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Star Control: Origins Pre-Orders Begin Today

Explore the Galaxy. Investigate New Worlds. Squish Some Hostile Aliens. Pre-Order Star Control: Origins Today for a Limited Time Discount!   Star Control Bundle - $29.99 $26.99* (Includes a Star Control: Origins key, access to the Super Melee beta will be in late 2017), Star Control: The Ur-Quan Masters (Star Control & Star Control II), Star Control: Kessari Quadrant (Star Control 3) Also available on  GOG  or  Steam ... [read more]

10/19/2017 By Island Dog in Star Control News

Stardock CEO talks Star Control: Origins with Ars Technica

Hungry for some Star Control info? Ars Technica gives you a new taste of what we've got in development! The article features a new dev trailer, exclusive screenshots, and an in-depth interview with our CEO Brad Wardell. Check it out: https://arstechnica.com/gaming/2017/10/stardock-ceo-talks-star-control-origins-player-crafting-and-upcoming-beta/ [read more]

10/19/2017 By Island Dog in Star Control Journals

Take to the Stars Episode Eleven: Manuel Valencia

From the desk of Manuel Valencia CEO, Icarus Investments Contractor, Seneca Inc. Losing Icarus Investments was a blow, and by most accounts should have been the end for me. Lucky for me, my mama ‘didn’t raise no quitter,’ as the saying goes. It took some time, and more than a little convincing, but I finally found someone who didn’t see my previously failed venture as a bad thing, but rather a stepping stone into something greater. I preferred being ... [read more]

10/16/2017 By Tatiora in Offworld Dev Journals

v2.6 Update is Now Available for Galactic Civilizations III and Crusade!

v2.6 Improves Trade Routes, Colony Events, Game Balance, and More! For a detailed list of updates, view the changelog at the bottom of this post.   Crusade Expansion-Only Updates: Ideology Adjustment Malevolence is fun! At least, that's what they keep telling us. We've reworked the Malevolent Ideology tree in Crusade to give a general bonus in negotiations rather than focusing on minors. Starting Citizen One is the loneliest number, so let'... [read more]

10/12/2017 By Island Dog in GalCiv III News

Take to the Stars Episode Ten: Silas Critchton

From the desk of Silas Crichton CEO and Founder, New Meridian Corporation Antarctica was nothing compared to this. Yes, I used the “frozen north,” as my assistant liked to call it, in order to run trials of what would be necessary to sustain life on Mars. While my research was successful and my findings accurate, I wasn’t fully prepared for what it would actually feel like when I finally got here.  It was quite awe-inspiring, I’ll admit. Th... [read more]

10/9/2017 By Tatiora in Offworld Dev Journals

Conspicuous Consumption DLC for Offworld Trading Company is Now Available

Conspicuous Consumption brings cosmetic upgrades for advanced buildings Add some flare to your game with custom art, animations, and audio lines. Check out the changelog at the bottom of the post to learn more about the update! Check out the new building versions: Hacker Array:  Well, it ain't Vegas, but it'll have to do. Take your chances and make luck your mistress while styling the goofy roulette version, or embrace the retro feel with an ... [read more]

10/9/2017 By Island Dog in Offworld News

GalCiv III: Beyond version 2.6

Greetings! So the team is starting work on the next major expansion pack.  But we also want to keep an eye on the base game. Right now, the recent Steam reviews for GalCiv are pretty awful with most of the people reviewing it doing so because they don't like some of the changes in v2.5.  So if there are changes you would like in 2.7 and beyond, this would be the place to ask. The Steam review system is something I have and will continue to complain about because frankly,... [read more]

10/2/2017 By Frogboy in GalCiv III Dev Journals

Star Control: October 2017 update

It's been a year since we posted the last big public update on the new Star Control. Last year, we began the Founders Program!  Thank you all that joined.  In the next two weeks, we will be ending the Founder's Program as we prepare for a public Beta program.  If you want to join the Founder's Program it's not too late yet . A new tier Right now, we have Founders and Lifetime Founders.  Both get access to our internal vault of stuff.  Lifetime Founders get ev... [read more]

10/2/2017 By Frogboy in Star Control Journals

Take to the Stars Episode Nine: Sam Moreno

From the desk of Sam Moreno Manager, Reclamation, INC. I always thought that working with a bunch of people mired in debt would be one of those jobs where I ended up hating everyone and just went home to the bottle every night. These people were supposed to be degenerates who had to pay back society so that they could have their lives again. I was supposed to look down on them. Thing is, I didn’t. Frank was the first one to enlighten me. These men and women had been w... [read more]

