Account Cart Search

Stardock Game News

Latest Articles

Sorcerer King Developer to Beta Team Q&A

We’ve got questions for the beta team: Some people have said that Sorcerer King looks a lot like Legendary Heroes.  What do you think people mean by this and what would be the most effective way to make sure the two games are visually distinct? We are debating a lot about camera rotation.  The game supports it and we plan to have an option for it.  The question is, what would you like to see as the default and why? We have the Magic slider in the game ... [read more]

12/13/2014 By Frogboy in Sorcerer King Dev Journals

Dev Stream (Friday, December 12th) at 3pm EST, Noon Pacific

The next dev livestream with Lead Designer Paul Boyer will be happening Friday, December 12th at 3pm EST. We'll be talking about beta 3 and taking any questions you might have. Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes. Update : Replay is on YouTube [read more]

12/11/2014 By Island Dog in GalCiv III News

Galactic Civilizations III Beta 3 Now Available

Weak fleshlings beware, the Yor Singularity has arrived! Beta 3 adds everyone’s favorite synthetic sociopaths, who laugh at the idea of feeding their colonists or worrying about growth rates. Need more population? Just build some new units to augment the Singularity’s physical capabilities. Simple. Also included in Beta 3 are big-moment cinematics done by our in-house team to mark occasions like your first capital ship launched or first colony founded, and our first pass... [read more]

12/10/2014 By abiessener in GalCiv III News

Congratulations Tezmagorian, Ship Design Contest Winner!

The first Galactic Civilizations III Ship Designer contest has concluded, with the community voting user Tezmagorian's Terran battleship the victor. Congratulations, Tezmagorian! All eight of our finalists will have their ships included in the retail version of Galactic Civilizations III. Congratulations JohnRawghi, The Sisko, Archcreature, MRKiscaden, Overpixel, and Thecw -- everyone who plays Galactic Civilizations III will see your work sooner or later, and you'll get a s... [read more]

12/10/2014 By abiessener in GalCiv III News

Sorcerer King Dev Stream Today (December 10th) at 3pm EST, Noon Pacific

The next dev livestream for Sorcerer King is today at 3pm EST. Post any questions you have in the comments below and we'll get to as many as we can on-air. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube [read more]

12/10/2014 By Island Dog in Sorcerer King News

Galactic Civilizations III - Beta 3 Changelog

 –RELEASED 12/11/2014– Galactic Civilizations III Beta 3 is now available! See below for details on the mechanical Yor race, the first pass at combat animations, cinematics, and more: Features   Added the Yor with their own line of spaceships, star bases, techs and general non-organic life weirdness. They aren’t exactly the best neighbors to run into when exploring space, but they do provide a fun opponent to go to war with. Added th... [read more]

12/5/2014 By DerekPaxton in GalCiv III Dev Journals

Dev Stream Today (Friday, December 5th) at 3pm EST, Noon Pacific

Join us today at 3pm EST for our next dev livestream for Galactic Civilizations III!  We'll be taking your questions about GalCiv 3, and talking about what to expect in the next beta release.  If you have any questions, please post them in the comments below. Come on over to our  Stardock Twitch channel  and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the l... [read more]

12/5/2014 By Island Dog in GalCiv III News

Galactic Civilizations III - Meet the Team

  I saw the following as I was reading through the GC3 change log: + CBattleGfxObjectShip:: UpdateMovement: Calculates a quaternion rotation at the given path point + CBattleGfxObjectPathData:: PathPoint: Removed yaw and pitch, replaced with orientation + CBattleGfxObjectPathData:: GetTransformAtTime: Now uses spherical interpolation of quaternions to calculate rotation matrix of the ship Either the GC3 programmers are making up words (always a possibility) or we have a team of v... [read more]

12/4/2014 By DerekPaxton in GalCiv III Dev Journals

Sorcerer King Dev Stream Today (December 3rd) at 3pm EST, Noon Pacific

We’ll be having our dev livestream for Sorcerer King today at 3pm EST. We'll be taking your questions so be sure to leave any you may have in the comments below and we'll try to answer them on-air. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube [read more]

12/3/2014 By Island Dog in Sorcerer King News

No Dev Streams This Week

We're taking Thanksgiving week off of the stream; hope we aren't ruining too many plans! In the meantime, catch up on Brad's huge Sunday update with all kinds of Priest goodness, and check out any previous streams you may have missed on our YouTube channel . See you after the holiday! [read more]

