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Galactic Civilizations III Beta 5.3 Opt-in Patch Available

Galactic Civilizations III Beta 5.3 is now available as an opt-in patch. Beta 5.3 adds pirate bases, improves performance (particularly on large maps), fixes bugs, boosts the AI, and polishes up the interface. What’s not to love? If all goes well and no major issues are discovered, we plan on releasing Beta 5.3 next week. To opt into the patch, do the following: Open your Steam client Right-click Galactic Civilizations III, select Properties Select the Betas t... [read more]

4/17/2015 By Island Dog in GalCiv III News

Dev Stream (Friday, April 17th) at 3pm EDT, Noon Pacific

The next Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer will be playing the latest build and taking your questions. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EDT! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update: Replay is on YouTube [read more]

4/17/2015 By Island Dog in GalCiv III News

Sorcerer King Beta 5.1 Opt-in Patch Available

Sorcerer King Beta 5.1 is now available on an opt-in basis! We’ve added intro quests that tell the story of your rise to power and the fall of civilization to Sorcerer King, the Tower of Mastery win condition, in-game tutorials, and much more. Read the full patch notes here: http://forums.sorcererking.com/463584 / To opt into the patch, do the following: Open your Steam client Right-click Sorcerer King, select Properties Select the Betas tab In the d... [read more]

4/16/2015 By Island Dog in Sorcerer King News

GalCiv III - Surreal AI work

For those of you who haven't been following Stardock these last few years, it has helped found a series of new studios out in the Maryland and Austin areas. In Towson Maryland, we have 3 studios located in the same building which is where I am today working on the GalCiv AI. The people who make up the new start-up studios include many of the leads of Civ IV and Civ V.  So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and ... [read more]

4/15/2015 By Frogboy in GalCiv III Dev Journals

Sorcerer King Dev Stream (April 15th) at 3pm EDT, Noon Pacific

The next Sorcerer King dev livestream is today at 3pm EST. We'll be discussing the game and taking any questions you may have, so be sure to leave any questions in the comments. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

4/15/2015 By Island Dog in Sorcerer King News

Sins of a Solar Empire: Rebellion Sale Continues!

If you missed the Steam daily sale where Sins of a Solar Empire: Rebellion was 75% off,  Stardock has you covered. We are continuing the sale in the Stardock store, and even when you purchase with us you get a Steam key. Get Sins of a Solar Empire: Rebellion today: https://www.sinsofasolarempire.com/store [read more]

4/15/2015 By Island Dog in Sins News

Galactic Civilizations III Beta 5.2 Patch Available

Galactic Civilizations III Beta 5.2 is now available, bringing the good news of big AI and performance improvements to space emperors everywhere. Additionally, rings are now generated at map creation for the planets that have earned them. As for the rest of the planets in the galaxy...they know what they did. We appreciate everyone who takes the time to review Galactic Civilizations III on Steam . If you haven’t, or if it’s getting to be about time to update your r... [read more]

4/13/2015 By Island Dog in GalCiv III News

GalCiv III: Weekend update

It was a totally awesome weekend for GalCiv AI and perf progress. There is a lot new in GalCiv III over GalCiv II but one of the most obvious is the number of players and the galaxy size the game supports. GalCiv II topped out with 16 players. That was a lot for back then when you’re dealing with a non-cheating, sophisticated computer AI that has to design its own ships and planets. But GalCiv III tops out with 128 players.  That’s 8 times more players than GalCiv II and the ... [read more]

4/12/2015 By Frogboy in GalCiv III Dev Journals

Galactic Civilizations III Beta 5.2 Opt-in Available

Galactic Civilizations III Beta 5.2 is now available on an opt-in basis, and provides tons of AI and performance improvements. Various miscellaneous fixes, art improvements, and balance adjustments are also part of the patch. If no issues are discovered, we plan to release the patch next week. Read the full patch notes here:  https://forums.galciv3.com/463043/ To opt into the patch, do the following: Open your Steam client Right-click Galactic Civilizations III, s... [read more]

4/10/2015 By Island Dog in GalCiv III News

Dev Stream (Friday, April 10th) at 3pm EDT, Noon Pacific

The next Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer will be playing the latest build and taking your questions. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EDT! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