10/2/2017 By Tatiora in Offworld Dev Journals

Sins of a Solar Empire: Rebellion v1.91 Released

Ironclad Games and Stardock have released a small update for Sins of a Solar Empire: Rebellion today. The new v1.91 build fixes two issues: Fixes the user interface scaling for missions Fixes 'Failed to Initialize COM' error Both mods and save games should be unaffected by this update. [read more]

9/27/2017 By Yarlen in Sins News

Take to the Stars Episode Eight: Ezra Hoang

From the desk of Ezra Hoang CEO, Penrose Collective Many hands make light work. I think of this saying often. It makes me miss my mother, even as I smile at her wisdom. I must often remind myself that I am not the only one who suffered dear losses during the war. We must all look to the future together if we hope to foster a healthy one. The Penrose Collective is my new mission, my extended family. In some ways, the red rocks of Mars are not very different from our war-r... [read more]

9/25/2017 By Tatiora in Offworld Dev Journals

Stardock Stream Marathon on Steam!

We are having an all day stream marathon starting off with Stardock CEO Brad Wardell! We'll be streaming games all day until 10pm ET tonight. Be sure to check out the stream on Steam:  http://store.steampowered.com/sale/stardock     [read more]

9/21/2017 By Island Dog in Stardock Dev Journals

High Definition Modern Monitor Support is Now Available for Fallen Enchantress: Legendary Heroes

Experience the Adventure of Fallen Enchantress: Legendary Heroes in Beautiful and Vibrant High Definition!  Conquer your enemies and explore the world of Elemental in style! We've updated one of your favorite classics so that it looks great on 4K, 5K, and even 8K monitors!  In addition, all of the custom faction abilities now have descriptions so you can tell what benefits you'll receive from them more easily. Finally, the "slow" spell has been tweak... [read more]

9/20/2017 By Tatiora in Elemental News

v2.2 Update for Sorcerer King: Rivals is Now Available

New Units, Improved Balance, and More in the Sorcerer King: Rivals v2.2 Update Prepare for your war against the Sorcerer King with some brand new units! Some leaders now have unique starting units that change the dynamic of how you play when you start a new game. Some balance updates, including world generation adjustments and default zoom levels, have also been added! What's new in v2.2: Game Updates Default "zoom out" level before moving to the... [read more]

9/19/2017 By Tatiora in Sorcerer King News

Take to the Stars Episode Seven: Anastasia Xu

From the desk of Anastasia Xu Heiress of the Asteroid Syndicate Everyone comes to Mars with grandiose ideas. Booming businesses, second chances, a new life… Me? I came to Mars because I was bored.  Everyone always talks about how difficult it is to run a business. Frankly, I think they’re simply missing the ease of it. Hire competent people and demand that they do their jobs. You shouldn’t have to lift a finger to do anything once you get the pieces in pl... [read more]

9/18/2017 By Tatiora in Offworld Dev Journals

GalCiv Journal: September 2017

The big GalCiv III v2.5 update went out.  Most people like it.  Not everyone of course (it breaks save games).  If you're liking it, you know the drill "Like and Subscribe" as they say on YouTube or in Steam's case, please leave a review.   Even if you've left a review in the past, you can delete your old one and leave a new one which will have the "Recent reviews" which matters a lot (a lot more than it should imo but hopefully Valve will update their algorithms in light of... [read more]

9/17/2017 By Frogboy in GalCiv III Dev Journals

Exporting your space ships to share with others with Galactic Civilizations III

[..] You may not have noticed this before but in the Ship Designer of Galactic Civilizations III you can take the ships you have designed (or downloaded) and export them as a .OBJ file.  This can be used by 3D printers but also on a cool site called Sketchfab .  It's super easy to set up. Here are a couple I've already uploaded: GalCiv Hyperion by draginol on Sketchfab Ares GalCiv by draginol on Sketchfab  Have fun! p.s. Bonus one: https://skf... [read more]

9/15/2017 By Draginol in GalCiv III Dev Journals

Ashes of the Singularity: Escalation Free Juggernaut DLC and v2.5 Update Now Available

Ashes of the Singularity: Escalation FREE Juggernaut DLC Reveals Devastating New Warships Plus, check out the v2.5 update with lots of gameplay and modding improvements!      Free New Juggernauts DLC PHC Agamemnon Designed to annihilate swarms of enemy units and overrun defensive positions, the Agamemnon has the potential to hold territory against waves of enemies for long periods of time. With two rapid-firing laser batteries and tempest missil... [read more]