11/24/2014 By abiessener in Sorcerer King News

No Dev Streams This Week

We're taking the holiday week off from our regularly scheduled dev stream, sorry all! Don't forget to vote in the ship designer contest , and catch up on previous streams with our YouTube channel . Battle viewer probably wouldn't be ready these week anyway, so it'd just be another big tease Or...it's totally ready and we're making you wait a week because we're big ol' meanies. Basically what I'm saying is that it's Schrödinger's battle v... [read more]

11/24/2014 By abiessener in GalCiv III News

SK’s Sunday afternoon work (11-23-2014)

Another Sunday with Sorcerer King.  A lot of progress was made this week.  So below are the good, the bad, and the ugly things I have to say about Sorcerer King this week. It’ll all be schmushed together. New Sovereign: Ashlira This weekend I mainly played with Ashlira, the Priest.  Scott and I have been designing her for awhile and it’s amazing (but not surprising) how many ideas that look good on paper just don’t work out when implemented.  That’s... [read more]

11/23/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Beta 2.1 Now Available

An update to the Sorcerer King beta is available. Connect to Steam to automatically update your game. Sorcerer King Beta 2.1 is primarily a bugfix patch. Notably, units no longer lose moves for joining or leaving armies, WASD camera control is improved, and we’ve changed the damage range for attacks from 50-100% of damage to 90-100%. Read the full patch notes here: http://forums.sorcererking.com/459460/page/1/   Thanks for helping us test Sorcerer King, and good luck su... [read more]

11/20/2014 By abiessener in Sorcerer King News

Ship Design Contest Voting Open - Round 1!

Thanks to everyone who entered our ship designer contest. We were blown away be the creativity and skill that you all poured into your creations. Paul (lead designer) begged me to let him pick 16 instead of 8 finalists because he was so impressed by the submissions, but I wanted to make sure to minimize any fun that anyone was having (and/or couldn't re-jigger all the web design or alter the contest rules legally at the last minute) and so 8 is the final number. Anyway, get over t... [read more]

11/19/2014 By abiessener in GalCiv III News

SK’s Sunday night work

  For Sunday I spent the day doing lots of various little things.  I’m not sure where to even start.  One thing I can say is that we still have a long way to go. Not just in terms of bugs but just balance and feel. The mid-game has a death-lull in it.  That is, where you’re well into the game, you think you have a pretty good handle on things but there’s nothing exciting happening. In a traditional 4X game, this is where diplomacy/world council type... [read more]

11/16/2014 By Frogboy in Sorcerer King Dev Journals

SK: Saturday’s additions

Had a busy Saturday playing and adding new stuff. Here’s a sampling:   Lots of tweaks to quests to give players more intangible traits. Lot of work on the Guardian sovereign in general Guardian gets a mass sleep spell Guardian gets a mass slow spell Guardian gets an obstruct map spell (rains rocks onto the tactical map causing those tiles to slow down enemies) Guardian gets a damage reflection spell where damage is 2X back at the enemy as long... [read more]

11/15/2014 By Frogboy in Sorcerer King Dev Journals

Dev Stream (Friday, November 21st) at 3pm EST, Noon Pacific

This Friday at 3pm EST we’ll be having our next dev livestream for Galactic Civilizations III. If you can’t join us live then please leave any questions you might have for the team below in the comments.  Come on over to our  Stardock Twitch channel  and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. edit: YouTube replay is up. ... [read more]

11/13/2014 By Island Dog in GalCiv III News

Sorcerer King Dev Stream Today (November 19th) at 3pm EST, Noon Pacific

We’ll be having our dev livestream for Sorcerer King today at 3pm EST.  We'll be discussing Beta 2 that was released last week, and taking your questions.  If you can't join us live be sure to leave your questions in the comments below and we'll try to answer them on-air. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so yo... [read more]

11/13/2014 By Island Dog in Sorcerer King News

Dev Stream (Friday, November 14th) at 3pm EST, Noon Pacific

This Friday at 3pm EST we’ll be having our next dev livestream for Galactic Civilizations III. This week our tech lead Nathan Hanish joins us, so ask away about any questions related to the technical side of the game. If you can’t join us live then please leave any questions you might have for the team below in the comments.  Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live broadcast today, we’ll post the replay on... [read more]

11/13/2014 By Island Dog in GalCiv III News

Sorcerer King Dev Stream Today (November 12th) at 3pm EST, Noon Pacific

We’ll be having our dev livestream for Sorcerer King today at 3pm EST.  We have been getting some great questions and feedback during these streams, so please continue to submit your questions in the comments below or join us live and ask your questions! Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes. Update ... [read more]

