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Galactic Civilizations 2018: Drengin Human Wars VIII

Humans vs. Drengin.  AI at NORMAL In September I played (and beat) a genius AI .  Let’s see how well we do now.  This is on the standard game, no CRUSADE. Version 2.8 (not released yet). A good start My first move Having rare earth metals next to Earth’s capital (heh, Siberia in this game) lets me start with a level 4 computer core. This means I get +1 research for the base core plus +4 research for being level 4.&... [read more]

1/28/2018 By Frogboy in GalCiv III Dev Journals

Galactic Civilizations III: Intrigue Expansion Delivers Politics on a Galactic Scale

Now Announcing Galactic Civilizations III: Intrigue! Establish a reign that starts on a single homeworld and expands across the galaxy. Billions of citizens. Thousands of light years. One strong leader: you.     Assemble your cabinet of advisors, choose a form of government, and  earn the trust and faith of your people in Intrigue! Not ready to pre-order?  Add it to your Steam Wishlist .      KEY FEATURES Form your ow... [read more]

1/23/2018 By Island Dog in GalCiv III News

Fight against Mars itself in the new Limited Supply DLC for Offworld Trading Company!

Stock Markets and Rival Businesses Aren't Your Enemies Here In "Limited Supply," your main goal is simple: survive. This was the only objective for the first pioneers from Earth before business on Mars started booming. Play through over a dozen challenging scenarios and  overcome the struggles of settling on Mars by aiding the growing colonies and ensuring their healthy futures. ------ DLC  Features ------ New Scenarios Experience over a... [read more]

1/18/2018 By Island Dog in Offworld News

Limited Supply Dev Journal

Offworld Trading Company has gotten a major patch and a brand new DLC this week, so we’re going to take some time today to break down what we’ve been up to for the past couple of months. Limited Supply Limited Supply is our new DLC, and it breaks Offworld’s rules in a way we haven’t done before. Featuring 17 new singleplayer scenarios, LS will allow players to explore what Mars was like in the early days of colonization. Gone are the free markets that rule Mars... [read more]

1/18/2018 By Zultar327 in Offworld Dev Journals

GALCIV DEV JOURNAL: January 2018

Happy new year! This month marks my one-year anniversary of returning to my beloved Galactic Civilizations as its lead designer.  And since then, we've made a lot of changes much to the joy and angst of many galactic conquerors. Unintended Consequences With the announcement of the third expansion pack to Galactic Civilizations III imminent, this serves as a good time to look at where we stand today. For the past year, I've been going through and weeding out improvements, event... [read more]

1/16/2018 By Frogboy in GalCiv III Dev Journals

GalCiv DEV Journal: You're in for an AI treat

Just in time for Christmas we released version 2.71 which is almost strictly about AI tweaks based on player feedback and saved games.  Now, someone might ask "Why do you need save games to make the AI do [obvious thing]?".  The answer is that with so many different ways of playing the game (both in terms of game setup and in-game strategies) it turns out people play the game very differently from one another.  It's one of the reasons why you have most people who think the... [read more]

12/20/2017 By Draginol in GalCiv III Dev Journals

Galactic Civilizations III: Triumph of the Fans update!

Newest Updates Bring Players What They Asked For: New Fan Requested Features, Reduced Wait Times, Improved Game Balance and More For a detailed list of updates, view the changelog at the bottom of this post. v2.7 Highlights: Faster Load Times Data management used to be handled by an external, single-threaded process. This caused some headaches with certain anti-virus programs that would flag the behavior. Our adjustments merges the new data manager wi... [read more]

12/14/2017 By Island Dog in GalCiv III News

Upcoming Community Events this Weekend

We have several community events coming up this weekend. Check the links for the details on each event and how to participate. Star Control: Fleet Battles Event: Mostly Friendly Fire -- 16th December 2017 AotS Escalation Event: Metal Mayhem -- 16th December 2017 SoSE Rebellion Event: Prophecy -- 17th December 2017   [read more]

12/13/2017 By Island Dog in Stardock Dev Journals

Ashes of the Singularity: Escalation - v2.65 Update is here

This Update Improves Maps, Adjusts Campaigns, and Provides Highly Requested Multiplayer Fix Update also adds new splash screens for campaigns, scenarios, and benchmark For a detailed list of updates, view the changelog at the bottom of this post.   v2.65 Highlights: Quality of Life Changes Fans of multiplayer are going to love this one! Regions owned by players who disconnect during a multiplayer match can now be claimed by others. Additio... [read more]

