Ashes of the Singularity Makes Gaming History with DirectX 12
The DirectX 12 Developer Blog has a special guest post from Stardock's Brad Wardell on DirectX and Ashes of the Singularity. "Ashes also uses a new type of 3D engine that is based on the hardware capabilities of modern PCs. For example, it doesn’t use deferred rendering but rather uses Object Space Rendering (OSR) which is similar to how CGI in movies have been rendered except we’re able to do it in real-time. While we are able to present this on Direct... [read more]
10/27/2015 By Island Dog in Ashes of the Singularity News
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