Account Cart Search

Stardock Game News

Latest Articles

August 2014 quick status report

Greetings! While Star Control is not officially announced, it's no secret we're working on it. Here's a quick status report: We are developing a prototype to start from using Oxide's Nitrous 3D engine.  The prototype is very similar Star Control 2 but with a mini story. We hired comedy writer Chris Bucholz (Cracked.com) as the lead writer for the series. We are evaluating/discussing/debating/arguing/eating (okay maybe not eating) the different aspects of what ... [read more]

8/31/2014 By Frogboy in Star Control News

Galactic Civilizations III - The 100 Player Game

  Dropping 32bit support was a huge change for Galactic Civilizations. On the one hand we know that it means that there is a percentage of potential customers that won't be able to play the game. On the other, we are able to do things we could never do before, such as play a game with 100 players, which is exactly what I did this week.  The following is the results. *** Disclaimer *** The following if from a super early version of the Beta 2 build. You will see some bu... [read more]

8/30/2014 By DerekPaxton in GalCiv III Dev Journals

Dev Stream Today (Friday, August 29th) at 3pm EST, Noon Pacific

Join us today at 3pm EST for our next dev livestream with Galactic Civilizations III Lead Designer, Paul Boyer.  Adam is out this week, but filling in will be GCIII Producer Ray Bartos, also known as Raynman here on our forums.  They’ll be discussing the current patch that went out yesterday and taking your questions. Come on over to our Stardock Twitch channel and join us for our live broadcast! If you can’t make the stream, please feel free to drop your q... [read more]

8/29/2014 By Island Dog in GalCiv III News

Galactic Civilizations III Beta 1 Patch 1 Now Available

The first patch for the Galactic Civilizations III beta is live! Log into your Steam client to automatically update your game. Galactic Civilizations III 0.41 addresses a common issue with laptops that have both integrated and discrete graphics chipsets, fixes a variety of bugs, and adds the option to suspend production at a shipyard so that your foremen will stop nagging you every single turn. Read the full patch notes here: https://forums.galciv3.com/457077 [read more]

8/28/2014 By Island Dog in GalCiv III News

Dog Days of Summer Stardock update

Greetings! Well, my friends, there’s so much going on around here these days that I don’t even know where to start.  Please forgive me for my rambling in advance. Galactic Civilizations III As a developer, having a 64-bit only game engine is amazing. As I type this, old man Kael is testing to see what a GalCiv game with a hundred or so AI players will play like.  Can you guys imagine that? A game where the galaxy is alive with hundreds of empires (not counting min... [read more]

8/26/2014 By Frogboy in GalCiv III Dev Journals

Dev Stream Today (Friday, August 22nd) at 3pm EST, Noon Pacific

Today at 3pm EST we will have our next dev livestream!  The topic for today will be the next upcoming patch and as always we will be taking your questions. Come on over to our Stardock Twitch channel and join us for our live broadcast! If you can’t make the stream, please feel free to drop your questions in the comments below and we’ll try to get them answered on-air. After the live broadcast today, we’ll post the replay on our YouTube channel so you can ... [read more]

8/22/2014 By Island Dog in GalCiv III News

Dev Stream Today (Friday, August 15th) at Noon Pacific, 3pm EST

Happy Friday!  We hope you are enjoying the Galactic Civilizations III beta that was released Thursday, and the additions that were added to the beta.  We will be having our dev livestream again today at 3pm EST where we will be playing the public beta and taking your questions about it. Come on over to our Stardock Twitch channel and join us for our live broadcast! If you can’t make the stream, please feel free to drop your questions in the comments below and we&r... [read more]

8/15/2014 By Island Dog in GalCiv III News

Galactic Civilizations III Beta Now Available

  We’ve officially launched the beta! Bells are ringing, birds are singing, and it’s a beautiful day to dig up the archives of a forgotten race’s reality TV shows and use them to placate a restive populace that for some reason doesn’t see the value in mandatory six-month stints working the factories of the nearest forgeworld. To all of our Founders, thank you so much for your early support. Elite Founders, your feedback and bug reporting has been invaluable i... [read more]

8/13/2014 By abiessener in GalCiv III News

Founder's Edition Off Sale, Beta Coming Thursday

First off, a big thank-you to all our Founders for their assistance in Galactic Civilizations III's successful alpha program! The pages and pages of feedback, bug reports, ideas, and discussion have been invaluable to us.   With the beta's imminent launch, the Founders' program is no longer available.    The Galactic Civilizations III beta will be available for purchase very soon (Thursday August 14, if all goes according to plan) for $44.99, a five dollar discoun... [read more]

