Ashes II Dev Journal: Real-Time Controls, Content, and Cohesion
Real-Time Controls, Content, and Cohesion in Ashes of the Singularity II Wishlist Ashes II In the early era of RTS games, we did not have what later became known as ‘control groups’. Units were selected and ordered individually, or the user could drag-select a box around a group of units and issue (the same) order to all of them at once. That’s the basic gist, but it’s not the whole story. All the way back to some of the earliest real-time games, we had some unique control schemes. In... [read more]
7/1/2026 By Oxide_BrettN in Ashes Dev Journals
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