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GalCiv IV: Supernova Dev Journal #71 - Diving into the Ship Designer

Hello everyone! This week, I wanted to talk to you all about the GalCiv IV’s Ship Designer. As a feature, the Ship Designer allows players to do two important things: Create custom ships specially tailored to their needs Create really, really cool designs In this Dev Journal, I am going to focus on the latter. As you might guess from my username, I am a big fan of all things dragons - therefore, it should come as no surprise that the Drath are my favorite civilization. ... [read more]

9/3/2024 By DraconicDesign in GalCiv IV Dev Journals

C-Suite Perspectives On AI: Authority Magazine Q&A with Brad Wardell

Artificial Intelligence (AI) continues to advance and integrate into various aspects of business, decision-makers at the highest levels face the complex task of determining where AI can be most effectively utilized and where the human touch remains irreplaceable. This series seeks to explore the nuanced decisions made by C-Suite executives regarding the implementation of AI in their operations. As part of this series, we had the pleasure of interviewing Brad Wardell. by Kieran Powell, EVP o... [read more]

9/3/2024 By jaynacue in Stardock Entertainment Announcements

v28.10 Update Now Available for Sins of a Solar Empire II

Since the Steam release of Sins of a Solar Empire II, we’ve been closely monitoring community feedback to guide our updates. This latest patch reflects our commitment to enhancing the player experience based on your input. Featured changes in this update: Improved Game Window Layouts: Enhanced layouts for the lobby window and escape menu as part of our long-term UI update plans. Expanded Key Binding Options: Increased possibilities for key bindings, including support... [read more]

8/29/2024 By redskittlesonly in Sins II News

Dev Journal 19 - Sound Design in Sins of a Solar Empire

In Sins 2's Space, Rich Audio Reigns Supreme by Unlock Audio ’s Jon Ruse When Ironclad Games first reached out to Unlock Audio for sound design support, I had no idea just how deeply our creative collaboration would channel my lifelong love of science fiction media. I've worked on audio for sci-fi games previously, but teaming with Ironclad on "Sins of a Solar Empire II" has been particularly inspiring to both the kid in me who obsessed over the sonic charge of Jango Fett's sh... [read more]

8/28/2024 By Yarlen in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #70 - Cultural Progression

In Galactic Civilizations IV: Supernova the beliefs, customs and social dynamics of your civilisation are determined by your Culture, consisting of an amalgamation of eight different in-game Ideologies. These aren’t just there for flavour, they can bestow powerful benefits and abilities for your fledgling empire. Let’s take a look at how Culture and Ideology works together! Each Ideology is comprised of a tree of linked bonuses, known as Ideological Traits, which can be unlocked by sp... [read more]

8/27/2024 By BATTLEMODE in GalCiv IV Dev Journals

Creator Spotlight: Sins of a Solar Empire II

The Steam release of Sins of a Solar Empire II has inspired many and we are thrilled to highlight some of our Sins content creators. If you’re looking for epic battles, strategies, or reviews, these creators are here to deliver.  Worth a Buy:  Sins of a Solar Empire II Review Longtime gamer and video game reviewer known for his honesty and expertise.   Montu Plays:  Should You Buy Sins Of A Solar Empire 2? One of the best names in Sci-... [read more]

8/26/2024 By redskittlesonly in Sins II News

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