12/12/2017 By Island Dog in Ashes of the Singularity News

Long-Time Microsoft Veteran Kevin Unangst joins Stardock's Executive Team

Stardock Welcomes Kevin Unangst as Vice President of Global Marketing and Strategic Partnerships Kevin Unangst is a nearly 30-year veteran of Microsoft where he has helped lead Microsoft's product marketing and partnership efforts for Windows (including Windows 95, Windows XP, and Windows 10)  as well as Xbox 360 and Microsoft’s games portfolio - from Halo 4 to Kinect.  Most recently, he led the product marketing and partner marketing for gaming on Windows 10, in... [read more]

12/6/2017 By Island Dog in Stardock Dev Journals

Star Control: Origins - Meet the neighbors Part 1

The reboot of the Star Control franchise gives us the opportunity to start afresh with a new story and new characters. It avoids trampling on beloved characters and histories (ahem Star Control III) and introduces fans of the classic series to a whole new universe to explore and learn about.  We will continue to care-take the classic Star Control games while enabling players to explore the Origins universe as well as create their own universes, characters and lore to share. ... [read more]

11/28/2017 By Draginol in Star Control Journals

DEV Diary: Galactic Civilizations Fall 2017

Winter is coming.  And so is Galactic Civilizations III v2.7.  This version has been in the works for a long time as a general, all around, polish pass on everything in the game.   New Data Manager This is a boring feature that most people won't care about, but for those of you who have a lot of custom civilizations, you will find game load times to be much faster.  This is because the data management used to be handled by an external proce... [read more]

11/28/2017 By Draginol in GalCiv III Dev Journals

Strategy Visions Series: New Episode

From Classic RTS to Living Worlds What will the next generation of strategy games play like? Blogger Brandon "Wayward" Casteel from  The Wayward Strategist  and Stardock's founder Brad Wardell share their thoughts on how strategy games have evolved over the years and how they'll continue to evolve in years to come. [read more]

11/20/2017 By Tatiora in Stardock Dev Journals

Star Control: Origins Fleet Battles Beta Begins Today

Haven't pre-ordered yet? No problem! Pre-order now and join us in the beta About Star Control: Origins & Fleet Battles Mode Star Control: Origins is a science-fiction adventure game set in an open universe that places you as the captain of Earth's first interstellar vessel on a mission to find allies to help save humanity from certain annihilation.  The beta unlocks the Fleet Battles feature, where you'll assemble ships in a fleet and eng... [read more]

11/16/2017 By Island Dog in Star Control News

Star Control II: 25th Anniversary - On the Shoulders of Giants

  This week, the first beta of the Star Control reboot is unleashed on an unsuspecting universe.  25 years ago, Accolade released Star Control II. Back in 1992, Accolade was a major game publisher.  Some of the best games of all time came from them, including Test Drive, Power at Sea, Hard Ball, Steel Thunder, and many, many other games.  During the late 80's and 90's, they were a match for Electronic Arts and Activision.  Eventually, Accolade was acquired by... [read more]

11/16/2017 By Frogboy in Star Control Journals

November Balance Testing

We’re always looking for ways for improve the competitive experience in Offworld Trading Company. Toward that end, today we’ll be making a new patch available on the next_version beta (located in your Steam beta properties). This patch is focused on adjusting game balance, to make it so that players can consider all available headquarters when beginning game.   Transparent Aluminum   Transparent Aluminum was a relatively innocuous patent when it was added to Ceres... [read more]

11/15/2017 By Zultar327 in Offworld Dev Journals

Star Control: Origins - The Lore We Know So Far

Players have been contributing questions to the Lore Google doc .  There is a lot even we don't know yet about this universe.  It's a strange, complicated and ancient place and many of those who do know are not very cooperative with us for various reasons including excuses like "You're just meat" (whatever that means) and "Seriously, you're just meat". So let's go over what we do know as of November 14, 2087. [POSSIBLE MINOR SPOILERS] A few assumptions about you If you... [read more]

11/14/2017 By Draginol in Star Control Journals

Going Off World

“We make our world significant by the courage of our questions and by the depths of our answers.” -Carl Sagan  Sometimes, you just happen to be at the right place at the right time. Sometimes, the stars align (forgive the space pun) and everything falls into place just as it was meant to be. Sometimes, the universe slaps you in the face with an opportunity and cheerily exclaims, “Here you go!” This is exactly what happened to planetary geologist Kirby Runyon, ... [read more]

11/13/2017 By Tatiora in Offworld Dev Journals

Ashes: Escalation and Sins: Rebellion Weekend Community Events

There are a couple of community events happening this weekend for Ashes of the Singularity: Escalation and Sins of a Solar Empire: Rebellion!  We have an Events page that highlights current events, videos, reviews, and more! Be sure to check that page each week as we add items often. https://www.stardock.com/games/events Detail for both the community events are there, so check them out!   [read more]