4/10/2015 By Island Dog in GalCiv III News

GalCiv III: Hanging out this weekend

Hey guys! I’m going to be hard core on the GalCiv III AI this weekend. For those of you just checking in, I put together a long laundry list of new functions I need to improve the AI. In the old days (when I was younger) I would have written those functions myself but now I’m old and fat and lazy and my far more talented colleagues can put together something a lot less hackish. So this weekend, I’ll be using these new APIs to vastly improve the AI.  The weather ar... [read more]

4/9/2015 By Frogboy in GalCiv III Dev Journals

GalCiv III Faction Contest FAQ

Questions about the $1,000 GalCiv III faction design contest? Get them answered here. We'll update this doc as further questions come in. Post here or tweet @stardock to ask whatever's on your mind. Please do read the rules and the contest description first, though -- we tried to cover as many of our bases there as we could.                                           &n... [read more]

4/9/2015 By abiessener in GalCiv III Dev Journals

Win $1,000 in Galactic Civilizations III Faction Design Contest

---UPDATE 04/30/2015--- The submission phase has ended. Thanks to everyone who entered the contest! Check back tomorrow to vote for the winner -- voting goes through May 5. ---ORIGINAL POST--- Create the race of your dreams and enter the Galactic Civilizations III Faction Design Contest for a chance to win $1,000 and get your faction included in the game as a minor race! All you have to do is make your race, either using the in-game tool or going deeper and creating it ... [read more]

4/9/2015 By abiessener in GalCiv III News

GamingBolt on Ashes of the Singularity

GamingBolt spoke with Stardock's Brad Wardell about Ashes of the Singularity and has a new post up about it. "Stardock Studios’ upcoming real time strategy game Ashes of the Singularity was the star of this year’s GDC. It’s one of the first games that will support DirectX 12 and it goes without saying that it looks gorgeous. With literally thousands of war units at once, all doing their thing is a sight to behold. GamingBolt recently got in touch with Stard... [read more]

4/9/2015 By Island Dog in Ashes of the Singularity News

GameSpot Early Access Review for Offworld Trading Company

GameSpot has their Early Access review of Offworld Trading Company up. "The great achievement of Offworld Trading Company is that you can still find fun here even if this isn’t the case, but you should never lose sight of the fact that this is a game where the Littlefingers and Cyril Figgises of the world can truly shine." Read the full Early Access review at GameSpot. http://www.gamespot.com/articles/offworld-trading-company-early-access-review/1100-6426402/ &nbsp... [read more]

4/8/2015 By Island Dog in Offworld News

Sorcerer King Dev Stream (April 8th) at 3pm EST, Noon Pacific

The next Sorcerer King dev livestream is today at 3pm EST. We'll be discussing the game and taking any questions you may have, so be sure to leave any questions in the comments. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

4/8/2015 By Island Dog in Sorcerer King News

Galactic Civilizations III Beta 5.1 Patch Available

Galactic Civilizations III Beta 5.1 is now available, and fixes the most common Beta 5 crashes. We also squeezed in 50 new AI conversations and some miscellaneous fixes. We plan on releasing Beta 5.2 later this week as an opt-in patch, with a much longer changelog that you can read here: https://forums.galciv3.com/463043 Read the full patch notes here: https://forums.galciv3.com/462989/ Thanks for your support, and happy conquering!   [read more]

4/7/2015 By Island Dog in GalCiv III News

Dev Stream (Friday, April 3rd) at 3pm EST, Noon Pacific

Stardock will be on holiday for a few days, but Paul and Kristin will be coming in and doing a stream of Galactic Civilizations III. I will try to grab any questions you have to be answered, but if you are able to attend the stream please be sure to ask them there. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EST! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch ... [read more]

4/2/2015 By Island Dog in GalCiv III News

Galactic Civilizations III Beta 5.1 Opt-in Available

Galactic Civilizations III Beta 5.1 is now available on an opt-in basis. This is primarily a crash fix patch, but we also squeezed in 50 new AI conversations and some miscellaneous fixes. If no issues are discovered, we plan to release the patch next week. Read the full patch notes here: https://forums.galciv3.com/462989/page/1/#3534099 To opt into the patch, do the following: Open your Steam client Right-click Galactic Civilizations III, select Properties Se... [read more]

