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Elemental: War of Magic v1.39a Beta Released!

Stardock is excited to announce the release of the v1.39 beta 2 update for  Elemental: War of Magic .  Current customers can update to the latest version via Impulse by showing pre-release version in their options, this update includes a variety of updated features and fixes.   Release Notes: + Version is now v1.40 in-game + Max army size reduced from 12 to 6 units + Tech multiplier reduced from 1.5 to 1.3 (faster research) + Higher level monsters will spawn later in... [read more]

9/22/2011 By Kestral2040 in Elemental News

Pre-order Discount for Sins: Rebellion Ends this Month

If you own Sins of a Solar Empire: Trinity and Sins: Diplomacy and haven’t gotten your pre-order in for Sins of a Solar Empire: Rebellion, you have until the end of September to lock in your discount.  By pre-ordering now you save $10, but that special will end at the end of the month, so pre-order now! https://www.sinsofasolarempire.com/store#rebellion [read more]

9/14/2011 By Island Dog in Sins News

Just how big are the Titans?

  Sins of a Solar Empire: Rebellion is the most significant change in the Sins universe since the original release. Not only are there twice as many factions to choose from but the already impressive scale of warfare gets a big boost with the introduction of the Titan class ships which absolutely dwarf the existing capital ships (see in screenshot a favorite TEC battle cruiser class capital ship). Not surprising, the Sins of a Solar Empire engine (the Iron Engine) require... [read more]

9/13/2011 By Frogboy in Sins Developer Journals

Elemental: War of Magic v1.39 Beta Released!

Stardock is excited to announce the release of the v1.39 beta update for Elemental: War of Magic .  Current customers can update to the latest version via Impulse by showing pre-release version in their options, this update includes a variety of updated features and fixes. Full changelog is available here , but here are some highlights: Large number of balance tweaks Improved path finding. Improved performance and stability Improved enemy AI Get more info at http://elementalg... [read more]

9/1/2011 By Kestral2040 in Elemental News

Sins Website Gets an Update!

As you probably noticed, there are some big changes to the Sins of a Solar Empire website!  We have updated the layout and design in part due to the upcoming Sins: Rebellion.  The site also streams our feeds from Facebook and Twitter , so you can easily follow what we are saying and doing on those services. We hope you enjoy the new look, and be sure to keep checking for new media content for Sins of a Solar Empire: Rebellion! https://www.sinsofasolarempire.com/ [read more]

8/31/2011 By Island Dog in Sins News

Sins: Trinity/Diplomacy v1.32 Now Available

Stardock Entertainment and Ironclad Games are pleased to announce the release of Sins of a Solar Empire: Trinity/Diplomacy v1.32 today.  This latest update contains a number of bug fixes and balance improvements reported by the community. For full details see:  https://forums.sinsofasolarempire.com/411251 [read more]

8/16/2011 By Yarlen in Sins News

Follow Sins on Twitter!

We have setup a new Twitter account for all things Sins of a Solar Empire related.  If you are on Twitter be sure to follow for exclusive news, contests, goodies,  and more! http://twitter.com/#!/SD_Sins [read more]

8/16/2011 By Island Dog in Sins News

Elemental: War of Magic 1.3 Released!

Stardock is excited to announce the release of the v1.3 update for Elemental: War of Magic .  Current customers can update to the latest version via Impulse, and this update includes a variety of updated features and fixes. Full changelog is available here , but here are some highlights: Economy tweaked and fix for out of control population AI more reactive about updating strategy when a target city has been conquered / destroyed Janusk has been removed. Goodbye old friend. See ... [read more]

7/27/2011 By Island Dog in Elemental News

Sins: Trinity/Diplomacy v1.31 Hot Fix Released

A v1.31 hot fix for Sins of a Solar Empire: Trinity/Diplomacy is now available for all registered customers via the Impulse client. This update fixes some gameplay issues that were reported by users.  For a full change log:  https://forums.sinsofasolarempire.com/410584 [read more]

