
Dev Journal
Star Control: Origins Prelude 13 of 13: The Modding of Star Control
Greetings! This is it! The very last of this Prelude series. I hope you've enjoyed them. So now let's talk about modding. To understand modding in Star Control: Origins, you need to understand how the game is structured. Everything that matters is in the \Assets directory.Meanwhile on your machine, in your documents folder you have:Each universe is equivalent to the Assets folder. If I want to create a whole new universe, then my changes would go into the universe f... [read more]

Dev Journal
Greetings! Wow! What a fantastic week! Like many of you, we weren't sure what the reception would be. How many people are into space adventure/RPG games? I've even seen debates on what exactly is an RPG? Here's what we have planned for this week: Translation (Перевод) Russia is the #2 market for this game. With German a close #3. The translations came in a lot hotter than we expected due to the star and planet names. We are hoping very much to have a package from Moscow waiting in... [read more]

News
The Star Control: Origins adventure begins today!
Explore exotic new worlds, meet unique alien civilizations, and battle hostile fleets in Star Control: Origins!(and try not to get eaten)Take command of Earth's first and only interstellar starship in this exciting open universe space-adventure RPG! Your mission? To save Earth... at all costs and by any means necessary. The villainous Scryve have discovered humanity's existence and they're not too happy about it. They want to revoke our permission to exist, and we'd like to live. As a C... [read more]

Dev Journal
Star Control: Origins Prelude 12 of 13: The Critters of Star Control
In the previous Prelude, I mentioned that, early on, there was an expectation that a lot more time was going to be spent exploring planets than we ultimately chose to execute on. Today, let's take a look at the menagerie of creatures we had considered back when we believed that the planets would be where players would spend most of their time. We had a lot of critters designed for the planets. And I don't doubt that, over time, we will find a way to introduce them. But here are som... [read more]

News
Add the Star Control: Origins Original Soundtrack to your library on September 20th!
On September 20th, add the Star Control: Origins Original Soundtrack to your library! Featuring over 40 tracks from the popular open universe space adventure RPG, these epic songs will leave you excited to explore the galaxy.With over 40 compositions from renowned composers Mason Fisher (Age of Wonders, Eye of the Beholder III: Assault on Myth Drannor) and Riku Nuottajärvi (Star Control II: The Ur-Quan Masters), the soundtrack features several energetic and emotional songs that en... [read more]

Dev Journal
Star Control: Origins Prelude 11 of 13: The Environments of Star Control
The best laid plans... Let's talk about the environments of Star Control... Explore to explore, in order to explore some more... At one point, we expected players to spend a lot more time on planets than they actually do in the final game. I don't mean just a little bit more time, I mean a lot more time. Early on, we envisioned planet exploration to be the primary activity of the game. We were wrong.I don't know if there was something in the drinking water back in 2... [read more]

Dev Journal
Star Control: Origins Prelude 10 of 13: The Art of Star Control
Back in part 9, I touched briefly on the art style with the debate we had on having a "mobile" style UI vs. an immersive style UI. Today, I want to walk you through how the art style itself evolved during the five year development of Star Control: Origins. Let's jump right in.. A tale of two philosophies Let's take a look at Star Control II: If you look at the box and the screenshot below it, you get a sense that it's trying to convey a classic pulp Sci-Fi look.Pulp Sci-F... [read more]