4/1/2015 By Island Dog in GalCiv III News

Sorcerer King Dev Stream (April 1st) at 3pm EST, Noon Pacific

The next Sorcerer King dev livestream is today at 3pm EST. We'll be discussing the game and taking your questions. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

4/1/2015 By Island Dog in Sorcerer King News

GalCiv III: Gameplay Example

Gameplay notes Every game of Galactic Civilizations III is different.  You can play as any of 8 pre-made alien civilizations who have their own histories, technologies, etc, or you can literally create your own.  After release, we expect players will share their civilizations with one another.  You can play against up to 128 different opponents but in this case, we are only playing against ~8 civilizations. This example is just one game.  The infinitely replayable... [read more]

3/29/2015 By Frogboy in GalCiv III Dev Journals

Prototype ships

Don’t judge me. So, in the next public build we should start to be able to give players access to prototype components.  These are components that require one of the special resources (Durantium, Elerium, etc.) that give your ships an early head start.  Since you won’t have many of them, they make those early ships very unique. I enjoy making odd looking ships just to house these special modules. [read more]

3/28/2015 By Frogboy in GalCiv III Dev Journals

GalCiv III AI modding–scratch pad

By beta 5, it should be pretty clear that GalCiv III is an entirely different beast from GalCiv II.  This post won’t go into the game play differences, which are pretty vast. This is about something a little more dear to many of our hearts: modding. Why GalCiv II was the way it was The thing about GalCiv II that I would like you guys to understand is that I wrote nearly all the economic, diplomatic, AI and other code personally.  I enjoyed doing it but it also meant that *I... [read more]

3/28/2015 By Frogboy in GalCiv III Dev Journals

Dev Stream (Friday, March 27th) at 3pm EST, Noon Pacific

The next Galactic Civilizations III livestream is today at 3pm EST. We'll be talking about the recently released Beta 5 and taking your questions. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EST! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. [read more]

3/27/2015 By Island Dog in GalCiv III News

Galactic Civilizations III Beta 5 Now Available

  Almost there! Galactic Civilizations III Beta 5 adds a ton of features, content, and polish to the game as the 1.0 release begins to peek over the horizon. All the factions are now ready to do battle, as the mysterious Thalan Contingency and reclusive Iconian Refuge join the beta. In addition, custom factions can now be created so you can finally make that peaceful race of artistic mechanical monstrosities you’ve always wanted. The truly ambitious can try their skills on... [read more]

3/26/2015 By Island Dog in GalCiv III News

Sorcerer King Dev Stream (March 25th) at 3pm EST, Noon Pacific

The next Sorcerer King dev livestream is today at 3pm EST. We'll be discussing the game and taking your questions. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

3/25/2015 By Island Dog in Sorcerer King News

GalCiv III: Drengin-Human Wars: Practice session

As we saw back in GalCiv II we did a number of test AI runs with the Drengin vs. the humans on a special arena map. I’m happy to report that we are ready to do that again for GalCiv III. The editor this time around is very very nice. Not that the old editor wasn’t but it wasn’t an in-game editor.           It begins The year is 2241, one year before the events of Galactic Civilizations III’s story. The Terr... [read more]

3/23/2015 By Frogboy in GalCiv III Dev Journals

Galactic Civilizations III - Beta 5 changelog

  –RELEASED 03/26/2015– Galactic Civilizations III Beta 5 is now available! See below for details on custom factions, planetary invasion, minor factions, diplomacy improvements, and much more: This is the beta where the game becomes yours. Being able to create custom factions, modding the game, having access to game settings which dramatically alter the type of game you want to play all come in here. There is a lot more content, and the game has gone thro... [read more]