7/21/2011 By Yarlen in Sins News

Sins of a Solar Empire: Trinity/Diplomacy v1.3 Released

Ironclad Games and Stardock Entertainment are happy to announce the release of version 1.3 for Sins of a Solar Empire: Trinity/Diplomacy today. Now available via the Impulse client for all registered customers, this latest update includes a major gameplay overhaul/rebalance for the Diplomacy micro-expansion content and much more. For full details please visit:  https://forums.sinsofasolarempire.com/410219 [read more]

7/19/2011 By Yarlen in Sins News

Sins: Trinity/Diplomacy v1.3 Journal - Part 3

Sins: Trinity producer for Stardock Entertainment, Brian Clair, concludes his three part developer journal on the upcoming version 1.3 update today.  This final installment touches on some of the changes made to the Envoy cruisers and Pacts. Read the full article at:  https://forums.sinsofasolarempire.com/410193 [read more]

7/8/2011 By Yarlen in Sins News

Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 3

In the final article of our Trinity/Diplomacy v1.3 journal, we're going to take a look at the updated Envoy cruisers and Pact system. Envoys Envoy cruisers in Trinity are largely a “fire-and-forget” affair that provide needed relations boosts over time, along with some beneficial abilities. We intentionally designed Envoys to not require much player management, since Sins isn’t about micro-ing every little detail. However, quite a few of the Envoy abilities w... [read more]

7/7/2011 By Yarlen in Sins Developer Journals

Sins: Trinity v1.3 Dev Journal Series Continues

Sins of a Solar Empire: Trinity/Diplomacy producer Brian Clair continues the three part developer journal series today with a look at the changes to the Mission system and how the AI now evaluates them. Read Part 2 at:  https://forums.sinsofasolarempire.com/409962   [read more]

6/28/2011 By Yarlen in Sins News

Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 2

For Part 2 of our Trinity journal series, we’re going to take a look at the changes to the game’s Mission system. One of the most requested, and in many ways most disappointing, additions in Trinity was the ability to give Missions to other players. As a design decision, we opted to make this system very flexible; unfortunately, this open-endedness meant the AI didn’t know how to evaluate if a mission was worth doing. Given that completing missions was a key requireme... [read more]

6/28/2011 By Yarlen in Sins Developer Journals

Sins: Trinity v1.3 Dev Journal Series Begins

Sins of a Solar Empire: Trinity/Diplomacy producer Brian Clair starts a three part developer journal series today to describe the upcoming version 1.3 changes to the game. More than a simple patch, this forthcoming update gives the latest micro-expansion a major redesign. Read Part 1 at:  https://forums.sinsofasolarempire.com/409797 [read more]

6/22/2011 By Yarlen in Sins News

Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 1

Since releasing the version 1.2 update for Sins: Trinity/Diplomacy, a lot of work has gone into a substantial redesign of its gameplay. When we first released Trinity last year, we’d overhauled the diplomatic and relationship systems in the hopes of giving players the ability to be a virtual puppetmaster that would make Machiavelli proud.  Unfortunately, we fell short of that design goal, and while a number of good improvements did pan out, the diplomatic aspects ended up feeling pre... [read more]

6/22/2011 By Yarlen in Sins Developer Journals

RPS Interview with Derek Paxton on Fallen Enchantress

Rock, Paper, Shotgun has an interview up with Stardock’s Derek Paxton talking about non-other than Elemental: Fallen Enchantress. RPS: You’ve talked a bit about how you see this as a more “focused” game than Elemental was originally. Is /that/ the focus – the story and the characters? Paxton: The campaign is story-focused, but the traditional game remains with that big sandbox experience. Story is a dangerous beast, because it can rob your game of life and steal options from... [read more]

6/3/2011 By Island Dog in Elemental News

Sins of a Solar Empire: Trinity/Diplomacy v1.21 Released

Ironclad Games and Stardock Entertainment are happy to announce the release of Sins of Solar Empire: Trinity/Diplomacy version 1.21 today. Now available via the Impulse client for all registered customers, this new update includes improvements to the game's Alloy multiplayer system and other gameplay tweaks. For a full change log, visit:  https://forums.sinsofasolarempire.com/408939 [read more]

5/24/2011 By Yarlen in Sins News

Elemental: War of Magic 1.2a Released

Elemental: War of Magic 1.2a is now available and current players can update via Impulse.  This update brings a few fixes to Elemental, and the changelog can be found here. https://forums.elementalgame.com/408749 [read more]

