News
Stardock Extends Technology and Gaming Partnership with AMD
Plymouth, MI. August 28, 2018 – Today Stardock Entertainment announced the extension of their technology and gaming partnership with AMD (NASDAQ: AMD). As part of the ongoing partnership, Stardock will optimize the upcoming Star Control: Origins for AMD technologies including AMD Ryzen ™ processors and Radeon FreeSync ™ 2 technology, as well as update the game post-launch with support for the Vulkan™ Graphics API. This collaboration follows ... [read more]
Dev Journal
Star Control: Origins Prelude 9 of 13: The Lore of Star Control
One of the most difficult challenges we've had in developing a new Star Control game has been the delicate balance between the need to start fresh and the desire to satisfy hard-core fans of the classic DOS games. Today we will look at our solution to that conundrum. Star Control will be a brand-new game for most people. Given the number of comments we've seen on Facebook that can be summarized as "Oh this is inspired by Mass Effect!" or "This is just No Man's Sky with a... [read more]
News
Don't miss the new Star Control: Origins Gamescom trailer “By Any Means Necessary”
"Captain, you must save humanity... by any means necessary." Check out our trailer featuring all-new gameplay footage below! Saving Earth - not to mention the rest of the galaxy - from a race of murderous aliens is no easy task. Your orders from Star Control are to save humanity - with no requirements about the choices involved. Will you make friends, or will you make enemies? Will you save other alien species during your travels, or will you obliterate them? Will you hug the Tywom,... [read more]
Dev Journal
Star Control: Origins Prelude 8 of 13 - The User Interface of Star Control
Most fans of our previous games know that we make a lot of strategy games. Strategy games are all about having as much data on-screen at one time as possible. But Star Control isn't a strategy game, it's an action RPG. It took us a very... very long time to nail down the user interface we wanted for Star Control: Origins, mostly due to having to quit trying to make a strategy game UI for an RPG. Who is looking? Star Control: Origins was in development long enough... [read more]
News
Adam Baldwin Joins Star Control: Origins Voice Cast
Today, Stardock Entertainment announced that international star Adam Baldwin is joining the voice cast of the highly anticipated science-fiction adventure game, Star Control: Origins . In Star Control: Origins , you explore the galaxy, investigate new worlds, contact new civilizations, and battle hostile aliens.. You are the captain of Earth's brand new, state-of-the-art ship, The Vindicator . Your mission is to gather allies to fight an ancient alien menace that threaten... [read more]
Dev Journal
Star Control: Origins Prelude 7 of 13 - The Aliens of Star Control Part 2
In one of our other dev journals , we showed the pipeline of how aliens came to be in Star Control: Origins. The process started with the artists and the writers working in parallel. The artists would sketch up lots and lots of alien shapes, and the writers would design the history and lore and roles of the aliens. From there, the process would begin to merge to ensure that the final alien visual expression matched up with the lore for them. Today we're going to begin walking you... [read more]
Dev Journal
Star Control: Origins Prelude 6 of 13: The Ships of Star Control
Not all ships are created equally. This is particularly true for the ships of Star Control itself. In the year 2088, the United Earth Advanced Space Vehicle Program (UEASV) had done its best given the politics involved. But ultimately, what Star Control starts out with is a ship with very much the capabilities that a ship in 2088 would have, which is to say: it can... turtle around the solar system. The first long-range ship program - the Vindicator program - was designed to... [read more]