9/14/2017 By Island Dog in Ashes of the Singularity News

Enormous v2.5 Update for Galactic Civilizations III and Crusade Expansion Releases Today

Enjoy Vast Improvements with this Major Engine Update for Galactic Civilizations III and Crusade!   For a detailed list of updates, view the changelog at the bottom of this post and check out the two part dev journals ( Part 1  and Part 2 ) from CEO Brad Wardell.   Improved UI The AI is now stronger, better, smarter, faster! It is now especially adept at fleet building and management. Better Game Balance Player feedback is the cornerstone of many ... [read more]

9/12/2017 By Island Dog in GalCiv III News

Take to the Stars Episode Six: Reni-6

Recorded by Reni-6 Worker - Yoshimi Robotics This recording is for recordkeeping and posterity. If our mission should fail and our circuits are taken offline, our creators will know what went wrong. I am called Reni-6 and I have been in charge of overseeing development efforts here on Mars. My primary creation function is to aid the colony by building up and supplying resources to fit the needs of the humans residing there. My counterpart, Joji-5, said something about domin... [read more]

9/11/2017 By Tatiora in Offworld Dev Journals

GalCiv III: Drengin/Human Wars VI

Last week I did a one on one test against the Drengin AI set at Normal. It was on a tiny map in which I rushed for invasion tech and killed them. This time, let's bump the AI to Genius... AI at Genius The 2.5 GalCiv III AI is a lot smarter than previous iterations. It handles fleets better. It researches better. It builds up planets more intelligently.  But it is really difficult, even in human 1 on 1 games, to deal with a rush. Now, at Genius, the AI starts out with ... [read more]

9/10/2017 By Frogboy in GalCiv III Dev Journals

GalCiv III: Drengin/Human Wars V

  Our story so far... Every once in awhile, Do a 1 on 1 test on a relatively balanced map to see how well the AI is doing.   I play on Normal or Gifted as that puts the AI on roughly equal terms with me. I choose  the Drengin because they are a vicious, evil civilization that has few redeeming qualities and they play the game very differently than most people do (they are absolutely amoral).  Their strategies aren't always ideal but they do tend to be interest... [read more]

9/9/2017 By Frogboy in GalCiv III Dev Journals

Explore, expand, exploit, and exterminate in fresh ways with the “Extended 4X Mod” for Sins of a Solar Empire: Rebellion!

This mod stays in the universe of the original, but adds hundreds of changes to create new ways to play this much-loved strategy game. You’ll experience new factions, abilities, and strategies in this mod. Extended 4X comes with special hero units, new and rebalanced planet types, embassies, random encounters, a new ship upgrade system, deeper civic and planet upgrade mechanics, and much more. Check out the video here! [read more]

9/8/2017 By Island Dog in Sins Developer Journals

Take to the Stars Episode Five: Ilana Kamat

From the desk of Ilana Kamat New Meridian Scientist - Lead Research Developer My current analysis of the situation is - it could be worse. Sure, it could also be a hell of a lot better, but it definitely could be worse. They call space the final frontier, but I personally think that it’s only the beginning, a stepping stone to greater things and larger horizons. There are plenty of people who think that this is as far as we’ll ever go, and that’s fine by... [read more]

9/5/2017 By Tatiora in Offworld Dev Journals

Galactic Civilizations AAR: Perseus

Notes: Using Galactic Civilizations III: Crusade version 2.5 BETA   In the year 2242... This is my random playthrough of Galactic Civilizations III: Crusade v2.5.  This is my story. With the Drengin Empire defeated, the Terran Alliance was free to expand out into the galaxy.  The Perseus sector was the natural next destination for the human race.   The planet Perseus was a real gem.  A class 14 planet meant it had a large surfac... [read more]

9/4/2017 By Frogboy in GalCiv III Dev Journals

A sneak preview of Galactic Civilizations III v2.5 Part 2

For part 1 go here . Version 2.5 is easily the biggest update to the base game of GalCiv III since its first release back in 2015.  What makes these updates possible is the continuing sales of DLC and expansions like Crusade . The much beloved Galactic Civilizations II never got an update like this one.  That is because back then, games were sold at retail and so there was no realistic way to keep updating the base game like we can today for budgetary reasons.  Hence, GalC... [read more]

