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Video preview of the updated Sins graphics engine

We’ve talked previously about the work done on updating the visuals for Sins of a Solar Empire: Rebellion. Tomorrow, we plan to release BETA 1 of Sins of a Solar Empire: Rebellion so users can see both the graphical update and, more importantly, the new Rebellion and Loyalist factions, Titans, new capital ships and the hundreds of other changes and additions to the Sins of a Solar Empire universe. A lot of the improvements will be subtle but hopefully noticed by players. Th... [read more]

2/29/2012 By Frogboy in Sins Developer Journals

Sins: Rebellion Beta 1 Underway

Stardock Entertainment and Ironclad Games are very pleased to announce the release of Beta 1 for all Sins of a Solar Empire: Rebellion pre-order customers! This first beta will allow you to play as the TEC Loyalists or Rebels in either single-player or multiplayer via Ironclad Online or LAN. Also included in this first beta release: Updated graphics engine with self-shadowing ships, up to 16X anisotropic filtering and more. Updated weapon effects. All the new technologies and balance o... [read more]

2/29/2012 By Yarlen in Sins News

Sins: Rebellion Preview from GamesRadar

GamesRadar also sat down with the Sins team and got an early look at the upcoming Sins of a Solar Empire: Rebellion.  “We saw giant space battles, we saw greatly enhanced graphics, and we saw different races and factions engaging in absurdly large intergalactic wars. But two things we saw during our time with the game stood out more than anything else, and rose above the rest: the inclusion of playable pirates, and Death Stars.” Read more at GamesRadar.com. http://w... [read more]

2/24/2012 By Island Dog in Sins News

IGN Posts Its Rebellion Impressions

IGN has posted their preview impressions of Sins of a Solar Empire: Rebellion. “It's not uncommon to see game expansions and walk away with the feeling that they just add more components, doing next to nothing to change a person's mind about the way a game plays. But Rebellion is different; Ironclad has addressed gameplay concerns and given you more ways to play. If you haven't played Sins before, or have let it collect dust on your shelf for a few years now, it might be time to put yo... [read more]

2/24/2012 By Island Dog in Sins News

Fallen Enchantress Beta 2 Available

Fallen Enchantress Beta 2 is now available, and any customers who have previously pre-ordered FE will have access to the beta.  Also, any one who pre-orders going forward will also get access to the beta. Beta downloads can be found at download.stardock.com . You can pre-order Fallen Enchantress here - http://elementalgame.com/fallen-enchantress/purchase [read more]

2/24/2012 By Island Dog in Elemental News

GameSpy Previews Sins of a Solar Empire: Rebellion

The folks at GameSpy were able to give Sins of a Solar Empire: Rebellion for a quick spin, and they have posted their preview with their initial impressions. “The model for the space combat in Sins of a Solar Empire was the Battle of Endor in Return of the Jedi, says Ironclad co-founder Blair Fraser. "We really wanted to have that feeling of the Star Destroyer flying overhead, where you can see all the little details." Sins got pretty close, and thanks to an engine overhaul, ... [read more]

2/23/2012 By Island Dog in Sins News

Ironclad Unveils Sins of a Dark Age

Irconclad Games, the creators of the ever popular Sins of a Solar Empire have unveiled their new project – Sins of a Dark Age! “Years ago Ironclad began with 5 people and the ambitious goal of creating a unique mix of real-time and 4x strategy. After years of sweating it out in a basement and being constantly rejected by publishers, we finally struck a deal, got an office, expanded to 10 people and released the highly acclaimed Sins of a Solar Empire. Fans and critics loved it so we ke... [read more]

2/23/2012 By Island Dog in Sins News

Sins: Rebellion Pre-order Discount is Back for Trinity/Diplomacy Customers

We are happy to announce that we have returned the special pre-order pricing for the upcoming Sins of a Solar Empire: Rebellion for previous customers of Sins: Trinity or Diplomacy.  The special pre-order price is $29.95 which is $10 off regular price and this discount will only be available for a limited time.  If you have already purchased the pre-order for Rebellion your price has automatically been adjusted, and you can check your pre-order status on the account page .  ... [read more]

