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GalCiv IV: Supernova Dev Journal #7 - What's New in Supernova

A recap of what Galactic Civilizations is To recap, Galactic Civilizations IV: Supernova is a turn-based 4X space strategy game set in the 24th century with players taking on the role of leader of a civilization that has just developed faster than light (FTL) travel. Supernova adds an additional layer – civilizations are on the verge of discovery subspace streams which allow for intergalactic travel. Civilizations must explore their area of space, expand their influence through colonizi... [read more]

3/30/2023 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations IV: Supernova Announced Today!

Stardock Announces Galactic Civilizations IV: Supernova  An array of new features and improvements include brand-new civilizations, Terror Star units, improved systems, and much more     Stardock, a leading developer of 4X strategy and simulation games, announced the launch Galactic Civilizations IV: Supernova , the latest installment in their acclaimed Galactic Civilizations franchise today.    Explore an enhanced ideology system by ... [read more]

3/30/2023 By Tatiora in GalCiv News

NOW AVAILABLE: Galactic Civilizations IV v1.12 Update

Galactic Civilizations IV  v1.12 update is here with fixes, balance updates, and performance improvements Read the changelog It's here: the v1.12 update for Galactic Civilizations IV ! In v1.12, we focused on fixing issues, all the way from minor typo corrections to some bigger problems, like ship components that weren't working properly. Some community members also expressed confusion about why the rush button wasn't working, so we included a tool tip there that expla... [read more]

3/23/2023 By Tatiora in GalCiv News

GalCiv IV: Supernova Dev Journal #6 - Technology and Ideology Changes

Greetings, fellow space explorers! It's time for another exciting update on the development of GalCiv IV: Supernova. Today, we're going to talk about some changes coming to the technology tree and ideologies. First up, let's talk about the technology tree. Technology choices are currently random in GalCiv IV, and while this added an element of unpredictable gameplay and replayability, it could also be frustrating when you desperately needed a specific technology and it just wouldn't show up... [read more]

3/23/2023 By Design_Zack in GalCiv IV Dev Journals

Sins II: Dev Journal 7 - The Argonev Starbase

Although recognized as powerful battlestations, the Argonev-class starbases began their lives as civilian structures. Prior to the war, the Argonev served as orbital cities where families lived, major commerce hubs were established, and ships serviced on their treks across Trader space. By War Year 15 the TEC had determined that these massive bases would need to be repurposed for the war effort. Many of the civilian accommodations were removed to free up space for military hardware and const... [read more]

3/21/2023 By Yarlen in Sins Dev Journals

NOW AVAILABLE: Sins of a Solar Empire II - Technical Preview 4

Technical Preview 4 Features a Multiplayer Refresh, TEC Rebel Gameplay Updates, Research Improvements, and More Read the full changelog Greetings, Sins II players! Thanks to everyone who played during our opt-in period and sent us any bug reports or weird issues that you came across. Your diligence helps us deliver the best game possible, and we're happy to let you know that Technical Preview 4 is now officially released. Before we talk about what's in the new update, here's an imp... [read more]

3/16/2023 By Tatiora in Sins of a Solar Empire News

Save up to 75% on Stardock games, DLC, and software in the Steam Spring Sale!

Save up to 75% on Stardock Games and Software! Offworld Trading Company ( Includes FREE: Jupiter's Forge Expansion and Almanac DLC) $29.99 Now $11.99 - 60% Off Galactic Civilizations III ( Includes FREE: Crusade and Retribution Expansions, Mega Events DLC) $39.99 Now $12.79 - 68% Off Ashes of the Singularity: Escalation $29.99 Now $9.89 - 67% Off Star Control: Origins - Earth Rising $19.99 ... [read more]

3/16/2023 By Tatiora in Stardock Entertainment Announcements

Multiplayer Tidbits for the Sins of a Solar Empire II Technical Preview

We knew that when we announced Sins of a Solar Empire II that people were going to be excited. When we launched the Technical Preview back in November, there was one question everyone was asking right from the onset: when would we add multiplayer? Our multiplayer update came out of opt-in on February 21st and since then has been widely enjoyed by everyone who has played. We know how fun it is to be able to play with your friends - and we also know how long a good game of Sins can go when o... [read more]

3/9/2023 By Tatiora in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #5 - The Planets are Liars

As you know, in GalCiv IV core worlds are the backbone of your civilization.  But not all planets are created equal. This is communicated in two ways: First, by the raw planetary inputs (minerals, tech, food, wealth, culture) and Second, by the types of tiles that the planet has on it. Unfortunately, in GalCiv IV, the two don't reflect on each other.  They're disconnected.  What I mean is that you could have a planet with a high tech raw resource input and have no tiles t... [read more]

3/8/2023 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations III v4.52 Fixes Issues and Updates Balance

