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Offworld Trading Company: Jupiter's Forge Releases Thursday, May 18th

Published on Monday, May 15, 2017 By Tatiora In Offworld News

Conquer the volcanic moon of Io this Thursday, May 18
in Offworld Trading Company: Jupiter's Forge

Offworld Trading Company is an economic strategy game from Civilization IV's lead designer, Soren Johnson. Competition on Earth
has grown as resources have started to deplete, so businesses have turned their attention to Mars in order to turn a profit. Hire pirates to raid
your enemies' assets, research patents to gain an edge over your competition, ship resources back to Earth for massive profits,
and more in this fast-paced RTS!

Radiation JF

Jupiter's Forge takes you to the volcanic moon of Io, where life is much harsher than it was on Mars. 
It expands on the features and gameplay from the base game, adding:

  • New Location: Io - Explore Jupiter's volcanic and volatile moon, where you'll need to re-learn everything you thought
    about making life work on Mars if you want to survive.
  • New Resource System - Io has plenty of power sources, but lacks certain basic human elements necessary for life - like water.
    Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. You will need to build structures specifically
    for creating and purifying sources of water and other basic needs.
  • Infinite Map Challenge - Fight your way onto the leaderboards with other Offworld players.  The never-ending slew of maps
    constantly evolves, each map becoming more difficult than the last. See how many maps you can conquer before the harsh
    environment of space gets the better of you.
  • New Campaign - Show that you have what it takes to build your business and survive on Io. Snag your resources before your
    adversaries do and prove to everyone that money talks: you made your business work on Mars, and you can make it work on Io, too.
  • New Faction: Diadem Trust - An elite business group with grand visions, they are ready to crush any other corporation that gets in their way.
    Advanced buildings like Hacker Arrays and Patent Labs are the top of the lime and grant them an edge on competitors. The patent race also means
    nothing to them - they can purchase a patent even if it's already been claimed by another player. It's all legal, they assure you - read the fine print.
  • New Faction: Penrose Collective - Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found
    2 headquarters at the start of the game, they are able to spread their operations across an already depleted environment in order to gain access to
    more resources. When a claim is no longer necessary, the Collective simply trades it in for a more profitable spot.

Offworld Trading Company: Jupiter's Forge will be available as a bundle for $29.99 at Stardock or Steam on release day.
To learn more, please visit our community forums and subscribe on Reddit.

Add Jupiter's Forge to your Steam wishlist today!


GalCiv Journal: May 2017

Published on Sunday, May 14, 2017 By Frogboy In GalCiv III Dev Journals


Long ago there was Galactic Civilizations II, Galactic Civilizations II: Dread Lords, Galactic Civilizations II: Dark Avatar and Galactic Civilizations II: Twilight of the Arnor. 

While Twilight of the Arnor is often considered the best of the GalCiv II series, for many it was really Dark Avatar that took GalCiv II from being a good to a great game.

This month, we released the second expansion to Galactic Civilizations III. Crusade is a similarly major change to the base game's replayability.

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The Penrose Collective, Nomads of Io

Published on Wednesday, May 10, 2017 By Zultar327 In Offworld Dev Journals

penrose_collective resize.jpg

The promise of a new theater of capitalism has brought new competitors with it. The first of these is The Penrose Collective (also known as "Nomads"), a ragtag community brought together under the unifying leadership of Ezra Hoang. This group’s atypical practices have allowed them to find a place in the still young solar economy.


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GalCiv III: Crusade - Ludicrous Game

Published on Sunday, May 7, 2017 By Frogboy In GalCiv III Dev Journals

The expansion pack to Galactic Civilizations III, Crusade, adds a new multicore job system for handling turns.  This means that turns are dramatically faster late game. 

When Crusade first game out, people asked for even bigger maps.  So the first update (due this week) has them.

Now, I don't recommend this map size.  I don't personally play it at this map size (or insane before it).  But many people really love these crazy large maps.

So here's a game of AI vs. AI I'm using for testing. 

Be warned: It uses 15 GIGABYTES of memory and is pushing my 10-core PC pretty hard.  At this size, turn times are not going to be fast.  In the map I'm playing, there are 64 players.  If you figure that each player is able to move in just 1 second, that's still a minute per turn and 1 second would be really fast given the size.

With those caveats, let's take a look..

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OTC's Anniversary, an Update for Returning Players

Published on Wednesday, May 3, 2017 By Zultar327 In Offworld Dev Journals

Hello everyone, and welcome to another Dev Journal. Jupiter’s Forge development continues, but this week we’re going to take a break from talking about it. This is because we’ve seen many returning players coming back to OTC, and given that we’ve just celebrated Offworld’s first anniversary this past week it seemed like a good to time to catch them up on some of the major changes we’ve seen this year.

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