11/12/2014 By Island Dog in Sorcerer King News

Sorcerer King will support highDPI displays

  4K and 5K monitors are coming. And we think they’re going to become common much faster than most people think.  That means gamers will be in a bit of a pickle. Either they’ll have to run their games at a lower resolutions (blurry, non-ideal) or face games with tiny tiny text and UIs. Sorcerer King will be the first Stardock game to explicitly support high DPI displays.  The screenshots below come from my mere 2560x1440 display but as the last screenshot shows, the supe... [read more]

11/7/2014 By Frogboy in Sorcerer King Dev Journals

Dev Stream (Friday, November 7th) at 3pm EST, Noon Pacific

Join us today at 3pm EST for our next dev livestream for Galactic Civilizations III!  We'll be taking your questions about GalCiv 3, so leave any you might have in the comments below and we'll get to as many as we can. Come on over to our  Stardock Twitch channel  and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on ... [read more]

11/7/2014 By Island Dog in GalCiv III News

Updated Dev Snapshot Now Available

  We’ve updated the opt-in development snapshot for Sorcerer King with the ability to “harvest” mountains and forests for raw materials – at the cost of breaking the land itself, which may have some long-term consequences – tons of new animations, and a huge load of bug fixes. If you’ve already opted into the update, Steam will automatically apply the patch. To opt into the development snapshot, do the following: Right-click Sorcerer ... [read more]

11/6/2014 By Island Dog in Sorcerer King News

Sorcerer King Dev Stream Today (November 5th) at 3pm EST, Noon Pacific

Today at 3pm ESt we'll be having our next dev livestream for Sorcerer King.  Leave your questions in the comments below and we look forward at getting a chance to talk with you! Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube [read more]

11/5/2014 By Island Dog in Sorcerer King News

Win $1,000 in the GalCiv III Ship Designer Contest!

UPDATE 11/18: We've picked the eight finalists, so check your email. Voting starts tomorrow! Get cracking on the best darn ship you can put together, because we’re adding eight finalists’ designs to the release version of Galactic Civilizations III – and entering those eight finalists into a community-voted bracket that awards $1,000 to the ultimate winner. Submit your ship to the contest here. Here’s how it works: Anyone can enter the contest &nd... [read more]

11/5/2014 By Island Dog in GalCiv III News

Sorcerer King Beta: 1 Month Status

Greetings! We cannot wait for you to get Beta 2.  I always hate the first beta. They’re so painful. They’re basically a “does this work on your machine”. Very boring.  Beta 2 is where the actual game starts to matter a little. So where do things stand with Beta 2? Beta 2 is due out this month and it’s going to be big.  It’s where the Minor factions start to matter. A lot. It also starts to really show off what makes Sorcerer King unique as a strategy game... [read more]

11/4/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King–Lazy Sunday Dev Stream at 1pm EST

Greetings! For those of you who might be interested in seeing the sausage factory of game development in action, I’ll be streaming my antics at 1pm EST at http://www.twitch.tv/draginol today at 1pm EST. I’ll be playing Sorcerer King, debugging it, writing code, complaining and answering your questions, comments, criticisms.   Update:  Thanks everyone for coming by! That was a blast.  I'll try to do a pre-beta 2 one soon with more lead time. [read more]

11/2/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Beta 2 Dev Snapshot Now Available

Greetings! Beta 2 is coming along nicely, and it’s full of new content and lots of requested features. Lead designer Brad Wardell posted a dev journal with a roadmap of what’s coming to SK both in the near term and in the big picture, which has a lot of great info. Beta 2 specifically includes: Guardian and Tyrant sovereigns New heroes Geomancy! Raise mountains or sink land into the ocean All eight minor factions Bug squashing, balancing acr... [read more]

10/30/2014 By Island Dog in Sorcerer King News

Dev Stream (Friday, October 31st) at 3pm EST, Noon Pacific

We'll be having our next Galactic Civilizations III dev livestream on Friday, October 31st at 3pm EST.  We'll be taking your questions, so be sure to leave any questions you have in the comments below and we'll try to get them answered. Come on over to our  Stardock Twitch channel  and join us for our live broadcast! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. &... [read more]

10/30/2014 By Island Dog in GalCiv III News

Sorcerer King Dev Stream Today (October 29th) at 3pm EST, Noon Pacific

Coming up at 3pm EST today is our next dev livestream for Sorcerer King!  We’ll be talking about the upcoming beta update and taking your questions.  Your questions and feedback are important, so be sure to leave any questions in the comments below and we’ll try to get to them. Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on... [read more]

10/29/2014 By Island Dog in Sorcerer King News

I reserve the right to be persuaded

This Thursday (October 30th) we plant o have an opt-in beta which is basically a preview of Beta 2 (not quite done but getting there). This is what will be in there: All eight minor factions. The Guardian sovereign The Tyrant sovereign Lots and lots of gameplay enhancements across the board The Minor Factions Minor factions in Sorcerer King interact with you purely from conversations.  It’s not a trade screen ala GalCiv, FE, Civilization, etc.  I... [read more]

