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Sorcerer King Beta 2 Dev Snapshot Now Available

Greetings! Beta 2 is coming along nicely, and it’s full of new content and lots of requested features. Lead designer Brad Wardell posted a dev journal with a roadmap of what’s coming to SK both in the near term and in the big picture, which has a lot of great info. Beta 2 specifically includes: Guardian and Tyrant sovereigns New heroes Geomancy! Raise mountains or sink land into the ocean All eight minor factions Bug squashing, balancing acr... [read more]

10/30/2014 By Island Dog in Sorcerer King News

Dev Stream (Friday, October 31st) at 3pm EST, Noon Pacific

We'll be having our next Galactic Civilizations III dev livestream on Friday, October 31st at 3pm EST.  We'll be taking your questions, so be sure to leave any questions you have in the comments below and we'll try to get them answered. Come on over to our  Stardock Twitch channel  and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. &... [read more]

10/30/2014 By Island Dog in GalCiv III News

Sorcerer King Dev Stream Today (October 29th) at 3pm EST, Noon Pacific

Coming up at 3pm EST today is our next dev livestream for Sorcerer King!  We’ll be talking about the upcoming beta update and taking your questions.  Your questions and feedback are important, so be sure to leave any questions in the comments below and we’ll try to get to them. Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on... [read more]

10/29/2014 By Island Dog in Sorcerer King News

I reserve the right to be persuaded

This Thursday (October 30th) we plant o have an opt-in beta which is basically a preview of Beta 2 (not quite done but getting there). This is what will be in there: All eight minor factions. The Guardian sovereign The Tyrant sovereign Lots and lots of gameplay enhancements across the board The Minor Factions Minor factions in Sorcerer King interact with you purely from conversations.  It’s not a trade screen ala GalCiv, FE, Civilization, etc.  I... [read more]

10/28/2014 By Frogboy in Sorcerer King Dev Journals

Dev Stream Today, Friday 10/24, Noon Pacific

Lead designer Paul Boyer is streaming and answering questions in the weekly Galactic Civilizations livestream. Join us at www.twitch.tv/stardock  to ask your questions, or drop them in this thread, and with any luck you'll get an answer live on the stream. As always, you can catch up on previous streams on  Stardock's YouTube channel . Today's stream will be posted later this evening if you can't make it for the live show. Thanks as always for your support!   edit: St... [read more]

10/24/2014 By abiessener in GalCiv III News

Galactic Civilizations III Beta Patch 0.51 Now Available

Today’s patch fixes a pile of bugs (thank you for your bug submissions and crash reports!), cuts memory usage by 30%, and greatly speeds load and shutdown times. Log into Steam to automatically patch your game. Galactic Civilizations III Beta 0.51 Patch Notes Features Tab now ends your turn if there is no actions pending Major Fixes Fixed lots of crashes (thank you all for submitting crash information, it has been invaluable) Memory utiliz... [read more]

10/23/2014 By Island Dog in GalCiv III News

Sorcerer King Dev Stream Today (October 22nd) at 3pm EST, Noon Pacific

It’s Wednesday so we’re excited for our next dev livestream for Sorcerer King.  We’ll be taking your questions, so please leave any questions you have in the comments below and we’ll try our best to get to them. Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes. Update : Replay is on YouTube ... [read more]

10/22/2014 By Island Dog in Sorcerer King News

Dev Stream Today (Friday, October 17th) at 3pm EST, Noon Pacific

We are going to end the week with our dev livestream with Galactic Civilizations III Producer Ray Bartos, and Lead Designer Paul Boyer.  Beta 2 was released yesterday, and that's what we'll be playing and taking your questions on.  We want your questions and feedback on Beta 2, so please leave your questions in the comments below and we'll try to get them answered! Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live br... [read more]

10/17/2014 By Island Dog in GalCiv III News

Galactic Civilizations III: BETA 2 is here

Greetings! The team has been hard at work on Beta 2 of Galactic Civilizations III.  Galactic Civilizations III is a space based strategy game that puts the player into the position of leader of a 23rd century interstellar civilization that is expanding out into the cosmos. As they expand, they will encounter other galactic civilizations that are doing the same.  How players react to dealing with “aliens” is up to them. Trade? Cultural Exchange? Alliances? Warfare? It’s all u... [read more]