2/8/2012 By Island Dog in Sins News

PC Gamer Shows Off New Rebellion Screenshots of the Titans

PC Gamer has some new screenshots up for Sins of a Solar Empire: Rebellion showing off some of the Titan class battleships. "The expansion will also add jumbo sized battlecraft called Titans. These monsters will be even bigger than capital ships and will be able to take on enemy fleets single-handedly. They’ll get to dissolve incoming pirate raids with new giant laser beams, prettified by a new lighting engine. See Titans and their pet lasers in action in these new screenshots." ... [read more]

1/31/2012 By Island Dog in Sins News

GameSpy Exclusive Interview about Sins of a Solar Empire: Rebellion

GameSpy has published their exclusive review with Stardock’s Brian Clair (Yarlen) about the upcoming Sins of a Solar Empire: Rebellion! GameSpy: So you're dividing the existing three factions -- the TEC, the Advent, and the Vasari -- into a Loyalist and a Rebel faction each. How is playing as a Rebel faction going to differ from playing as a Loyalist faction? Brian Clair: Well, it depends on which race you play. The TEC Loyalists are very defensive. If you're a ... [read more]

1/25/2012 By Island Dog in Sins News

Fallen Enchantress Pre-Orders Are Open!

We are happy to announce that pre-order for Elemental: Fallen Enchantress are now being accepted. A few things to note: Soon, customers who are receiving FE for free or at the discounted rate will be able to upgrade to the retail box if desired. Once the initial beta invite for early customers have been given out, we will start opening the beta in further stages over the coming weeks. People who are eligible for the discounted price of Fallen Enchantress will also have t... [read more]

1/20/2012 By Island Dog in Elemental News

New Elemental Website Launches!

As you probably have noticed, we have launched a brand new website for the Elemental series. This is a complete re-design for the upcoming release of Fallen Enchantress and future endeavors in the Elemental world. Take a browse through and let us know what you think! http://elementalgame.com/   [read more]

1/17/2012 By Island Dog in Elemental News

RTSguru Sins of a Solar Empire Community Q&A Posted

A few weeks RTSguru.com was taking your questions that would be asked of the Sins of a Solar Empire dev team, and today they have posted the Q&A! What sorts of AI improvements will we be seeing? We’re working on a number of things with the AI that spans many areas ranging from improved autocasting, to better movement code, plus making it possible for the AI to handle our new victory conditions and more. For existing players it’ll likely be more noticeable as a “sum of th... [read more]

1/11/2012 By Island Dog in Sins News

Sins of a Solar Empire: Trinity–On Sale for Today Only 12/19

As part of our 12 Days of Holi-Daily Deals, we have Sins of a Solar Empire: Trinity on sale for $13.35!  This sale is going on for today only, and don’t forget you can easily gift this game via the Stardock store. https://www.sinsofasolarempire.com/store [read more]

12/19/2011 By Island Dog in Sins News

Round Two of RTSGuru’s Community Q&A Questions

RTSGuru is ready for the second round of community questions for the Sins team.  The last interview posed some great questions which you can see here . Head over to RTGuru.com and submit your questions. Link [read more]

12/15/2011 By Island Dog in Sins News

New Elemental Facebook Page

We are going to consolidate all our Elemental pages into one, so you can keep up with all the happening of all the Elemental series. Please come like our Elemental page here. https://www.facebook.com/elementalthegame [read more]

12/6/2011 By Island Dog in Elemental News

Sins graphical engine update

One of the changes to Sins of a Solar Empire: Rebellion is a significant update of the graphics system. This is done so that Sins of a Solar Empire: Rebellion remains state of the art visually. Example:   BEFORE:   and…   AFTER: [read more]

11/21/2011 By Frogboy in Sins Developer Journals

Stardock Titles Coming to Steam–Sins of a Solar Empire: Trinity Available Now!

Stardock announced today that its PC strategy titles are hitting Steam starting with the real-time strategy hit Sins of a Solar Empire: Trinity ($19.95, http://store.steampowered.com/app/201290 ) The Sins of a Solar Empire series has sold more than 2 million copies worldwide and swept many of the top gaming media awards, including IGN’s overall PC Game of the Year award. Steam and Gamestop PC Downloads are featuring Sins of a Solar Empire: Trinity at a 25 percent off discount this week. ... [read more]

11/16/2011 By Island Dog in Sins News

Sins: Rebellion Preview Interview on RTSGuru

Recently RTSGuru.com gave users the chance to ask questions that would be answered by the team behind Sins of a Solar Empire: Rebellion.  The interview is now complete and RTSGuru has it posted! Read the full interview at RTSGuru.com ! [read more]