8/12/2014 By abiessener in GalCiv III News

GalCiv III Pre-Beta Status

Greetings! The team is really excited to get Beta 1 of Galactic Civilizations III out there.  The target date is one week away. The Founder's Edition, which is what provided access to the Alpha builds along with a lifetime subscription to everything we make for Galactic Civilizations III (all expansions, DLC) will not be offered anymore once the beta comes out.  On the other hand, the beta Early Access edition will be $5 off the list price of $49.95. So what's up? ... [read more]

8/8/2014 By Frogboy in GalCiv III Dev Journals

Dev Stream Today (Friday, August 8th) at Noon Pacific

It’s Friday once again!  As usual we will have our dev livestream today at 3pm EST where Adam and Paul (and me in chat) will be taking questions and playing the Galactic Civilizations III Beta……yes, BETA!  The GalCiv 3 beta will be upon us before you know it, and we’ll be showing off the latest in that build and other aspects of current development. Tune in to our Stardock Twitch channel today and join us for our live broadcast! If you can’t... [read more]

8/8/2014 By Island Dog in GalCiv III News

Dev Stream Today (Friday August 1) at Noon Pacific

It's that time of week again! Paul and I will be rocking out with our internal builds out (...yeah, sorry about that one, that was terrible) this afternoon. Join us on the official Stardock Twitch.tv channel to see that latest in Galactic Civilizations III development and ask Paul your burning questions about burning down the galaxy and/or fiddling. This week we've got a build that looks an awful lot like what we'll be getting into your hands as the official BETA version la... [read more]

8/1/2014 By abiessener in GalCiv III News

Dev Stream Tomorrow (Friday July 25) at Noon Pacific Time

It's that time of week again! This Friday, I want to talk about innovation. Tune in to the official Stardock Twitch.tv channel at 3pm Eastern time (noon Pacific, 9pm CET) to see an internal build of the game with some features not yet released to the public, and for a discussion with Galactic Civilizations III lead designer Paul Boyer on innovation and how Stardock is trying to walk the line between staying true to the GalCiv franchise while also moving the 4X genre forward. Inn... [read more]

7/24/2014 By abiessener in GalCiv III News

Dev Stream Today (Friday July 18) at Noon Pacific Time

Swing by the Stardock's Twitch.tv channel for the latest on Galactic Civilizations III development, live from Michigan at 3pm Eastern time (noon Pacific, 9pm CET). Lead Designer Paul Boyer will take your questions while showing off an internal build with some stuff you guys haven't seen before. If you can't make the stream, drop your questions in the thread here and we'll try to get to them on the air. All of our streams (including this one, when it's done processi... [read more]

7/18/2014 By abiessener in GalCiv III News

Dev Stream Tomorrow (Friday July 11) at Noon Pacific Time

We're back from the Stardock summer break (USA! USA!) and buckling back down on Galactic Civilizations III development. Join lead designer Paul Boyer on the official Stardock stream to get your questions about the just-released alpha patch, future Galactic Civilizations III development, and the impending beta answered. Point your browser at http://twitch.tv/stardock  at noon Pacific time (3pm Eastern, 9pm CET) to send your questions diving at Paul like a Brazilian soccer player. ... [read more]

7/10/2014 By abiessener in GalCiv III News

Galactic Civilizations III Alpha 3 - Patch 1 Now Available

We've got a patch for you today, bringing you more multiplayer map sizes, new music, and a boatload of bug fixes. Just fire up your Steam client to download the patch automatically. If you're not seeing the update, try restarting your Steam client. This is just an update patch, of course; we've got a bunch of awesome cooking for the next major update that we think *all* of our Founders will enjoy. Happy conquering, and we'll see you on the stream tomorrow! ... [read more]

7/10/2014 By abiessener in GalCiv III News

Dev Stream Tomorrow (Friday June 27) at Noon Pacific Time

Happy day-after-Alpha-3-day! Lead designer Paul Boyer will be streaming the latest patch for Galactic Civilizations III and answering your questions at the official Stardock Twitch channel tomorrow at 3pm Eastern Time (noon Pacific, 9pm CET). Come on by! Bring your questions and feedback about Alpha 3 now that you've had a chance to play with it a little, and we'll try to answer them live on the stream. You can also leave them in the thread here and I'll do my best to get Pau... [read more]

6/26/2014 By abiessener in GalCiv III News

Sins of a Solar Empire's Ironclad Games Sets New Legal Precedent for Video Game Trademarks

Sins of a Solar Empire's Ironclad Games Sets New Legal Precedent for Video Game Trademarks Over two years ago we embarked on an adventure that led us to stand up against a much larger company, fight for freedom of expression and ultimately set a new legal precedent. We had hoped to never talk about this publicly however recent events have convinced us that it might help our ongoing business, other developers, and the community as a whole to share some of our experience. Ironclad Games... [read more]