5/19/2011 By Island Dog in Elemental News

GameZone Interview with Derek Paxton and Jon Shafer

GameZone.com has an interview up with Stardock’s Derek Paxton and Jon Shafer on the progress of Elemental: Fallen Enchantress ! GZ: Please describe what players can expect once they jump into Fallen Enchantress. DP: They can expect a game that merges a 4X game and a role-playing game. Many 4X games have adopted some RPG conventions (units that gain experience, etc.), but in Fallen Enchantress those RPG aspects are as effective as more traditional 4X strategies. Instead of... [read more]

5/18/2011 By Island Dog in Elemental News

Elemental: War of Magic 1.2 Update is Out!

The v1.2 patch for Elemental: War of Magic has been released today!  Current customers than find the update via Impulse, and you can go to the following link for the long list of changes. https://forums.elementalgame.com/408299 Some changes include: Raze city no longer requires a tech and is available right off the bat for all of your cities. Prestige penalty for multiple cities has been broken out in the Other category on the city screen (instead of being a part ... [read more]

5/3/2011 By Island Dog in Elemental News

Gaming Nexus Interview with Derek Paxton

Gaming Nexus has an interview up with Stardock’s Derek Paxton, and discusses the upcoming Elemental: Fallen Enchantress. “ So how have things been since you started at Stardock? What kinds of changes have you implemented since you got there? The biggest change has been in formalizing processes around production. Previously Stardock's games team was a small but successful part of Stardock's total business. Although Stardock had excellent management of the busin... [read more]

5/3/2011 By Island Dog in Elemental News

Congrats to the Design a Trait Contest Winner!

A big congrats goes out to xmorg who has won the Fallen Enchantress “Design a Trait” contest !  His trait, Outlaw Connections, took the top spot! “The Hero has spent some time with the lawless and knows a little about how to communicate with bandits. The Hero may recruit bandits he encounters in the wilds, at a small cost of gold and prestige. Bandits can be disbanded and add to the population. The hero cannot propose to marry them. Bandits ma... [read more]

4/21/2011 By Island Dog in Elemental News

Sins of a Solar Empire–Trinity on Sale This Weekend

Well it is technically not the weekend yet, but still we have put Sins of a Solar Empire – Trinity on sale today through the weekend.  Sins – Trinity is on sale for 33% off bringing it to around $20 for the game which includes Sins, and the two micro-expansions: Entrenchment and Diplomacy. Sins of a Solar Empire – Trinity [read more]

4/20/2011 By Island Dog in Sins News

Jumping the Shark Podcast with Brad Wardell

Stardock CEO Brad Wardell is on this weeks edition of the Jumping the Shark podcast.  A big topic of discussion is the GameStop sale, and what’s ahead for Stardock and PC gaming. http://gameshark.libsyn.com/jumping-the-shark-episode-64 [read more]

4/12/2011 By Island Dog in Elemental News

Elemental “Design a Trait” Contest Voting Begins!

Today we open up community voting in the Design a Trait contest for Elemental: Fallen Enchantress.  The top 5 traits were chosen and now it is your turn to cast your vote for the winner, which their trait will be implemented into the upcoming Fallen Enchantress! Get to voting! http://elementalgame.com/contest [read more]

4/4/2011 By Island Dog in Elemental News

GDC 11: First Steps Interview Video

Gametrailers.com  has a new video posted from GDC 2011 with an interview with Derek Paxton and Jon Shafer discussing Fallen Enchantress. http://www.gametrailers.com/video/gdc-11-elemental-fallen/712309   [read more]

3/30/2011 By Island Dog in Elemental News

Strategy Informer Live Interview Event with Derek Paxton on Tuesday, March 29th

On Tuesday, March 29th the great folks at Strategy Informer will be holding a live interview with Stardock’s Derek Paxton.  The upcoming Elemental: Fallen Enchantress will be the main focus of the evening, and we encourage our community to head over and participate. The interview will be on Tuesday at 8pm EST.  http://www.strategyinformer.com/editorials/11622/live-chat-with-derek-paxton [read more]

3/25/2011 By Island Dog in Elemental News

Fallen Enchantress “Design a Trait” Contest is Open!

