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GameWatcher Interview with Lead Designer Paul Boyer

GameWatcher has posted their interview with Galactic Civilizations III Lead Designer, Paul Boyer. " GameWatcher: So you’ve released the Beta 6 update of GalCiv 3 recently, and the game’s moving out of Early Access next week. Do you feel happy with the state of the game right now, does it feel like it’s come together? Paul Boyer:  Oh yeah, there’s always little things that we’re trying to track down and find – there’s a very odd bug wi... [read more]

5/8/2015 By Island Dog in GalCiv III News

Galactic Civilizations III Beta 6.2 Opt-in Available

AI here! Get yer AI, hot off the presses, finest AI in all the land. Won’t find any AI like it nowhere, nohow, no sir! All this is to say, the opt-in patch for Galactic Civilizations III Beta 6.2 is now available and contains a load of AI improvements and bugfixes. Read the full patch notes here:  https://forums.galciv3.com/464667 To opt into the patch, do the following: Open your Steam client Right-click Galactic Civilizations III, select Properties Sele... [read more]

5/7/2015 By Island Dog in GalCiv III News

GalCiv III: Drengin/Human Wars IV

Welcome to this week’s AI butt kicking.  Who am I? I’m Brad Wardell, the guy in charge of the AI.  Me and my team are working to make sure that the GalCiv III AI isn’t just good but the best 4X AI that has ever been made.  But we have a lot of work ahead of us over the next few years. Every so often I mutilate the GalCiv AI to find new ways to improve it. If you’d like to see the last  humiliation, it’s here: https://forums.galciv3.com/463674 The set up... [read more]

5/6/2015 By Frogboy in GalCiv III Dev Journals

Sorcerer King Dev Stream (May 6th) at 3pm EDT, Noon Pacific

The next Sorcerer King dev livestream is today at 3pm EDT. We'll be playing the latest build and taking any questions you might have. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update: Replay is on YouTube. [read more]

5/6/2015 By Island Dog in Sorcerer King News

Psiyon Wins Faction Contest!

Congratulations to Psiyon, creator of the Orphica Enclave, who has won the community voting round and achieved digital immortality of a sort by having the Enclave included in Galactic Civilizations III as a minor race! And a thousand bucks. That’s not a bad prize itself. Thanks to everyone who submitted and voted in our faction contest – this was a ton of fun for the team as we push on toward release. Reading through all the wonderfully creative entries was a blast... [read more]

5/5/2015 By Island Dog in GalCiv III News

Galactic Civilizations III Beta 6.1 Available

Almost there! The latest Galactic Civilizations III beta update adds the interactive tutorial, makes another round of significant AI improvements, tweaks balance game-wide, and more. Read the full patch notes here: https://forums.galciv3.com/464200/ If you haven’t reviewed Galactic Civilizations III – or it’s been a while, and an update might be worthwhile – we would greatly appreciate it if you would consider doing so. Thanks! Thank you for your support... [read more]

5/4/2015 By Island Dog in GalCiv III News

Galactic Civilizations III: Fun in 5 turns!

Galactic Civilizations is a turn-based game. Turn-based games are, well, notoriously boring to watch someone else play. This little guide is how to get the fun going fast! Preliminaries Make sure you got a pretty good PC We need a pretty decent setup. 8GB of memory to run the larger maps. What most people don’t realize is that GalCiv III is both a strategy game and a galactic simulator. Every turn, we have to simulate the goings on of an entire galaxy and that req... [read more]

5/2/2015 By Frogboy in GalCiv III Dev Journals

GalCiv III: Making your own custom race

So you don’t want to play as the Humans? Not even the Drengin? You want your own race completely? Then I have good news for you. Galactic Civilizations III allows you to create incredibly custom civilizations right in the UI. The marketing department isn’t happy about this. So much DLC money lost. This guide will show you how to make your own truly custom race really fast. Step 0: Preparations We presume you will want to have your own unique leader image.  So ... [read more]

5/1/2015 By Frogboy in GalCiv III Dev Journals

Galactic Civilizations III Beta 6.1 Opt-in Available

Polish, polish, polish! We’ve released an update to Galactic Civilizations III Beta 6 that tweaks the UI (new hotkeys!), adjusts the AI and general balance, and fixes a pile of bugs. Read the full patch notes here:  https://forums.galciv3.com/464200/ To opt into the patch, do the following: Open your Steam client Right-click Galactic Civilizations III, select Properties Select the Betas tab In the drop-down menu, choose “Opt-in” Close t... [read more]