6/25/2014 By Blair Fraser in Sins Developer Journals

Galactic Civilizations III Alpha 3 Now Available

Elite Founders can now download the latest Galactic Civilizations III build from Steam. We’re thrilled to get a few big-ticket features into your hands along with serious performance improvements and much more. Among other things, Alpha 3 adds the new Starport system that brings back the dual production queue feature from previous GalCiv games with a twist – starships are now produced in mobile deep space construction yards, which can have multiple planetary sponsors supplyin... [read more]

6/24/2014 By Island Dog in GalCiv III News

Dev Stream Tomorrow (Friday June 20) at Noon Pacific Time

See the latest internal build in action and ask lead designer Paul Boyer your questions on this week's Galactic Civilizations III dev stream . The Alpha 3 patch is so close, you guys. So close, you don't even know. This might be your last chance to ask Paul about it before you're playing it yourselves, hint hint. As always, drop your questions in thread here or join us live on the stream when we fire it up at 3pm Eastern (noon Pacific, 9pm CET) on our official Twitch channel ... [read more]

6/19/2014 By abiessener in GalCiv III News

Rules Posted

Hi all, I posted a copy of the game rules (as of today) on our blog: http://www.mohawkgames.com/2014/06/16/offworld-rules/ Let us know your thoughts! [read more]

6/16/2014 By Soren_Johnson in Offworld News

Dev Stream Tomorrow (Friday June 13) at Noon Pacific Time

We're back on a weekly schedule! *crosses fingers* As usual, lead designer Paul Boyer will be appearing on our official Galactic Civilizations III live stream at http://www.twitch.tv/stardock . We'll be streaming our internal build again this week, so you can enjoy a sneak peak at the big patch that is very close to showing up in our Elite Founders' Steam clients. Come on by the livestream tomorrow at noon Pacific (3pm Eastern, 9pm CET) to ask Paul your questions and check out... [read more]

6/12/2014 By abiessener in GalCiv III News

Dev Stream Today (Friday, June 6), Noon Pacific Time

There's a big patch in the works, and we want to talk to you about it. Join our weekly dev stream at www.twitch.tv/stardock  at noon Pacific time today (3pm Eastern, 9pm CET) to ask lead designer Paul Boyer whatever you like about the upcoming Alpha 3 patch. The big topics are: Starports (as seen on last week's stream) Shipyard redesign (much improved interface and reworked hardpoint system) New planet system (every planet has its own unique look, hexes conform to where i... [read more]

6/6/2014 By abiessener in GalCiv III News

Stardock 2014 Customer Report

One of the ways we like to thank our customers here at Stardock is through our annual reports, compiled and authored by Stardock President and CEO Brad Wardell. This year’s report, as always, combines a look at Stardock’s recent past and its future plans, analysis of the software and gaming industries, and statistics and observations from a survey of thousands of our customers. Some of the tidbits from this year’s report: Stardock is interested in game consoles for the fi... [read more]

6/4/2014 By Island Dog in Sins News

Stardock 2014 Customer Report

One of the ways we like to thank our customers here at Stardock is through our annual reports, compiled and authored by Stardock President and CEO Brad Wardell. This year’s report, as always, combines a look at Stardock’s recent past and its future plans, analysis of the software and gaming industries, and statistics and observations from a survey of thousands of our customers. Some of the tidbits from this year’s report: Stardock is interested in game consoles for the fi... [read more]

6/4/2014 By Island Dog in Elemental News

Stardock 2014 Customer Report

One of the ways we like to thank our customers here at Stardock is through our annual reports, compiled and authored by Stardock President and CEO Brad Wardell. This year’s report, as always, combines a look at Stardock’s recent past and its future plans, analysis of the software and gaming industries, and statistics and observations from a survey of thousands of our customers. Some of the tidbits from this year’s report: Stardock is interested in game consoles for the fi... [read more]

6/4/2014 By Island Dog in GalCiv III News

Dev Stream Today (Friday, May 30), 1pm Pacific Time

We're showing off an internal build (finally!) that has some highly anticipated improvements and new features coming to the Galactic Civilizations III alpha very soon. Bring your questions about the upcoming Starport to the Stardock dev stream, and lead designer Paul Boyer may have an answer for you! Tune in to www.twitch.tv/stardock  at 1pm Pacific (4pm Eastern, 10pm CET) to jump in on a Q&A session with Paul. Thanks for your patience with our irregular streaming schedu... [read more]

5/30/2014 By abiessener in GalCiv III News

No Dev Stream Today, But...