9/3/2017 By Frogboy in GalCiv III Dev Journals

A sneak preview of Galactic Civilizations III v2.5 Part 1

  I'm so excited! We live in magical times, my friends. I've talked about the challenge of building a 4th generation game engine over at IGN .  Stardock's first attempt at building a 3rd generation engine failed pretty spectacularly (Elemental). Galactic Civilizations II was arguably a 2nd generation (upgraded) engine.  Its code base could be traced back to 1997.  So by the time it was released, it was almost 10 years old.  For GalCiv III, we decided to go dire... [read more]

8/31/2017 By Frogboy in GalCiv III Dev Journals

GalCiv III: Labor Day Coding Extravaganza!

This weekend I will be working on the big update to GalCiv III and GalCiv III Crusade.  My work focuses heavily on balance so if you have any particular exploits or balance issues you'd like me to look into... 1. Post here. 2. Share a save game for me to look at. You can also join me this weekend on Discord: https://discord.gg/JN2XH6A [read more]

8/31/2017 By Frogboy in GalCiv III Dev Journals

Take to the Stars Episode Four: Paulo Rubini

They underestimated me. They always underestimate me. I didn’t have one of the most successful real estate businesses in the state of California for nothing, you know. Coming to Mars was an easy choice - the colonies here would absolutely need someone with an eye for development, an eye for the long term goal - and that’s me . I had offers from all over, of course, but the Russians always provided the best benefits. They had me settle on Thaumasia Planum, which ce... [read more]

8/28/2017 By Tatiora in Offworld Dev Journals

Save up to 50% on Ashes of the Singularity: Escalation and all DLC during the Steam Weekend Sale!

  Wage a Massive War in Ashes of the Singularity: Escalation! Ashes of the Singularity: Escalation is a massive-scale RTS where you can conquer alien worlds, build enormous and diverse armies, and engage in epic battles against up to a dozen other players on huge maps.     FEATURES:  Engage in Massive Sized Games Huge maps can hold over a dozen players at once.  Manage Your Armies Globally The global view feature shows the&nb... [read more]

8/24/2017 By Island Dog in Ashes of the Singularity News

v2.4 update, Vulkan Support, and Free Co-Op Map Pack DLC for Ashes of the Singularity: Escalation Releases Today

Ashes of the Singularity: Escalation v2.4 is Packed with Awesome Improvements and Vulkan Support Plus, grab the FREE Co-Op Map Pack DLC and check out the Ashes Steam weekend sale today to save up to 50%   What's new in v2.4: Vulkan Support:  Vulkan is a graphics-rendering API that offers enhanced OS compatibility and performance. Some of the benefits include reduced CPU load time and the ability to work on other tasks, plus CPU scaling tha... [read more]

8/24/2017 By Island Dog in Ashes of the Singularity News

Take to the Stars Episode Three: Frank Dawson

From the desk of Frank Dawson Foreman - Reclamation, INC. Sometimes, I wonder why I ever came to this bleedin’ rock. Then I remember I didn’t really have a choice. I made the most of it, though, and it beats rotting away in that prison. Come to Mars and make a new life for yourself is what all the slogans said. I didn’t really believe any of ‘em, but I guess I have to admit I was wrong.  It’s hard watching the money roll in knowin’ ... [read more]

8/21/2017 By Tatiora in Offworld Dev Journals

GalCiv Journal: August 2017 (Convergence)

Summer continues.  Unless you're in Australia or New Zealand. But they're not people. Not really.  I mean, they can't feel heat and cold.  So what's been up? The boring job of architecture update.  We've been spending the past month fixing architectural issues that have slowly built up. This shines through in the form of bug fixes.  It's slow, time consuming but important work.  We are also working on merging the GalCiv III base game and Crusade core together... [read more]

8/16/2017 By Draginol in GalCiv III Dev Journals

Major v2.4 Update, Free DLC, and Vulkan Support for Ashes of the Singularity: Escalation Coming on Aug. 24

Massive v2.4 Update Features UI & Balance Updates, Improved Modding Capabilities, Vulkan Support, and More What's coming in v2.4: Vulkan Support:  Vulkan is a graphics-rendering API that offers enhanced OS compatibility and performance. Some of the benefits include reduced CPU load time and the ability to work on other tasks, plus CPU scaling that takes advantage of multiple cores. Vulkan also runs on different OSes (Windows 7, 8, 10), and stil... [read more]

8/15/2017 By Island Dog in Ashes of the Singularity News