5/1/2015 By Island Dog in GalCiv III News

Voting Open For $1,000 Faction Design Contest

Voting is now open in the $1,000 Galactic Civilizations III Faction Design Contest! Head to https://www.galciv3.com/factiondesigncontest to vote for who you think deserves the $1,000 grand prize and inclusion in the final game. Our thanks to the many people who submitted their custom-designed factions for consideration. We had a great time checking out all your wonderful creations, but ultimately we had to pick just eight finalists (and four honorable mentions). As a bonus, ... [read more]

5/1/2015 By Island Dog in GalCiv III News

Galactic Civilizations III Beta 6 Now Available

We’re so close to release we can almost taste the sweet syrup of removing that Early Access tag and welcoming everyone to Galactic Civilizations III with no caveats. Well, no caveats other than “we’re going to keep working on this game, releasing free patches and more content for years.” Which is a promise to our players, not a warning. Beta 6 is more or less a release candidate. We implore you to take the “it’s just a beta” excuse off the t... [read more]

5/1/2015 By Island Dog in GalCiv III News

GamingBolt Interview with Stardock's Brad Wardell

Stardock's Brad Wardell spoke with GamingBolt about Ashes of the Singularity, DirectX 12, and more. " Kurtis Simpson: At GDC, you guys announced Ashes of the Singularity, which plans to redefine what people think about large strategy games. Can you please share more details about it?  Brad Wardell:  The idea behind Ashes of the Singularity is to do a real time strategy game that takes place across the world. So if you think of eve... [read more]

5/1/2015 By Island Dog in Ashes of the Singularity News

Dev Stream (Friday, May 1st) at 3pm EDT, Noon Pacific

The next Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer will be playing the latest build and taking your questions. If you do have questions you can either leave them in the comments below or join us in the Twitch chat and ask there.. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EDT! After the live broadcast today, we’ll post the replay on our  YouTube channel  so... [read more]

5/1/2015 By Island Dog in GalCiv III News

Galactic Civilizations III: A walkthrough

Greetings! So you’ve decided to conquer the galaxy.  Good. Use this guide to help get you started. Introduction In the year 2178 human beings on Earth invent a technology called Hyperdrive which allows ships to travel faster than light.  In hindsight, it might have been better if they didn’t.  Nevertheless, by 2242, the galaxy is in a rage of expansion and conquest.  You are the leader of a civilization that is now expanding into the galaxy.&#1... [read more]

4/29/2015 By Frogboy in GalCiv III Dev Journals

Sorcerer King Dev Stream (April 29th) at 3pm EDT, Noon Pacific

The next Sorcerer King dev livestream is today at 3pm EDT. We'll be discussing the latest 5.1 update and taking any questions you may have. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. [read more]

4/29/2015 By Island Dog in Sorcerer King News

Galactic Civilizations III Beta 6 Opt-in Available

Early Access players can now opt into Galactic Civilizations III Beta 6, with its enormous performance, balance, and AI improvements (yes, again) as well as our new high dynamic range lighting system. Read the full patch notes here: https://forums.galciv3.com/463670 To opt into the patch, do the following: Open your Steam client Right-click Galactic Civilizations III, select Properties Select the Betas tab In the drop-down menu, choose “Opt-in” ... [read more]

4/28/2015 By Island Dog in GalCiv III News

Galactic Civilizations III: Beta 6 Preview

Greetings! Over on Steam I wrote a really long Beta 6 notes post that you can find here: http://steamcommunity.com/app/226860/discussions/1/618460171327189089/ Here I’ll do a general highlights of Beta 6. You can read the Full Change Log too. The suffering is nearing an end We’ve been running the Beta 6 builds for a few weeks now.  Beta 5 and its branch has done a great job in preparing ironing out the literally hundreds of issues players have reported. UPDA... [read more]

4/28/2015 By Frogboy in GalCiv III Dev Journals

Sorcerer King Beta 5.1 Released

The seriously long changelog of Sorcerer King Beta 5.1 is now implemented your game. We’ve added intro quests, tutorials, the Tower of Mastery win condition, once-per-game special city improvements, ten new tactical maps, and much more to the game with this patch. This patch also brings the Sorcerer King’s aggression much more in line with his moustache-twirling evilness. So look out for that. (If we choose to believe that he has a fabulous moustache under that hood, that&r... [read more]