11/14/2011 By Island Dog in Sins News

Sins of a Solar Empire Updates Released

Today Ironclad Games and Stardock Entertainment are releasing minor updates to Sins of a Solar Empire and its micro-expansions - Entrenchment and Trinity/Diplomacy. This patch updates the games to use a new host for the Ironclad Online server which is now hooked into a more powerful backend system for improved performance. Registered customers can update their game via the  GameStop PC Downloads App  (formerly known as Impulse). [read more]

11/10/2011 By Yarlen in Sins News

Sins: Trinity Digital Download Now Available Direct

Stardock is pleased to announce that Sins of a Solar Empire: Trinity is now available for direct sale and download through our updated web store.  Sins: Trinity includes the original Sins of a Solar Empire, plus the Entrenchment and Diplomacy expansions for $19.95 USD. To purchase, please visit our Store .   [read more]

11/10/2011 By Yarlen in Sins News

Join Us on Our Facebook Page!

We have a very popular Facebook page for our Sins fans, and we often share new information including images and videos of Rebellion, and info on what’s upcoming.  If you are on Facebook take a moment to like our page and join us in the fun! https://www.facebook.com/sinsofasolarempire [read more]

11/1/2011 By Island Dog in Sins News

A brief look at the features of Sins of a Solar Empire: Rebellion

With the beta of Sins of a Solar Empire: Rebellion approaching, it’s time to start talking a bit about its features.  That is, what’s new in it? This is, by  no means, a complete list: Six new factions In Sins of a Solar Empire, there were 3 races – TEC, Advent, Vasari.  Hopefully by now you know something about the grand histories of each of these mighty races. In Rebellion, as the name implies, things have kind of gone to hell.  The start ... [read more]

10/13/2011 By Frogboy in Sins Developer Journals

Elemental: War of Magic v1.4 Released!

Stardock is excited to announced the v1.4 update for Elemental: War of Magic!  Current users can update to v1.4 via Impulse, and includes a variety of updated features and fixes. Full changelog can be found here , and here is the highlights: Max army size reduced from 12 to 6 units AI more generous about imbuing their champions Increased # of turns on many improvements from 1 turn to 3 turns Tech multiplier reduced from 1.5 to 1.3 (faster research) AI more greedy when demanding... [read more]

9/27/2011 By Island Dog in Elemental News

Elemental: War of Magic v1.39a Beta Released!

Stardock is excited to announce the release of the v1.39 beta 2 update for  Elemental: War of Magic .  Current customers can update to the latest version via Impulse by showing pre-release version in their options, this update includes a variety of updated features and fixes.   Release Notes: + Version is now v1.40 in-game + Max army size reduced from 12 to 6 units + Tech multiplier reduced from 1.5 to 1.3 (faster research) + Higher level monsters will spawn later in... [read more]

9/22/2011 By Kestral2040 in Elemental News

Pre-order Discount for Sins: Rebellion Ends this Month

If you own Sins of a Solar Empire: Trinity and Sins: Diplomacy and haven’t gotten your pre-order in for Sins of a Solar Empire: Rebellion, you have until the end of September to lock in your discount.  By pre-ordering now you save $10, but that special will end at the end of the month, so pre-order now! https://www.sinsofasolarempire.com/store#rebellion [read more]

9/14/2011 By Island Dog in Sins News

Just how big are the Titans?

  Sins of a Solar Empire: Rebellion is the most significant change in the Sins universe since the original release. Not only are there twice as many factions to choose from but the already impressive scale of warfare gets a big boost with the introduction of the Titan class ships which absolutely dwarf the existing capital ships (see in screenshot a favorite TEC battle cruiser class capital ship). Not surprising, the Sins of a Solar Empire engine (the Iron Engine) require... [read more]

9/13/2011 By Frogboy in Sins Developer Journals

Elemental: War of Magic v1.39 Beta Released!

Stardock is excited to announce the release of the v1.39 beta update for Elemental: War of Magic .  Current customers can update to the latest version via Impulse by showing pre-release version in their options, this update includes a variety of updated features and fixes. Full changelog is available here , but here are some highlights: Large number of balance tweaks Improved path finding. Improved performance and stability Improved enemy AI Get more info at http://elementalg... [read more]

9/1/2011 By Kestral2040 in Elemental News

Sins Website Gets an Update!