Hey everyone -- What with the recent rejiggering of our schedule, the stream is on hold for another week. My apologies! However, I do have a little something-something to share with you related to what we've been working on, which I hope makes up for the cancellation in some small way... (click to enlarge) [read more]

5/23/2014 By abiessener in GalCiv III News

GalCiv III beta pushed to late Summer

I’ve got some good news and some bad news. The good news is that GalCiv III is moving along on schedule.  The bad news is that we’ve decided to change the feature requirements necessary for GalCiv III to be considered a “beta”. Originally, we were going to release the beta in May/June and have it not include combat/diplomacy/etc.  However, we’ve determined that we’re better off continuing with the Alpha series until some of those features enter into the game which isn’t sc... [read more]

5/22/2014 By Frogboy in GalCiv III Dev Journals

Introducing Offworld Trading Company from Mohawk Games

Our friends at Mohawk Games have revealed their first game, Offworld Trading Company, which is being published by Stardock! An intensely competitive real-time strategy game, Offworld Trading Company requires players to think on their feet and adapt their strategy to the constantly changing player-driven marketplace. No military units take part in this cutthroat corporate warfare, but the stakes are as high as on any battlefield. Check out this great article posted by Ars Technica , re... [read more]

5/19/2014 By Island Dog in Offworld News

Enter the Shipyard - Alpha Patch 0.20 Now Available

The ship designer is here! Unleash your inner engineer with the most advanced starship customization tool to grace your PC’s display. We put everything in your hands. Select, attach, scale, and rotate hundreds of parts (with many, many more to come) to create the ship of your dreams. The shipyard, like the rest of the game, is in an alpha state. It’s undeniably powerful, but we need your feedback on what you’d like to see in the interface, if you’d like diffe... [read more]

5/7/2014 By abiessener in GalCiv III News

Ship Designer Stream! 5/7, 3pm Eastern

For real this time: Come check out the Shipyard and get answers from lead designer Paul Boyer live on the Internet. We'll be streaming the newest alpha build and showing off the awesome power of our fully functional ship designer tomorrow, May 7, at 3pm Eastern (noon Pacific, 9pm CET) on our official Twitch channel . So sorry this got delayed. I promise you on my graphics card that we'll be up and running tomorrow. Thanks as always for your support, and please feel free ... [read more]

5/6/2014 By abiessener in GalCiv III News

Galactic Civilizations III - Alpha Patch 0.20

  *** Released 5/7/2014 *** Old Save Files will not be compatible with the ship designer. You will have to start a new game in order to use the Ship Designer. Features The ship designer has been implemented! + Ship Designer: Scaling, rotating, flipping, moving parts once they are attached + Ship Designer: Animation controls + Ship Designer: Symmetry Fixes + Fixed an issue MP Restoring a Player in a multiplayer game + Fixed lots of multiplayer Game... [read more]

5/6/2014 By DerekPaxton in GalCiv III News

Nooo! Stream delayed. Welcome to game dev, everyone!

UPDATE:  Ship designer preview stream delayed until further notice. Today's topic: the best-laid plans of mice and men! We had some last-minute complications with our build, and unfortunately this means I have to cancel the stream. Please accept my apologies, everyone. Unfortunately, this is the reality of game development. You can plan and plot and schedule out to your heart's content, and then sometimes the build blows up anyway. The team is hard at work getting the... [read more]

4/25/2014 By abiessener in GalCiv III News

Leader Pack DLC Now Available for Fallen Enchantress: Legendary Heroes!

Expand your game with the latest downloadable content pack for Fallen Enchantress: Legendary Heroes. The Leader Pack DLC expands the options players have for the most legendary hero of them all: you. The Leader Pack adds an all-new sovereign to each of the game’s 10 factions, each of which provide fresh gameplay experiences with new abilities and items. Prove might makes right with the hardy but magically impaired General Tarth, bring death magic to the kingdoms of men with Sanjo o... [read more]

4/24/2014 By abiessener in Elemental News

Dev Stream Tomorrow (Thursday April 17) at 10am PDT

Lead designer Paul Boyer, producer Ray Bartos, and myself (Adam Biessener) are playing and chatting Galactic Civilizations III again on the official Stardock Twitch.tv channel . Join us tomorrow at 10am Pacific time (1pm Eastern, 7pm CET for our European friends) and spend some quality Q&A time with the Galactic Civilizations III devs! This week's topic: ideology. Bring your questions about the system as it currently exists in the alpha, what our vision for it is, and what you can ex... [read more]

4/16/2014 By abiessener in GalCiv III News

Paul Boyer on Three Moves Ahead Podcast Talking about Galactic Civilizations III

Lead Designer for GC3, Paul Boyer, was on the Three Moves Ahead podcast where the obvious topic of discussion was Galactic Civilizations III. "In our 2^8 episode, Rob and Troy talk about Galactic Civilizations 3 with lead designer Paul Boyer. Paul explains the goals of the alpha and what early backers can expect at this stage of development as well as future builds. Rob and Troy rattle off a few items from their wishlist and both of them are wrong once again about how fun the ship builder w... [read more]

4/15/2014 By Island Dog in GalCiv III News