11/10/2017 By Island Dog in Stardock Dev Journals

A Guided Tour of Star Control: Origins BETA 1

It has been over 20 years since the last Star Control game was released.  Today, we open up Beta 1 of Star Control: Origins in the form of Star Control: Origins - Fleet Battles. While the main game of Star Control is about exploring the galaxy, meeting various aliens, investigating strange new worlds all within a living universe, we also include a combat mini-game that we call Fleet Battles.  In Fleet battles, you assemble a fleet from a group of ships and then engage in battle with... [read more]

11/10/2017 By Draginol in Star Control Journals

Star Control: Origins - Beta 1 Schedule

Greetings! Beta 1 is fast approaching and we want to give you a tentative schedule of what to expect. BETA 1: November 16 This is the Super-Melee beta. Super-Melee is a ship vs. ship combat game. In it, you assemble a fleet of ships. You have a total of 100 points to use for your fleet with ships costing between 5 and 20 points depending on the ship. You will be able to battle against the computer with various difficulty level or against other players via the Internet in eit... [read more]

11/6/2017 By Draginol in Star Control Journals

The Music of Mars

“Music washes away from the soul the dust of everyday life.” -Berthold Auerbach When creating a game, there are several pieces that need to fall into place in order to make it a complete package. Obviously, the core concept and gameplay elements need to be there. Then there’s the writing, the overall design, the marketing...and, of course, the score. Mohawk Studios was lucky enough to have Grammy Award winning composer Christopher Tin (Baba Yetu, Civilization IV... [read more]

11/6/2017 By Tatiora in Offworld Dev Journals

v2.6 for Ashes of the Singularity: Escalation is Now Available

Ashes of the Singularity: Escalation v2.6 Includes Updated Tutorials, Quality of Life Changes, UI Improvements, and More! View the full changelog below.   What's new in v2.6: Updated Tutorials We're retiring our old tutorial and replacing it! Concise and fun, this new set will pack in more important information for new players and provide a better overall learning experience. UI Improvements The unit panel for the UI will be condensed to disp... [read more]

11/2/2017 By Island Dog in Ashes of the Singularity News

Take to the Stars Episode Thirteen: Joji-5

Recorded by Joji-5 Production Head - Yoshimi Robotics Humans are strange creatures. There are others among us who believe I should feel a sense of satisfaction or gratitude toward them for having created us, but such an emotion is not only improbable, but misplaced. We were created to make life easier for humanity, and we have certainly done - and will continue to do - just that. It was hardly a surprise when our human “masters” found a way to cultivate the... [read more]

10/30/2017 By Tatiora in Offworld Dev Journals

Midweek Madness: Save up to 70% on Galactic Civilizations III: Gold

Embark on a Grand 4X Adventure in GalCiv III PLUS - New Mech Parts DLC Now Available   Galactic Civilizations III: Gold - $93.99  $27.00 Experience new depth and another side of galactic exploration and conquest with both expansions and all of the DLC! Bundle Includes: Galactic Civilizations III Crusade Expansion Mercenaries Expansion Mega Events DLC Revenge of the Snathi DLC Precursor Worlds DLC Ri... [read more]

10/24/2017 By Island Dog in GalCiv III News

Take to the Stars Episode Twelve: Mikhail Nekrasov

From the desk of Dr. Mikhail Nekrasov Space has all but given me a new life. I never meant to come here. For me, the dangers of space travel never seemed worth braving. I was happy in Berlin, where I was surrounded by family and respected colleagues. My research was based on Earth - aluminum is as abundant there as it is anywhere else, so why would I want to leave? I didn’t want to, but a thief forced my hand. When I heard that the holo-imaging device I’d work... [read more]

10/23/2017 By Tatiora in Offworld Dev Journals

Star Control: Origins Pre-Orders Begin Today

Explore the Galaxy. Investigate New Worlds. Squish Some Hostile Aliens. Pre-Order Star Control: Origins Today for a Limited Time Discount!   Star Control Bundle - $29.99 $26.99* (Includes a Star Control: Origins key, access to the Super Melee beta will be in late 2017), Star Control: The Ur-Quan Masters (Star Control & Star Control II), Star Control: Kessari Quadrant (Star Control 3) Also available on  GOG  or  Steam ... [read more]

10/19/2017 By Island Dog in Star Control News

Stardock CEO talks Star Control: Origins with Ars Technica

Hungry for some Star Control info? Ars Technica gives you a new taste of what we've got in development! The article features a new dev trailer, exclusive screenshots, and an in-depth interview with our CEO Brad Wardell. Check it out: https://arstechnica.com/gaming/2017/10/stardock-ceo-talks-star-control-origins-player-crafting-and-upcoming-beta/ [read more]

