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Dev Journal


Star Control: Origins Prelude 12 of 13: The Critters of Star Control

In the previous Prelude , I mentioned that, early on, there was an expectation that a lot more time was going to be spent exploring planets than we ultimately chose to execute on. Today, let's take a look at the menagerie of creatures we had considered back when we believed that the planets would be where players would spend most of their time. We had a lot of critters designed for the planets. And I don't doubt that, over time, we will find a way to introduce them. But here ... [read more]

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Add the Star Control: Origins Original Soundtrack to your library on September 20th!

On September 20th, add the Star Control: Origins Original Soundtrack to your library! Featuring over 40 tracks from the popular open universe space adventure RPG, these epic songs will leave you excited to explore the galaxy. With over 40 compositions from renowned composers Mason Fisher ( Age of Wonders, Eye of the Beholder III: Assault on Myth Drannor) and Riku Nuottajärvi (Star Control II: The Ur-Quan Masters), the soundtrack features several energetic and... [read more]

Dev Journal


Star Control: Origins Prelude 11 of 13: The Environments of Star Control

The best laid plans... Let's talk about the environments of Star Control... Explore to explore, in order to explore some more... At one point, we expected players to spend a lot more time on planets than they actually do in the final game.  I don't mean just a little bit more time, I mean a lot more time. Early on, we envisioned planet exploration to be the primary activity of the game. We were wrong. I don't know if there was something in the drinking... [read more]

Dev Journal


Star Control: Origins Prelude 10 of 13: The Art of Star Control

Back in part 9 , I touched briefly on the art style with the debate we had on having a "mobile" style UI vs. an immersive style UI. Today, I want to walk you through how the art style itself evolved during the five year development of Star Control: Origins. Let's jump right in.. A tale of two philosophies Let's take a look at Star Control II: If you look at the box and the screenshot below it, you get a sense that it's trying to convey a classic pulp Sci-... [read more]

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Explore the Universe in this brand new gameplay trailer for Star Control: Origins!

Experience a massive living universe in Star Control: Origins! Check out our trailer featuring all-new gameplay footage of diverse aliens, unique planets, and exciting quests below: Using your Star Control-issued lander, travel down to the surfaces of the many planets you come across and collect resources, complete objectives, and solve the mysteries of strange things you discover on the surface. The game is a living universe. You’ll encounter pilots, stranded travelers, and ... [read more]

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Stardock Extends Technology and Gaming Partnership with AMD

Plymouth, MI. August 28, 2018 – Today Stardock Entertainment announced the extension of their technology and gaming partnership with AMD (NASDAQ: AMD). As part of the ongoing partnership, Stardock will optimize the upcoming Star Control: Origins for AMD technologies including AMD Ryzen ™ processors and Radeon FreeSync ™ 2 technology, as well as update the game post-launch with support for the Vulkan™ Graphics API. This collaboration follows ... [read more]

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