We have a new contest starting today for the upcoming Elemental: Fallen Enchantress!  The Design a Trait contest gives you the ability to submit your own Traits for Fallen Enchantress.  In the same manner that other contests have been, we will choose the top 5 traits and then post them for the community to vote on. For more information about the contest, check out the post from Derek Paxton about it. https://forums.elementalgame.com/406518 The contest starts today, Mar... [read more]

3/17/2011 By Island Dog in Elemental News

Sins of a Solar Empire: Trinity v1.2 Update Now Available!!!

Stardock Entertainment and Ironclad Games have unleashed a massive changelog for the upcoming Sins of a Solar Empire - Trinity version 1.2 and the update is now available. Trinity bundles the original award-winning real-time strategy PC title from Ironclad Games with the two game-changing micro-expansions, Entrenchment and Diplomacy . Sins of a Solar Empire - Trinity is available via the digital download platform, Impulse for $39.95. The updates consist of a new and improved Pirate... [read more]

3/16/2011 By Island Dog in Sins News

Sins of a Solar Empire: Trinity v1.2 Update Now Available!

Stardock Entertainment and Ironclad Games have unleashed a massive changelog for the upcoming Sins of a Solar Empire - Trinity version 1.2 and the update is now available. Trinity bundles the original award-winning real-time strategy PC title from Ironclad Games with the two game-changing micro-expansions, Entrenchment and Diplomacy . Sins of a Solar Empire - Trinity is available via the digital download platform, Impulse for $39.95. The updates consist of a new and improved... [read more]

3/16/2011 By Island Dog in Elemental News

Sins: Trinity/Diplomacy v1.2 Beta 4 Now Available

Beta 4 for Stardock Entertainment and Ironclad Games' 4X RTS, Sins of a Solar Empire: Trinity / Diplomacy is now available for testers.  This final beta release includes several new fixes and improvements to bounty, balance and more. For full details, see:  https://forums.sinsofasolarempire.com/404715 [read more]

3/10/2011 By Yarlen in Sins News

Sins of a Solar Empire: Rebellion Pre-Orders Begin

Eager RTS gamers can now pre-order the upcoming Sins of a Solar Empire: Rebellion!  All pre-order customers will gain access to the Rebellion beta scheduled for later this year (your credit card will be charged at that time). New Sins of a Solar Empire customers can pre-order Rebellion for $39.95.  Existing registered Sins players who have registered Diplomacy or Trinity can upgrade to Rebellion for $29.95. To pre-order, just head to the Store:  https://www.sinsofasolarempi... [read more]

3/3/2011 By Yarlen in Sins News

Sins: Trinity/Diplomacy v1.2 Beta 3 Released

Ironclad Games and Stardock Entertainment are happy to announce the release of Beta 3 for Sins of a Solar Empire Trinity/Diplomacy version 1.2.  Now available via the Impulse client, this update includes a number of additional balance tweaks, crash fixes, and more.  For full details go to:   https://forums.sinsofasolarempire.com/404715 [read more]

3/3/2011 By Yarlen in Sins News

Rebellion is Upon Us: The Next Chapter of Sins of a Solar Empire Unveiled at GDC 2011

The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us. The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged e... [read more]

3/1/2011 By Island Dog in Sins News

Fallen Enchantress Video and Artwork

This is the first developer diary for Elemental: Fallen Enchantress, the stand-alone expansion to Elemental: War of Magic! We also have new artwork and screenshots showing off new battles and beautiful artwork for the upcoming title. New Fallen Enchantress Artwork and Screenshots [read more]

2/28/2011 By Island Dog in Elemental News

Elemental “Design a Quest” Contest Winner!

A big congrats goes out to Tydorius for winning the Elemental “Design a Quest” contest!  We had a ton of fantastic entries, but ultimately the ‘Demon Lord’ quest reigned supreme by popular vote. “There are a lot of things this quest does right. It has a cool backstory, it fits into the theme of the ruined world and allows the player to naturally find and discover the quest. I really like that the first step of the quest is largely indistinguishable from more basic quests, hinting ... [read more]

2/23/2011 By Island Dog in Elemental News