10/28/2014 By Frogboy in Sorcerer King Dev Journals

Dev Stream Today, Friday 10/24, Noon Pacific

Lead designer Paul Boyer is streaming and answering questions in the weekly Galactic Civilizations livestream. Join us at www.twitch.tv/stardock  to ask your questions, or drop them in this thread, and with any luck you'll get an answer live on the stream. As always, you can catch up on previous streams on  Stardock's YouTube channel . Today's stream will be posted later this evening if you can't make it for the live show. Thanks as always for your support!   edit: St... [read more]

10/24/2014 By abiessener in GalCiv III News

Galactic Civilizations III Beta Patch 0.51 Now Available

Today’s patch fixes a pile of bugs (thank you for your bug submissions and crash reports!), cuts memory usage by 30%, and greatly speeds load and shutdown times. Log into Steam to automatically patch your game. Galactic Civilizations III Beta 0.51 Patch Notes Features Tab now ends your turn if there is no actions pending Major Fixes Fixed lots of crashes (thank you all for submitting crash information, it has been invaluable) Memory utiliz... [read more]

10/23/2014 By Island Dog in GalCiv III News

Sorcerer King Dev Stream Today (October 22nd) at 3pm EST, Noon Pacific

It’s Wednesday so we’re excited for our next dev livestream for Sorcerer King.  We’ll be taking your questions, so please leave any questions you have in the comments below and we’ll try our best to get to them. Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes. Update : Replay is on YouTube ... [read more]

10/22/2014 By Island Dog in Sorcerer King News

Dev Stream Today (Friday, October 17th) at 3pm EST, Noon Pacific

We are going to end the week with our dev livestream with Galactic Civilizations III Producer Ray Bartos, and Lead Designer Paul Boyer.  Beta 2 was released yesterday, and that's what we'll be playing and taking your questions on.  We want your questions and feedback on Beta 2, so please leave your questions in the comments below and we'll try to get them answered! Come on over to our Stardock Twitch channel and join us for our live broadcast! After the live br... [read more]

10/17/2014 By Island Dog in GalCiv III News

Galactic Civilizations III: BETA 2 is here

Greetings! The team has been hard at work on Beta 2 of Galactic Civilizations III.  Galactic Civilizations III is a space based strategy game that puts the player into the position of leader of a 23rd century interstellar civilization that is expanding out into the cosmos. As they expand, they will encounter other galactic civilizations that are doing the same.  How players react to dealing with “aliens” is up to them. Trade? Cultural Exchange? Alliances? Warfare? It’s all u... [read more]

10/16/2014 By Frogboy in GalCiv III Dev Journals

Sorcerer King: Gameplay Example–The Ruined World

It’s almost over The world is on the brink of ruin. King Galor sits on the last piece of farmable land.  The shadow has crept right to his door step. On this map, the shadow lands have crept right to your doorstep. The rest of the world is ruined. Hope through magic But not all is lost.  For Galor has the ability to revive land.  He must save up his mana, revive the land and build on it. You have a spell that will revive the... [read more]

10/16/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Beta: Week 2

Greetings! HOLY COW! Things are coming along great! And much of the reason for that is you. We’ve gotten a huge amount of really constructive feedback from the community. Anyone who doubts the usefulness of “Early Access” needs to be sent to the Sorcerer King and/or Stardock forums. Your wish is my command: UNREST! We got a lot of requests to bring Unrest back in some form.  But we wanted to do it in a way that connected it tightly to the overall game. So here’s h... [read more]

10/15/2014 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Dev Stream Today (October 15th) at 3pm EST, Noon Pacific

Today at 3pm EST we’ll be having our dev livestream of Sorcerer King.  We’ll be discussing the recent update patch and what’s next for Sorcerer King.  We want your questions and feedback!  So if you have some, please leave it in the comments below and we’ll get to as many as we can. Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our YouTube channel... [read more]

10/15/2014 By Island Dog in Sorcerer King News

Galactic Civilizations III - Beta 2 changelog

Beta 2, which adds diplomacy, trade, the United Planets, and the Krynn faction, is now available! Log into your Steam client to automatically update Galactic Civilizations III, and don’t forget to give us your feedback on the official or Steam forums. # # #   Features Added Diplomacy Added the Krynn Faction: Including Racial traits and Unique Technology Tree Added the ability to trade: Credits, Techs, Ships, Starbases, Planets and Strategic Resources Add... [read more]

10/13/2014 By DerekPaxton in GalCiv III Dev Journals