3/20/2015 By DerekPaxton in GalCiv III Dev Journals

Star Control: Spring 2015 update

Greetings! First thing, I talked to Paul and Fred and they suggested I talk to  Riku Nuottajärvi  about doing music for the new game (he worked on Star Control 2's music) but I don't know how to contact him.  So if any of you could do me the favor of letting him know we are looking to talk to him I'd appreciate it. Second, with Galactic Civilizations III nearly done, the dev team and art team will be moving on to new projects one of which is Star Control. So... [read more]

3/20/2015 By Frogboy in Star Control News

Dev Stream (Friday, March 20th) at 3pm EST, Noon Pacific

The next Galactic Civilizations III livestream is today at 3pm EST. We'll be discussing some of what's upcoming with Beta 5 and taking your questions. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EST! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

3/20/2015 By Island Dog in GalCiv III News

Sorcerer King Minor Update Available

We have a small patch available today for Sorcerer King that fixes a couple of reported issues. This is the same patch that was offered as an opt-in this week. Short patch notes list today: Fixed a slew of city-resource issues (mainly noticed for production/logistics) related to loading a save game Stamps for random maps updated to have more fertility locations and fewer long mountain walls Thanks for your continued feedback and support! [read more]

3/18/2015 By Island Dog in Sorcerer King News

Sorcerer King Dev Stream (March 18th) at 3pm EST, Noon Pacific

The Sorcerer King dev livestream is today at 3pm EST. We'll be talking about Beta 5 that was released last week and taking your questions. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

3/18/2015 By Island Dog in Sorcerer King News

Sorcerer King Opt-in Bugfix Patch Available

We have a small opt-in patch available today for Sorcerer King. Short patch notes list today: Fixed a slew of city-resource issues (mainly noticed for production/logistics) related to loading a save game Stamps for random maps updated to have more fertility locations and fewer long mountain walls To get the patch, do the following: Right-click Sorcerer King in your Steam library Select “Properties” Select the “Betas” tab Choose “Opt-in” from ... [read more]

3/17/2015 By Island Dog in Sorcerer King News

Dev Stream (Friday, March 13th) at 3pm EST, Noon Pacific

The Galactic Civilizations III livestream is returning this week after a brief break to attend GDC. We'll be taking your questions and talking about what's upcoming with Beta 5. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EST! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube [read more]

3/13/2015 By Island Dog in GalCiv III News

Sorcerer King Beta 5 Released

Swamp Giants only make okay friends (smelled a swamp recently?), but as allies against the Sorcerer King they’re way more effective now that you get a new awesome hero for befriending them. The Beta 5 update is available today, and adds Remnant Champions alongside new Remnant Faction quests, an overhaul to the quest system, and more. Remnant Champions are the finest fighters remaining to the shattered empires crushed by the Sorcerer King's terrible conquest. Their loyalty ... [read more]

3/12/2015 By Island Dog in Sorcerer King News

Rock, Paper, Shotgun Interview with Soren Johnson and Dorian Newcomb

Rock, Paper, Shotgun caught up with Mohawk Games Soren Johnson and  Dorian Newcomb at GDC to talk about Early Access and Offworld Trading Company. " RPS: How’s Early Access going so far? Johnson:  It’s been good so far. The nicest response we see is people saying, ‘Oh, this is fresh. I’ve never seen something like this before.’ They’re really excited about that. Our big concern going into selling the game was, we’re specific... [read more]

3/11/2015 By Island Dog in Offworld News

Sorcerer King: Beta 5 Change log

–RELEASED 03/12/2015– Sorcerer King Beta 5 is now available! See below for details on Remnant Champions, the quest system overhaul, and more:   Major Updates Remnant Factions overhaul Diplomacy UI available from World Report button More quest variety New Remnant Faction champions awarded when allied Korthox the Ice Lord Esperaza the Necromancer Silindros the Avenger Adam the Swamp Giant Ifris the Engulfed ... [read more]

3/11/2015 By Frogboy in Sorcerer King Dev Journals

Sorcerer King Dev Stream (March 11th) at 3pm EST, Noon Pacific

The Sorcerer King dev livestream is returning today at 3pm EST. We'll be talking about Beta 5 which is coming this week and taking your questions. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube [read more]

3/11/2015 By Island Dog in Sorcerer King News