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GalCiv IV: Supernova Dev Journal #11 - The AI Elephant in the Room

Supernova makes heavy use of AI art generation. While our human art staff on GalCiv IV is the biggest it’s ever been, the art team has made a great deal of use of using AI to vastly increase the amount of variance of art assets in the game. There are a lot of different types of AI generated content in Supernova including text, missions, AI dialog, citizen portraits and even the aliens themselves. Some uses of AI are controversial. For example, one of the controversial aspects of AI art... [read more]

4/20/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #10 - Little New Things

I spend a lot of time debugging AI in games. This means having to play the game over and over and over again trying to see why the AI is doing something dumb. Two features that will be rolling out into Supernova and then back to the base game are: Fast Move Fast Battles When you turn these on, ships move instantly to their destination and battles occur without any fanfare. It makes the turns go by insanely fast. ______________________________________________________ Gal... [read more]

4/13/2023 By Frogboy in GalCiv IV Dev Journals

NOW AVAILABLE: Sins of a Solar Empire II - Technical Preview 5

Technical Preview 5 Features Major AI and UI Improvements, Audio Balancing, Quality-of-Life Updates, and More Read the full changelog  Greetings, Sins II players! Thanks to everyone who played during our opt-in period and sent us any bug reports or weird issues that you came across. Your diligence helps us deliver the best game possible, and we're happy to let you know that Technical Preview 5 is now officially released.Before we talk about what's in the new update, here's an i... [read more]

4/13/2023 By Tatiora in Sins II News

GalCiv IV: Supernova Dev Journal #9 - The FAQ

What is Galactic Civilizations?GalCiv is a 4X turn-based strategy game series where players lead civilizations, expanding and conquering the galaxy. What is a 4X game?In 4X games, players explore space, expand empires, manage resources, and strategize in battles for galactic dominance. So this is the 4th GalCiv game, then?Technically, it’s the 7th as there were 3 versions on IBM’s OS/2 operating system in the 1990s. GalCiv is the oldest, continually developed space 4X serie... [read more]

4/5/2023 By Frogboy in GalCiv IV Dev Journals

Sins II: Dev Journal 8 - An RTS with a Changing Map

The Art of War tells us that there are five fundamental factors to war: Politics, Weather, Terrain, the Commander, and Doctrine. But the terrain has been largely static in RTS’s. A new feature of Sins of a Solar Empire II is that all the planets are in active orbits. Their location and the links between them change over time. Because the orbit differs based on how far from the sun the planet is (Mercury orbits our sun much faster than Uranus), formerly cohesive empires can become scattered ov... [read more]

3/31/2023 By DerekPaxton in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #8 - The Supernova Crisis

In the year 2245, the Terran Alliance and their coalition had emerged victorious in a battle against the Drengin Empire, thanks to the recovery of a mysterious Precursor weapon. The Thalans, an advanced civilization that claimed to be from a nightmare future where humans were responsible for the destruction of the entire Milky Way galaxy, persuaded the humans to send the Precursor weapon back into the void of the pocket dimension it had been previously sent to. Shortly after, the Thalan Empir... [read more]

3/31/2023 By Frogboy in GalCiv IV Dev Journals

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