10/16/2014 By Frogboy in GalCiv III Dev Journals

Sorcerer King: Gameplay Example–The Ruined World

It’s almost over The world is on the brink of ruin. King Galor sits on the last piece of farmable land.  The shadow has crept right to his door step. On this map, the shadow lands have crept right to your doorstep. The rest of the world is ruined. Hope through magic But not all is lost.  For Galor has the ability to revive land.  He must save up his mana, revive the land and build on it. You have a spell that will revive the... [read more]

10/16/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Beta: Week 2

Greetings! HOLY COW! Things are coming along great! And much of the reason for that is you. We’ve gotten a huge amount of really constructive feedback from the community. Anyone who doubts the usefulness of “Early Access” needs to be sent to the Sorcerer King and/or Stardock forums. Your wish is my command: UNREST! We got a lot of requests to bring Unrest back in some form.  But we wanted to do it in a way that connected it tightly to the overall game. So here’s h... [read more]

10/15/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Dev Stream Today (October 15th) at 3pm EST, Noon Pacific

Today at 3pm EST we’ll be having our dev livestream of Sorcerer King.  We’ll be discussing the recent update patch and what’s next for Sorcerer King.  We want your questions and feedback!  So if you have some, please leave it in the comments below and we’ll get to as many as we can. Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our YouTube channel... [read more]

10/15/2014 By Island Dog in Sorcerer King News

Galactic Civilizations III - Beta 2 changelog

Beta 2, which adds diplomacy, trade, the United Planets, and the Krynn faction, is now available! Log into your Steam client to automatically update Galactic Civilizations III, and don’t forget to give us your feedback on the official or Steam forums. # # #   Features Added Diplomacy Added the Krynn Faction: Including Racial traits and Unique Technology Tree Added the ability to trade: Credits, Techs, Ships, Starbases, Planets and Strategic Resources Add... [read more]

10/13/2014 By DerekPaxton in GalCiv III Dev Journals

Sorcerer King: Ruined World

Setup This game takes place in a land that the Sorcerer King has dominated for some time.  The world is ruined. Very little life exists now. The rot of the Sorcerer King encroaches on my last city, Athica.  The Sorcerer King is powerful and is already in the process of casting the spell of making which will convert all life on this world to elemental magic. My job is to build a force that can take him about before it’s too late. Of course, how I go about doing... [read more]

10/11/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Beta 1.1 Patch Now Available

We’ve got a quick for you today that incorporates a huge pile of tweaks and fixes, plus addresses some pressing performance issues for some hardware configurations. Log into your Steam client to update your game automatically. Among other things, Sorcerer King Beta 1.1 includes: Additions + Spell to reduce Doomsday Counter added (still working on the visual FX though) + Outposts can now fire on multiple units per turn + Added WASD map controls + Additional tactical ba... [read more]

10/10/2014 By Island Dog in Sorcerer King News

Dev Stream Today (Friday, October 10th) at 3pm EST, Noon Pacific

  Get ready for the weekend by joining us at 3pm EST today for our weekly dev livestream on Twitch.  Today we’ll have Galactic Civilizations III Producer Ray Bartos and Lead Designer Paul Boyer taking your questions and talking about the upcoming beta patch. Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes. ... [read more]

10/10/2014 By Island Dog in GalCiv III News

Galactic Civilizations III Beta 2 Adds Diplomacy, Available Now!

Galactic Civilizations III Beta 2 has arrived! This major update to the beta adds diplomacy and all the trappings – trade routes, technology trading, alliances, the United Planets, and more. Log into your Steam client to automatically update your game.   Galactic Civilizations III Beta 2 Features: Diplomacy – Make friends, broker deals, and threaten uppity neighbors in your bid for galactic dominance Trade – Boost your economy through trade, or tak... [read more]

10/9/2014 By abiessener in GalCiv III News

Sorcerer King: Week 1

Greetings! The first week of the Sorcerer King beta has been both exciting and terrifying.  On the one hand, the people who play the game seem to really like it.  On the other, people who have only seen the screenshots think it looks like Fallen Enchantress which makes us very sad. Update 1 = this week We’re getting ready to roll out the first update. Lots of changes in it.  A lot of performance optimizations have gone in that should be noticeable to everyone.  ... [read more]

10/8/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Dev Stream Today (October 8th) at 3pm EST, Noon Pacific

We’ll be having our next dev livestream for Sorcerer King today at 3pm EST, Noon Pacific.  We’ll be playing the latest internal build and taking your questions and comments about Sorcerer King.  If you have a question, please leave it in the comments below and we’ll try to get it answered on-air today. Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our YouTube ... [read more]

10/8/2014 By Island Dog in Sorcerer King News

Like Sorcerer King? Review us!

