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Ashes II Dev Journal: A Preview of Internal Alpha 1

We’ve been hard at work on our internal Alpha 1 milestone. The focus has been finishing the new faction: the United Earth Forces (UEF). This is a unified military command made up of the United States, China, Russia, the EU, Australia, Japan, Korea, and others, all placed under your control to deal with the so-called “Post-Human Coalition.” Our story so far Those familiar with Ashes of the Singularity (2015) may recall the then far-fetched idea that, in the not-so-distant future, a h... [read more]

11/21/2025 By Frogboy in Ashes Dev Journals

Season 3 Roadmap for Sins II

We’re excited to share our Season 3 roadmap for Sins of a Solar Empire II! As you may know, the v1.5 update is scheduled to launch on December 10, 2025 . This update will introduce an overhauled diplomacy system, new features for the modding community, and much more. In the coming months, we’ll be providing additional details about the highly anticipated 4th faction, so stay tuned for more updates.  [read more]

11/21/2025 By redskittlesonly in Sins of a Solar Empire News

GalCiv IV Dev Journal #111 - Tales of the Terran Alliance: A Tale of Two Terrans

In the upcoming DLC, “Tales of the Terran Alliance”, we revisit the most popular (shocking) of the civilizations in the game, Humans. First we need to remember our basic timeline: Year Event 2178 Humanity (the Terran Alliance) invents Hyperdrive and reveals it (or leaks it) to other major species. The “Great Space Race” begins: the six major species rush to establish interstellar colonies. 2190 The “Altarian Prophecy” surfaces (a ~100,000... [read more]

11/20/2025 By Frogboy in GalCiv IV Dev Journals

Sins II Dev Journal: The Diplomatic Method (or How I Learned to Hate Effectively)

One of the most (or least) requested updates for Sins of a Solar Empire II has been with its diplomatic system. Half of players want more of it and the other half couldn’t care less. Both points of view have valid points, but what each side couldn’t know is how much diplomacy impacts the AI’s actions. Until now, this has been a black box but no longer! The upcoming 1.50 update shines a bright light on this seemingly insignificant aspect of the game. In this dev diary, we’re going to take a look ... [read more]

11/20/2025 By Yarlen in Sins Dev Journals

Announcing: New Sins II v1.5 Update Includes Major Gameplay Features and Improvements

Overhauled Diplomacy System, New Quick Start Options, AI Improvements and more are coming to new Free Update for Sins of a Solar Empire II Get Sins II Now Sins of a Solar Empire II players are in for an early holiday gift as Stardock Entertainment will release Sins of a Solar Empire II v1.5 - The ‘Diplomatic Repercussions’ Update on December 10, 2025. This major update introduces an enhanced diplomacy system, new quick start options, improved AI, updated modding ... [read more]

11/20/2025 By redskittlesonly in Sins of a Solar Empire News

Ashes II Dev Journal #10: Armies

What if every unit you created in an RTS game was automatically put into the equivalent of a ‘control group’? Let’s call that automatic group an ‘Army’. And what if that Army was a core way you issued orders to your units? You select the Army, much in the same way you’d select a single unit, and tell it to go somewhere. The Army takes care of getting all of the individual vehicles, soldiers, etc. to a location near where you asked the army to go. It has a desired ‘formation’ in mind, so it’ll... [read more]

11/19/2025 By Oxide_BrettN in Ashes Dev Journals

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