As you probably noticed, there are some big changes to the Sins of a Solar Empire website!  We have updated the layout and design in part due to the upcoming Sins: Rebellion.  The site also streams our feeds from Facebook and Twitter , so you can easily follow what we are saying and doing on those services. We hope you enjoy the new look, and be sure to keep checking for new media content for Sins of a Solar Empire: Rebellion! https://www.sinsofasolarempire.com/ [read more]

8/31/2011 By Island Dog in Sins News

Sins: Trinity/Diplomacy v1.32 Now Available

Stardock Entertainment and Ironclad Games are pleased to announce the release of Sins of a Solar Empire: Trinity/Diplomacy v1.32 today.  This latest update contains a number of bug fixes and balance improvements reported by the community. For full details see:  https://forums.sinsofasolarempire.com/411251 [read more]

8/16/2011 By Yarlen in Sins News

Follow Sins on Twitter!

We have setup a new Twitter account for all things Sins of a Solar Empire related.  If you are on Twitter be sure to follow for exclusive news, contests, goodies,  and more! http://twitter.com/#!/SD_Sins [read more]

8/16/2011 By Island Dog in Sins News

Elemental: War of Magic 1.3 Released!

Stardock is excited to announce the release of the v1.3 update for Elemental: War of Magic .  Current customers can update to the latest version via Impulse, and this update includes a variety of updated features and fixes. Full changelog is available here , but here are some highlights: Economy tweaked and fix for out of control population AI more reactive about updating strategy when a target city has been conquered / destroyed Janusk has been removed. Goodbye old friend. See ... [read more]

7/27/2011 By Island Dog in Elemental News

Sins: Trinity/Diplomacy v1.31 Hot Fix Released

A v1.31 hot fix for Sins of a Solar Empire: Trinity/Diplomacy is now available for all registered customers via the Impulse client. This update fixes some gameplay issues that were reported by users.  For a full change log:  https://forums.sinsofasolarempire.com/410584 [read more]

7/21/2011 By Yarlen in Sins News

Sins of a Solar Empire: Trinity/Diplomacy v1.3 Released

Ironclad Games and Stardock Entertainment are happy to announce the release of version 1.3 for Sins of a Solar Empire: Trinity/Diplomacy today. Now available via the Impulse client for all registered customers, this latest update includes a major gameplay overhaul/rebalance for the Diplomacy micro-expansion content and much more. For full details please visit:  https://forums.sinsofasolarempire.com/410219 [read more]

7/19/2011 By Yarlen in Sins News

Sins: Trinity/Diplomacy v1.3 Journal - Part 3

Sins: Trinity producer for Stardock Entertainment, Brian Clair, concludes his three part developer journal on the upcoming version 1.3 update today.  This final installment touches on some of the changes made to the Envoy cruisers and Pacts. Read the full article at:  https://forums.sinsofasolarempire.com/410193 [read more]

7/8/2011 By Yarlen in Sins News

Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 3

In the final article of our Trinity/Diplomacy v1.3 journal, we're going to take a look at the updated Envoy cruisers and Pact system. Envoys Envoy cruisers in Trinity are largely a “fire-and-forget” affair that provide needed relations boosts over time, along with some beneficial abilities. We intentionally designed Envoys to not require much player management, since Sins isn’t about micro-ing every little detail. However, quite a few of the Envoy abilities w... [read more]

7/7/2011 By Yarlen in Sins Developer Journals

Sins: Trinity v1.3 Dev Journal Series Continues

Sins of a Solar Empire: Trinity/Diplomacy producer Brian Clair continues the three part developer journal series today with a look at the changes to the Mission system and how the AI now evaluates them. Read Part 2 at:  https://forums.sinsofasolarempire.com/409962   [read more]

6/28/2011 By Yarlen in Sins News

Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 2

For Part 2 of our Trinity journal series, we’re going to take a look at the changes to the game’s Mission system. One of the most requested, and in many ways most disappointing, additions in Trinity was the ability to give Missions to other players. As a design decision, we opted to make this system very flexible; unfortunately, this open-endedness meant the AI didn’t know how to evaluate if a mission was worth doing. Given that completing missions was a key requireme... [read more]

6/28/2011 By Yarlen in Sins Developer Journals