First of all, thanks to everyone who has joined the Sorcerer King Early Access beta. Your feedback is hugely appreciated. As developers, one of the most frustrating things is to see the people who enjoy your game shouted down by drive-bys from people who haven’t played it. The new Steam paradigm makes community involvement more important than ever. If you are so moved, the team would really appreciate anything you choose to do over there. If you like Sorcerer King, there are a c... [read more]

10/7/2014 By abiessener in Sorcerer King Dev Journals

Sorcerer King: Feeding the Dungeon Master

One of the major new features of Sorcerer King is the Dungeon Master. Essentially, the Dungeon Master is the AI behind the game making sure that things stay interesting and different from game to game. In coding terms, the Dungeon Master is a big fat state machine that you feed with your actions.  Here’s how it works:   First, I create a narrative resource.  In this case, I’m making one called Indifference. I am putting a _ in front of the name (_... [read more]

10/4/2014 By Frogboy in Sorcerer King Dev Journals

Dwarven Allies

Greetings!   Getting a ton of questions regarding minor races. Here’s the scoop: You and the Sorcerer King are trying to woo the “remnant factions” (minor races).  Each time you succeed, you gain favor with them. When enough favor has been gained, they will ally with that player. If they ally with you, they will be attacking the Sorcerer King on their own as well as giving you units. In addition, you can outright ask them for help Each min... [read more]

10/3/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King BETA road-map!

Greetings! We’re very excited to have you with us on Sorcerer King.  We hope you’re having as much fun playing the beta as we are having making it.  This post will go over the road-map between Beta 1 and the final release of the game so you can see where things are. Milestone #1: Sorcerer King BETA 1 [October 2014] Crafting is in Outposts attack enemies in ZOC and can be upgraded Minor factions are on map but don’t do anything Wizard sovereign is... [read more]

10/3/2014 By Frogboy in Sorcerer King Dev Journals

Dev Stream Today (Friday, October 3rd) at 3pm EST, Noon Pacific

Our first dev livestream for October is happening today at 3pm EST!  Today, Lead Designer Paul Boyer will be playing the latest internal build of Galactic Civilizations III and showing off more of diplomacy.  As always, we’ll be taking your questions so please leave them in the comments below and we’ll get to as many as we can. Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live broadcast today, we’ll post the repl... [read more]

10/3/2014 By Island Dog in GalCiv III News

Announcing Sorcerer King!

This is a new kind of 4X. In traditional strategy game terms, the bad guy has already won – civilization lies in ruins, and twisted monsters roam freely through the scattered wreckage. Not satisfied with his victory, though, the evil Sorcerer King is bent on destroying the world in his quest to become a god himself. We invite you to explore Sorcerer King’s unique asymmetrical design, and give us your feedback here so that we can make this the best game it can be when it ... [read more]

10/2/2014 By Island Dog in Elemental News

Sorcerer King: Early Access!

  Stardock is pleased to announce the early access availability of a new, asymmetrical 4X fantasy strategy game. The Sorcerer King puts the player as the sovereign of the last surviving kingdom in a world that has already been conquered.  Having annihilated the other kingdoms, the Sorcerer King is now casting the Spell of Making which will transform him into a god – at the expense of eliminating all life in the world. Your only hope is to build alliances with the rem... [read more]

10/2/2014 By Frogboy in Elemental News

Dev Stream #1 – 3pm ET, Thursday October 2

We’re going live with lead designer Brad Wardell, showing off live Sorcerer King gameplay at www.sorcererking.com/stream – come join us! These dev streams will be a weekly thing on Wednesdays at 3pm ET (noon PT, 9pm CET). We just wanted to get out there on launch day, so this Thursday jam is a one-time deal. We’ll be taking your questions and showing off the latest builds, so you can check out our progress throughout Early Access as we approach our planned early 2... [read more]

10/2/2014 By Island Dog in Sorcerer King News

Holy ****, it's Early Access time!