4/28/2015 By Island Dog in Sorcerer King News

GameDev: Stupid AI tricks I

For those of you interested in game development, this will be part of a series of how we address “stupid” AI mistakes.  What I’ll be showing in this series are AI mistakes along with what I did to address them.  Feel free in the comment section to include saved games and other examples that you think are worthwhile.  Just to be sure, “stupid” means exactly that.  Stupid != “non optimal” (“I can’t believe the AI chose a factory over a research building as their 5th impro... [read more]

4/26/2015 By Frogboy in GalCiv III Dev Journals

Dev Stream (Friday, April 24th) at 3pm EDT, Noon Pacific

The Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer will be playing the latest build and taking your questions. If you do have questions you can either leave them in the comments below or join us in the Twitch chat and ask there.. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EDT! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you ... [read more]

4/24/2015 By Island Dog in GalCiv III News

Galactic Civilizations III Launches May 14

  The official release date has been announced: Galactic Civilizations III launches on May 14, 2015. Stardock is extremely pleased to welcome everyone to the beginning of a long and glorious era of space-conquering excellence. Whether you prevail through diplomacy, cultural supremacy, scientific research, or the more traditional "crush all rivals with extreme force" method, Galactic Civilizations III gives you the tools to remake the galaxy in whatever image you desire. We h... [read more]

4/22/2015 By abiessener in GalCiv III News

Sorcerer King Dev Stream (April 22nd) at 3pm EDT, Noon Pacific

The next Sorcerer King dev livestream is today at 3pm EST. We'll be discussing the game and taking any questions you may have, so be sure to leave any questions in the comments. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

4/22/2015 By Island Dog in Sorcerer King News

Galactic Civilizations III Beta 5.3 Now Available

Galactic Civilizations III Beta 5.3 is live! Pirate bases now dot the void between stars. (Or cluster up into a terrifying pirate fringe if you use weird map settings like we did in last week’s dev stream . The Drengin-pirate wars were intense.) Performance is much improved, particularly on large maps. No more waiting for the AI to pick its nose so you can get back to conquering. Speaking of, the AI spends way less time picking its nose and way more time doing space emperor ... [read more]

4/20/2015 By Island Dog in GalCiv III News

Offworld Trading Company Campaign Rules

From Soren Johnson on the Mohawk Games blog . *****   1.0 Introduction The campaign is a special, single-player mode of  Offworld Trading Company  which provides an overarching goal to be achieved over multiple Missions – to be the last Corporation standing on Mars. The player controls one of eight Corporations, which over the course of multiple Missions will increase their income by investing in Martian Colonies, will hire more labor to improve productivity, ... [read more]

4/20/2015 By Island Dog in Offworld Dev Journals

Galactic Civilizations III: Everything you want to know and then some

Introductions: The oldest actively developed space strategy game series Galactic Civilizations is the oldest actively developed space strategy game in the world.  The last version, Galactic Civilizations II: Twilight of the Arnor, was released over 7 years ago and remains to this day the highest rated (by Metacritic average) space strategy game of all time.  The series has sold over 5 million copies since its inception back in 1992. Suffice to say, Galactic Civilizations III h... [read more]

4/19/2015 By Frogboy in GalCiv III Dev Journals

GalCiv III: Drengin/Human Wars III!

It. Is. On! Our story so far… As an AI test, I see how well the Drengin do in what would normally be a multiplayer game. I have this map where I play as the Terran Alliance run by those crazy primates from Sol 3 (aka Earth) from the year 2245. My opponent are those brutal, skin eating bastards from Drengi who recently wiped out their own sub-species the Korath because, they’re just that nasty. In the previous tests, it’s been a sad sad story of me just wiping out the stupid... [read more]

4/18/2015 By Frogboy in GalCiv III Dev Journals

Galactic Civilizations III Beta 5.3 Opt-in Patch Available

Galactic Civilizations III Beta 5.3 is now available as an opt-in patch. Beta 5.3 adds pirate bases, improves performance (particularly on large maps), fixes bugs, boosts the AI, and polishes up the interface. What’s not to love? If all goes well and no major issues are discovered, we plan on releasing Beta 5.3 next week. To opt into the patch, do the following: Open your Steam client Right-click Galactic Civilizations III, select Properties Select the Betas t... [read more]

4/17/2015 By Island Dog in GalCiv III News

Dev Stream (Friday, April 17th) at 3pm EDT, Noon Pacific

The next Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer will be playing the latest build and taking your questions. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EDT! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update: Replay is on YouTube [read more]

