Greetings! Spring is here and there's lots to talk about. So let's do this!
Greetings! Spring is here and there's lots to talk about. So let's do this!
We’ve built a new home on Mars. It hasn’t been easy, it hasn’t been simple, and it hasn’t been safe. But for those with the will and cunning, it has been profitable.
From Mars we went to Ceres, and created a refuge for belters across the system. Completely devoid of atmosphere and with a scarcity of resources that made Mars seem plentiful, Ceres was a challenge for even veteran Offworld entrepreneurs. And yet with all the resources of the belt flowing through, we once again had a lucrative operation.
Now it’s time to raise the stakes again as we venture to Io, Jupiter’s Forge.
Io will not be a home. Io will not be a refuge. Io is toxic and irradiated from its orbit around Jupiter. Covered in sulfur and the most volcanically active body in the system, this is not a place to tread lightly. However, leaders with the stomach for it see new opportunities on Io, and so this is where we will travel to next.
Over the next several weeks we’ll be instructing you on how to prosper on Io, beginning with more details about the moon itself. You might already be aware that Io has no water. This means that in order to survive you’ll need to be able to make your own. Next week we’ll tell you about how to accomplish that, along with everything else you could want to know about Jupiter’s fifth moon.
Even once we’re done with that there will be plenty more to discuss, so feel free to check out the upcoming schedule below.
April 26th - OTC Anniversary, a recap of OTC’s first year
May 3rd - The Penrose Collective, Nomads of Io
May 10th - The Diadem Trust, Elite Entrepreneurs
May 17th - Trial by Toxin, Io’s Campaign
Offworld Trading Company: Jupiter’s Forge is now available on Steam!
Offworld Trading Company's new Jupiter's Forge expansion
takes you to the volcanic moon of Io and challenges you to thrive
You thought Mars was a harsh environment?
Prudent business decisions take you to Jupiter's moon, Io, to harvest its resources and keep an edge on your competition. Io's 42-hour days and lack of an atmosphere means that you'll have to change your strategy and choose what to build very carefully! Radiation storms, sulfur frosts, landscapes, and tremors threaten your business model and force you to adapt in order to survive.
New Location: Io
New Resource System
New Infinite Challenge
New Faction: The Diadem Trust
New Faction: The Penrose Collective
Set to release this spring, the new Offworld Trading Company expansion, Jupiter's Forge, will let you explore Jupiter's volcanic and volatile moon, Io. Profit is to be had and energy is plentiful here, but life support is so difficult that it makes Mars look like a paradise.
To read more, click here.
Recently, Ironclad Games and Stardock released version 1.9 of Sins of a Solar Empire: Rebellion to players, marking the 5-year anniversary of the latest expansion. I've had the pleasure of working on Sins of a Solar Empire since we released the original title in 2008, and it's been great to see fans continue to play both the base game and the many mods that have been created for it.
If you're new to the series, or looking to join in the fun, what is Sins of a Solar Empire all about? For this journal, I'm going to focus on my favorite race: the Vasari Empire.
A Quick History
Some 10,000 years ago, a powerful race called the Vasari dominated their region of the galaxy. They were a true galactic superpower, bending thousands of worlds to their rule. Vasari supremacy came to an abrupt and shocking end, however; for many players, what happened is the true mystery of Sins of a Solar Empire. All that we know is that one world after another in the Vasari's domain vanished from contact and all ships sent to investigate never returned. Fearful of this unseen threat and powerless to stop it, the Vasari packed what was left of their civilization onto huge ships and fled - something they've done ever since...
For a more complete history of the Vasari, check the the Lore section.
As a Vasari player, you have a few key strategic advantages and disadvantages to work with in building your empire. For instance, you can field fewer ships, but they're a bit more powerfully than those of the other two races (TEC and Advent). The Vasari aren't very good traders, but they excel at collecting metal and crystal resources. Lastly, the Vasari are masters of phase space travel, which gives them the ability to move around the map practically at will late in the game.