As a game developer Early Access is awesome and terrifying and weird. It's awesome because we get a ton of feedback from a huge audience of strategy fans. It's terrifying because we're lifting our kilts to show you a buggy, unfinished game. It's weird because we used to have to beg people to play betas. But let's skip right ahead to the AWESOME part. We've got tons of additional content, massive balance updates, endless bug fixes, and some big new features coming your ... [read more]

10/2/2014 By cbray in Sorcerer King Dev Journals

Diplomacy status

We’re getting pretty close to Beta 2 for GalCiv III. This one is the diplomacy beta series.  Part of the challenge is having UIs that can handle potentially hundreds of players.  In this screen, Kael has made his own custom players using Star Control players but players will be able to make whatever they’d like. [read more]

9/29/2014 By Frogboy in GalCiv III Dev Journals

Dev Stream Today (Friday, September 26th) at 3pm EST, Noon Pacific

Be sure to join us at 3pm today for our latest dev livestream.  As usual, we’ll be talking with our Lead Designer Paul Boyer while he plays an internal build and takes your questions.  Be sure to leave those questions in the comments and we’ll get to as many as we can. Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the l... [read more]

9/26/2014 By Island Dog in GalCiv III News

Dev Stream Today (Friday, September 19th) at 3pm EST, Noon Pacific

Today will be a stream you don’t want to miss!  At 3pm EST we will be showing off an internal build of Galactic Civilizations III where we will begin to take a look at diplomacy and United Planets!  Please post any questions you have in the comments and we’ll get to as many as we can on-air today.  Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our YouTube chan... [read more]

9/19/2014 By Island Dog in GalCiv III News

3 questions from Stardock to you

Greetings! Today I would like to ask you guys some questions about strategy games. 1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? 2. Looking back, how many turns do your favorite games last? This is important to know the specific number of turns the game in Question lasted.  3. Consi... [read more]

9/14/2014 By Frogboy in GalCiv III Dev Journals

Dev Stream Today (Friday, September 12th) at 3pm EST, Noon Pacific

It’s Friday!  That means our dev livestream with Galactic Civilizations III Lead Designer, Paul Boyer, will be taking your questions today at 3pm EST.  Adam is back and will be running the show, so if you have any questions post them below and we’ll try to get to as many as possible. Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our YouTube channel so you can catc... [read more]

9/12/2014 By Island Dog in GalCiv III News

Galactic Civilizations III Beta Patch 0.42 Released

We've released an update to the Galactic Civilizations III beta. Simply fire up your Steam client, and it should download the 0.42 patch automatically. Galactic Civilizations III 0.42 adds huge hulls, improves load times, and fixes several bugs. Our next major patch, Beta 2, is scheduled for an October release and adds diplomacy and much more to the game. Check out the full tentative development schedule here . Thanks for playing, and happy conquering!   *** GALACTIC C... [read more]

9/11/2014 By abiessener in GalCiv III News

Dev Stream Today (Friday, September 5th) at 3pm EST, Noon Pacific

Be sure to join us at 3pm EST today for our latest dev livestream of the Galactic Civilizations III beta!  Lead Designer Paul Boyer will be talking about the latest opt-in beta 2 patch that was made available yesterday.  Hosting again this week will be the Producer on Galactic Civilizations III, Ray Bartos. Come on over to our Stardock Twitch channel and join us for our live broadcast! If you can’t make the stream, please feel free to drop your questions in the comme... [read more]

9/5/2014 By Island Dog in GalCiv III News

August 2014 quick status report

Greetings! While Star Control is not officially announced, it's no secret we're working on it. Here's a quick status report: We are developing a prototype to start from using Oxide's Nitrous 3D engine.  The prototype is very similar Star Control 2 but with a mini story. We hired comedy writer Chris Bucholz (Cracked.com) as the lead writer for the series. We are evaluating/discussing/debating/arguing/eating (okay maybe not eating) the different aspects of what ... [read more]

8/31/2014 By Frogboy in Star Control News

Galactic Civilizations III - The 100 Player Game

  Dropping 32bit support was a huge change for Galactic Civilizations. On the one hand we know that it means that there is a percentage of potential customers that won't be able to play the game. On the other, we are able to do things we could never do before, such as play a game with 100 players, which is exactly what I did this week.  The following is the results. *** Disclaimer *** The following if from a super early version of the Beta 2 build. You will see some bu... [read more]

8/30/2014 By DerekPaxton in GalCiv III Dev Journals