10/19/2017 By Island Dog in Star Control Journals

Take to the Stars Episode Eleven: Manuel Valencia

From the desk of Manuel Valencia CEO, Icarus Investments Contractor, Seneca Inc. Losing Icarus Investments was a blow, and by most accounts should have been the end for me. Lucky for me, my mama ‘didn’t raise no quitter,’ as the saying goes. It took some time, and more than a little convincing, but I finally found someone who didn’t see my previously failed venture as a bad thing, but rather a stepping stone into something greater. I preferred being ... [read more]

10/16/2017 By Tatiora in Offworld Dev Journals

v2.6 Update is Now Available for Galactic Civilizations III and Crusade!

v2.6 Improves Trade Routes, Colony Events, Game Balance, and More! For a detailed list of updates, view the changelog at the bottom of this post.   Crusade Expansion-Only Updates: Ideology Adjustment Malevolence is fun! At least, that's what they keep telling us. We've reworked the Malevolent Ideology tree in Crusade to give a general bonus in negotiations rather than focusing on minors. Starting Citizen One is the loneliest number, so let'... [read more]

10/12/2017 By Island Dog in GalCiv III News

Take to the Stars Episode Ten: Silas Critchton

From the desk of Silas Crichton CEO and Founder, New Meridian Corporation Antarctica was nothing compared to this. Yes, I used the “frozen north,” as my assistant liked to call it, in order to run trials of what would be necessary to sustain life on Mars. While my research was successful and my findings accurate, I wasn’t fully prepared for what it would actually feel like when I finally got here.  It was quite awe-inspiring, I’ll admit. Th... [read more]

10/9/2017 By Tatiora in Offworld Dev Journals

Conspicuous Consumption DLC for Offworld Trading Company is Now Available

Conspicuous Consumption brings cosmetic upgrades for advanced buildings Add some flare to your game with custom art, animations, and audio lines. Check out the changelog at the bottom of the post to learn more about the update! Check out the new building versions: Hacker Array:  Well, it ain't Vegas, but it'll have to do. Take your chances and make luck your mistress while styling the goofy roulette version, or embrace the retro feel with an ... [read more]

10/9/2017 By Island Dog in Offworld News

GalCiv III: Beyond version 2.6

Greetings! So the team is starting work on the next major expansion pack.  But we also want to keep an eye on the base game. Right now, the recent Steam reviews for GalCiv are pretty awful with most of the people reviewing it doing so because they don't like some of the changes in v2.5.  So if there are changes you would like in 2.7 and beyond, this would be the place to ask. The Steam review system is something I have and will continue to complain about because frankly,... [read more]

10/2/2017 By Frogboy in GalCiv III Dev Journals

Star Control: October 2017 update

It's been a year since we posted the last big public update on the new Star Control. Last year, we began the Founders Program!  Thank you all that joined.  In the next two weeks, we will be ending the Founder's Program as we prepare for a public Beta program.  If you want to join the Founder's Program it's not too late yet . A new tier Right now, we have Founders and Lifetime Founders.  Both get access to our internal vault of stuff.  Lifetime Founders get ev... [read more]

10/2/2017 By Frogboy in Star Control Journals

Take to the Stars Episode Nine: Sam Moreno

From the desk of Sam Moreno Manager, Reclamation, INC. I always thought that working with a bunch of people mired in debt would be one of those jobs where I ended up hating everyone and just went home to the bottle every night. These people were supposed to be degenerates who had to pay back society so that they could have their lives again. I was supposed to look down on them. Thing is, I didn’t. Frank was the first one to enlighten me. These men and women had been w... [read more]

10/2/2017 By Tatiora in Offworld Dev Journals

Sins of a Solar Empire: Rebellion v1.91 Released

Ironclad Games and Stardock have released a small update for Sins of a Solar Empire: Rebellion today. The new v1.91 build fixes two issues: Fixes the user interface scaling for missions Fixes 'Failed to Initialize COM' error Both mods and save games should be unaffected by this update. [read more]

9/27/2017 By Yarlen in Sins News

Take to the Stars Episode Eight: Ezra Hoang

From the desk of Ezra Hoang CEO, Penrose Collective Many hands make light work. I think of this saying often. It makes me miss my mother, even as I smile at her wisdom. I must often remind myself that I am not the only one who suffered dear losses during the war. We must all look to the future together if we hope to foster a healthy one. The Penrose Collective is my new mission, my extended family. In some ways, the red rocks of Mars are not very different from our war-r... [read more]

9/25/2017 By Tatiora in Offworld Dev Journals