In my game, I've started on the planet Peraga and 'liberated' the dwarf planet of Penza nearby. My scouts have detected two rival empires on my borders: the Trade Coalition and the Galian Rim Union. Both are TEC players attempting to encroach upon my space, but I've been careful to deploy defenses against them... or, so I thought.
Here's a great lesson to take from this diary: always scout ahead. I'll admit that I got arrogant because I thought the AI wasn't ready to deal with my fleet, so I decided to go on offense without looking. Having setup a forward base at the planet Charybdis, I made the decision to push on toward the Galian-held ice world of Sethos. Huge mistake. I ran right into a heavily upgraded TEC Argonov starbase and the Galian's new Ragnarov titan.
Turning tail to retreat, my fleet was all but annihilated; I nearly lost both of my capital ships, escaping with only 117 HP on one as it managed to enter phase jump with seconds to spare. Licking my wounds with only a few ships left, I look up to see the Trade Coalition attacking from my flank!
Penza is now under assault from a modest enemy force, but it's not heavily defended. Until I can marshal reinforcements from Charybdis, only the starbase Oraskal is available to keep Penza under my rightful authority. Luckily for me, Vasari starbases can move!
Another good lesson here is this: everything has a weakness and nothing is invulnerable (at least, not permanently). Vasari starbases are monsters; they have lots of firepower, lots of armor, and can even be upgraded to regenerate. Plus, I mentioned they're mobile, right? All for naught against an enemy with the right counterforce.
The Trade Coalition came prepared for my starbase with Ogrov torpedo cruisers. Equipped with high-yield warheads, the Oraskal fought well but didn't stand a chance. I couldn't help but cringe as I watched it explode into a million tiny fragments.
Things look grim for the Vasari at this point, but I did manage to rally a new fleet to save Penza. Unfortunately, Charybdis did not fare as well - the Galian Rim Union opted to take their new titan for a test drive and sacked my world. I'll recover though!
The above gameplay represents only about 45 minutes of playtime in my current game of Sins of a Solar Empire: Rebellion. Countless worlds await to conquer, subjugate or destroy as you forge your own empire amongst the stars. Join the hunt today!
Let's begin this diary with the understanding that conquest is not the primary means to victory in Galactic Civilizations.
While warfare is commonly seen as politics via other means, it is not the only or even the easiest way to "win".
That said, when you do go to war, you are dealing with battles on a scale that humans of the 21st century could scarcely imagine. Invading a planet is an immense task.
v2.2 adds replay feature, huge re-balances to gameplay, new maps, modding support, and more.
To read more, go here.
Sins of a Solar Empire: Rebellion celebrates its 5-year anniversary with an update that brings significant changes to the game's engine, AI, graphics systems, and more.
To read more, visit here.
What kind of people are you?
We just came back from the Game Developer's Conference. It was a great week for the Nitrous engine (the underlying engine used in Ashes of the Singularity).
Big News: AMD is bundling Ashes of the Singularity: Escalation with more and more CPUs The hardware bundling keeps a steady stream of new players coming into our community.
Moreover, the AMD Ryzen chips, which are 8-cores, really show off the power of the game. As more people get 4 core machines and more powerful video cards (like the AMD Radon VEGA) the more people that can play the game which in turn allows us to increase the rate of development even further.
As you know, the up-front hardware wall on Ashes of the Singularity is fairly high. If you don't have an SSD, loading the game is slow. If you have low resolution, the fonts are blurry. If you don't have at least a 2GB video card, the graphics are slow. What players get in return, however, is that the game doesn't slow down, even late game.
Thus, the faster AMD, Intel and NVIDIA can get mainstream high-end, DirectX 12 and Vulkan hardware out there, the quicker the adoption of Ashes of the Singularity.
Now, let's talk about what's coming in Version 2.2 this month...
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