4/17/2015 By Island Dog in GalCiv III News

Sorcerer King Beta 5.1 Opt-in Patch Available

Sorcerer King Beta 5.1 is now available on an opt-in basis! We’ve added intro quests that tell the story of your rise to power and the fall of civilization to Sorcerer King, the Tower of Mastery win condition, in-game tutorials, and much more. Read the full patch notes here: http://forums.sorcererking.com/463584 / To opt into the patch, do the following: Open your Steam client Right-click Sorcerer King, select Properties Select the Betas tab In the d... [read more]

4/16/2015 By Island Dog in Sorcerer King News

GalCiv III - Surreal AI work

For those of you who haven't been following Stardock these last few years, it has helped found a series of new studios out in the Maryland and Austin areas. In Towson Maryland, we have 3 studios located in the same building which is where I am today working on the GalCiv AI. The people who make up the new start-up studios include many of the leads of Civ IV and Civ V.  So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and ... [read more]

4/15/2015 By Frogboy in GalCiv III Dev Journals

Sorcerer King Dev Stream (April 15th) at 3pm EDT, Noon Pacific

The next Sorcerer King dev livestream is today at 3pm EST. We'll be discussing the game and taking any questions you may have, so be sure to leave any questions in the comments. Join us and follow our Stardock Twitch channel -  http://www.twitch.tv/stardock After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

4/15/2015 By Island Dog in Sorcerer King News

Sins of a Solar Empire: Rebellion Sale Continues!

If you missed the Steam daily sale where Sins of a Solar Empire: Rebellion was 75% off,  Stardock has you covered. We are continuing the sale in the Stardock store, and even when you purchase with us you get a Steam key. Get Sins of a Solar Empire: Rebellion today: https://www.sinsofasolarempire.com/store [read more]

4/15/2015 By Island Dog in Sins News

Galactic Civilizations III Beta 5.2 Patch Available

Galactic Civilizations III Beta 5.2 is now available, bringing the good news of big AI and performance improvements to space emperors everywhere. Additionally, rings are now generated at map creation for the planets that have earned them. As for the rest of the planets in the galaxy...they know what they did. We appreciate everyone who takes the time to review Galactic Civilizations III on Steam . If you haven’t, or if it’s getting to be about time to update your r... [read more]

4/13/2015 By Island Dog in GalCiv III News

GalCiv III: Weekend update

It was a totally awesome weekend for GalCiv AI and perf progress. There is a lot new in GalCiv III over GalCiv II but one of the most obvious is the number of players and the galaxy size the game supports. GalCiv II topped out with 16 players. That was a lot for back then when you’re dealing with a non-cheating, sophisticated computer AI that has to design its own ships and planets. But GalCiv III tops out with 128 players.  That’s 8 times more players than GalCiv II and the ... [read more]

4/12/2015 By Frogboy in GalCiv III Dev Journals

Galactic Civilizations III Beta 5.2 Opt-in Available

Galactic Civilizations III Beta 5.2 is now available on an opt-in basis, and provides tons of AI and performance improvements. Various miscellaneous fixes, art improvements, and balance adjustments are also part of the patch. If no issues are discovered, we plan to release the patch next week. Read the full patch notes here:  https://forums.galciv3.com/463043/ To opt into the patch, do the following: Open your Steam client Right-click Galactic Civilizations III, s... [read more]

4/10/2015 By Island Dog in GalCiv III News

Dev Stream (Friday, April 10th) at 3pm EDT, Noon Pacific

The next Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer will be playing the latest build and taking your questions. Come on over to our  Stardock Twitch channel  and join us for our live broadcast today at 3pm EDT! After the live broadcast today, we’ll post the replay on our  YouTube channel  so you can catch up on the latest episodes. Update : Replay is on YouTube. [read more]

4/10/2015 By Island Dog in GalCiv III News

GalCiv III: Hanging out this weekend

Hey guys! I’m going to be hard core on the GalCiv III AI this weekend. For those of you just checking in, I put together a long laundry list of new functions I need to improve the AI. In the old days (when I was younger) I would have written those functions myself but now I’m old and fat and lazy and my far more talented colleagues can put together something a lot less hackish. So this weekend, I’ll be using these new APIs to vastly improve the AI.  The weather ar... [read more]

4/9/2015 By Frogboy in GalCiv III Dev Journals

GalCiv III Faction Contest FAQ

Questions about the $1,000 GalCiv III faction design contest? Get them answered here. We'll update this doc as further questions come in. Post here or tweet @stardock to ask whatever's on your mind. Please do read the rules and the contest description first, though -- we tried to cover as many of our bases there as we could.                                           &n... [read more]

4/9/2015 By abiessener in GalCiv III Dev Journals