ IV’s Ship Designer. This time around, I will be focusing on the mechanical benefits of using the Ship Designer and some scenarios where using it may come in handy. In case you missed it, feel free to check out Dev Journal #71 w here I explore some of what’s possible for players looking to create really cool-looking ships. See my design, the ExoDrake, below for a preview of the topic.... [read more]

9/17/2024 By DraconicDesign in GalCiv IV Dev Journals

Ship Series: The TEC Kol Battleship

Many fans have been asking if I’d go back and update my older dev journals on the main units of Sins of a Solar Empire II. This seemed like a great opportunity to revisit the units I first covered over a year ago with the latest information. However, I wanted to do more than just update stats - I wanted to bring out more of the detail for the units. Let’s take a fresh look at the TEC’s Kol-class battleship. Above you can see a Port-side view of the Kol, with its major stats and weapons sys... [read more]

9/11/2024 By Yarlen in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #72 - Control

4X games are fun because you take the role of a great leader of a great nation, civilization or tribe and then lord it over them as you see fit. You call the shots, and nobody else. Sure, some games have more or less simulation aspects to them that interfere in various ways with your top-down decision making process, but usually, as the head honcho, what you say goes. Of course, this isn’t particularly realistic when it comes to certain aspects of an empire’s management: President BATTLEMODE ... [read more]

9/10/2024 By BATTLEMODE in GalCiv IV Dev Journals

Sins of a Solar Empire II: Digital Soundtrack and Content Pass Announcement

Digital Soundtrack and Content Pass Coming in Early October Attention, Sins of a Solar Empire II fans! In early October, the Digital Soundtrack will become available on Steam/Epic Games Store. Steam users who own Sins of a Solar Empire II  will be able to purchase the Content Pass, when combined with the base game, will include the upcoming DLCs as they release, equivocating in content to the Premium Edition. The Content Pass includes: Digital Soundtrack (unlocks in earl... [read more]

9/6/2024 By redskittlesonly in Sins of a Solar Empire News

Video Blog: The Vasari Spotlight

The Vasari: Masters of Phase Space in Sins of a Solar Empire II As the galaxy trembles under the weight of interstellar conflict, players are thrust into the heart of chaos with the Vasari, a faction steeped in lore and technological prowess. Welcome to Sins of a Solar Empire II, where the Vasari come with war before them and terror behind. A Brief History of the Vasari The Vasari were once the rulers of a vast and ancient empire, a civilization that spanned countless worlds, main... [read more]

9/4/2024 By redskittlesonly in Sins Dev Journals

How The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump

How The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump By Dean Takahashi Lead Writer, GamesBeat The  Political Machine 2024  is the latest political strategy game out from Stardock Entertainment for anyone who wants to see how the U.S. presidential election is going to turn out this year. And in recent weeks, the simulation of the election has undergone major changes as Kamala Harris replaced Joe Biden as the Democratic nominee running against R... [read more]

9/4/2024 By redskittlesonly in Political Machine News

GalCiv IV: Supernova Dev Journal #71 - Diving into the Ship Designer

Hello everyone! This week, I wanted to talk to you all about the GalCiv IV’s Ship Designer. As a feature, the Ship Designer allows players to do two important things: Create custom ships specially tailored to their needs Create really, really cool designs In this Dev Journal, I am going to focus on the latter. As you might guess from my username, I am a big fan of all things dragons - therefore, it should come as no surprise that the Drath are my favorite civilization. ... [read more]

9/3/2024 By DraconicDesign in GalCiv IV Dev Journals

C-Suite Perspectives On AI: Authority Magazine Q&A with Brad Wardell

Artificial Intelligence (AI) continues to advance and integrate into various aspects of business, decision-makers at the highest levels face the complex task of determining where AI can be most effectively utilized and where the human touch remains irreplaceable. This series seeks to explore the nuanced decisions made by C-Suite executives regarding the implementation of AI in their operations. As part of this series, we had the pleasure of interviewing Brad Wardell. by Kieran Powell, EVP o... [read more]

9/3/2024 By wasabi_md in Stardock Entertainment Announcements

v28.10 Update Now Available for Sins of a Solar Empire II

Since the Steam release of Sins of a Solar Empire II, we’ve been closely monitoring community feedback to guide our updates. This latest patch reflects our commitment to enhancing the player experience based on your input. Featured changes in this update: Improved Game Window Layouts: Enhanced layouts for the lobby window and escape menu as part of our long-term UI update plans. Expanded Key Binding Options: Increased possibilities for key bindings, including support... [read more]

8/29/2024 By redskittlesonly in Sins of a Solar Empire News

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