
Dev Journal
Star Control: Origins Prelude 11 of 13: The Environments of Star Control
The best laid plans... Let's talk about the environments of Star Control... Explore to explore, in order to explore some more... At one point, we expected players to spend a lot more time on planets than they actually do in the final game. I don't mean just a little bit more time, I mean a lot more time. Early on, we envisioned planet exploration to be the primary activity of the game. We were wrong. I don't know if there was something in the drinking... [read more]

Dev Journal
Star Control: Origins Prelude 10 of 13: The Art of Star Control
Back in part 9 , I touched briefly on the art style with the debate we had on having a "mobile" style UI vs. an immersive style UI. Today, I want to walk you through how the art style itself evolved during the five year development of Star Control: Origins. Let's jump right in.. A tale of two philosophies Let's take a look at Star Control II: If you look at the box and the screenshot below it, you get a sense that it's trying to convey a classic pulp Sci-... [read more]

News
Explore the Universe in this brand new gameplay trailer for Star Control: Origins!
Experience a massive living universe in Star Control: Origins! Check out our trailer featuring all-new gameplay footage of diverse aliens, unique planets, and exciting quests below: Using your Star Control-issued lander, travel down to the surfaces of the many planets you come across and collect resources, complete objectives, and solve the mysteries of strange things you discover on the surface. The game is a living universe. You’ll encounter pilots, stranded travelers, and ... [read more]

News
Stardock Extends Technology and Gaming Partnership with AMD
Plymouth, MI. August 28, 2018 – Today Stardock Entertainment announced the extension of their technology and gaming partnership with AMD (NASDAQ: AMD). As part of the ongoing partnership, Stardock will optimize the upcoming Star Control: Origins for AMD technologies including AMD Ryzen ™ processors and Radeon FreeSync ™ 2 technology, as well as update the game post-launch with support for the Vulkan™ Graphics API. This collaboration follows ... [read more]

Dev Journal
Star Control: Origins Prelude 9 of 13: The Lore of Star Control
One of the most difficult challenges we've had in developing a new Star Control game has been the delicate balance between the need to start fresh and the desire to satisfy hard-core fans of the classic DOS games. Today we will look at our solution to that conundrum. Star Control will be a brand-new game for most people. Given the number of comments we've seen on Facebook that can be summarized as "Oh this is inspired by Mass Effect!" or "This is just No Man's Sky with a... [read more]

News
Don't miss the new Star Control: Origins Gamescom trailer “By Any Means Necessary”
"Captain, you must save humanity... by any means necessary." Check out our trailer featuring all-new gameplay footage below! Saving Earth - not to mention the rest of the galaxy - from a race of murderous aliens is no easy task. Your orders from Star Control are to save humanity - with no requirements about the choices involved. Will you make friends, or will you make enemies? Will you save other alien species during your travels, or will you obliterate them? Will you hug the Tywom,... [read more]

Dev Journal
Star Control: Origins Prelude 8 of 13 - The User Interface of Star Control
Most fans of our previous games know that we make a lot of strategy games. Strategy games are all about having as much data on-screen at one time as possible. But Star Control isn't a strategy game, it's an action RPG. It took us a very... very long time to nail down the user interface we wanted for Star Control: Origins, mostly due to having to quit trying to make a strategy game UI for an RPG. Who is looking? Star Control: Origins was in development long enough... [read more]