Galactic Civilizations III v4.52 Fixes Issues and Updates Balance Full changelog available at the bottom of the post   Greetings, Galactic Civilizations III fans! Our latest update is out of opt-in and is now available for you. See Lord Kona smiling up there? Yeah, he's excited, too.  In v4.52 we focused on fixing a few issues that our users have reported. It was brought to our attention that the Promethion cost in the Industrial Replicator improvement and ... [read more]

3/7/2023 By Tatiora in GalCiv III News

GalCiv IV: Supernova Dev Journal #4 - Event Updates

Hello everyone, I hope this post finds you well and ready for another update on GalCiv IV: Supernova. Today I will be talking about some updates to the event system. Galactic Civilizations IV (GalCiv IV) is a 4x game that provides players with a vast, dynamic universe to explore and conquer. As a part of that experience, we've included a system of random events that players can encounter throughout the game. These events serve to keep the game world feeling alive and unpredictable, but we've ... [read more]

3/1/2023 By Design_Zack in GalCiv IV Dev Journals

Sins II: Dev Journal 6 - The Dunov Battlecruiser

The Dunov Battlecruiser - from its humble beginnings as a simple cargo carrier for the Trade Order, the Dunov has secured an impressive war record for the TEC. Originally starting its design life as a heavy cargo carrier, the Dunov class plied the trade routes between members of the old Trade Order for centuries. With the creation of the TEC, the Dunov’s heavy frame was modified into a versatile support ship. The vessel’s heavy armor was augmented with a modicum of weapons and a number of u... [read more]

2/27/2023 By Yarlen in Sins Dev Journals

GalCiv IV timeline after 2245

• 2245: The Terran Alliance and their coalition defeat the Drengin Empire with the help of a mysterious Precursor weapon. • 2246: Planet Kona occupied, beginning of the United Planets occupation forced upon the Drengin Empire  • 2247: The Thalans convince the humans to send the Precursor weapon back into the void of the pocket dimension, and they disappear shortly after. • 2256: The Drengin Empire finds a crashed Navigator ship and unlock Subspace streams. &b... [read more]

2/25/2023 By Frogboy in GalCiv IV Dev Journals

NOW AVAILABLE: Sins of a Solar Empire II - Tech Preview 3, Multiplayer Update

Sins of a Solar Empire II Adds Multiplayer to Technical Preview, Adds Visual Enhancements   Take over an existing AI empire in a multiplayer game or start fresh matches via game codes, searchable lobbies, or quick join options.   See the full changelog   Stardock and Ironclad Games released a new update to the Technical Preview for Sins of a Solar Empire II today. The update adds the highly anticipated multiplayer feature, new ship models, an updated... [read more]

2/14/2023 By Tatiora in Sins of a Solar Empire News

GalCiv IV: Supernova Dev Journal #3 - Battle Viewer And Ship Behavior Improvements

I hope this dev log finds you well and ready for some exciting updates on GalCiv IV: Supernova. Today, I wanted to share with you some recent work we've been doing on the battle viewer. First and foremost, we have completely redone the cinematic mode. We know that players love to watch their battles unfold in a dramatic and visually stunning way, so we took this to heart and completely overhauled the camera movements. The result is an epic and movie-like experience that truly captures the fee... [read more]

2/13/2023 By Design_Zack in GalCiv IV Dev Journals

NOW AVAILABLE - Star Control: Origins v1.62!

Star Control: Origins v1.62 Update Addresses Crash Reports and Updates Balance For full details, see the changelog! In a galaxy as vast and varied as the one in Star Control: Origins, we can't always see  everything.  That's why we appreciate whenever our incredible community shares their crash reports with us! We do our best to get into the game quickly and fix the problems so that we can ensure your experience protecting the galaxy is a fun one. In v1.62, we address ... [read more]

2/7/2023 By Tatiora in Star Control News

NOW AVAILABLE: Galactic Civilizations IV v1.11 Update

Galactic Civilizations IV  v1.11 Update Adds German Language Support, Adjusts Game Balance, and More Read the changelog It's here: German language support for Galactic Civilizations IV! In addition, v1.11 focuses on updating some numbers behind the scenes to improve game balance and create a better overall gameplay experience. We updated the Warrior ability to deal increased damage, but took away the ranged weapon benefits.  Leader events are popular among our commu... [read more]

2/1/2023 By Tatiora in GalCiv News

Sins II: Dev Journal 5 - The Sova Carrier

This installment of our dev journal series we take a look at the updated TEC Sova carrier. Prior to the war, strikecraft had proven to be an effective countermeasure to pirate incursions around planetary systems. After the arrival of the Vasari Exodus Fleet, the necessity for a mobile platform for strikecraft quickly became a necessity. With the need to project power and secure territory more important than ever, the updated Sova-class has been overhauled into a true mobile war machine. ... [read more]

1/25/2023 By Yarlen in Sins Dev Journals

NOW AVAILABLE: v4.51 Update for Galactic Civilizations III

Galactic Civilizations III v4.51 Brings Balance Updates & Game Fixes     Greetings, galactic conquerers! Our v4.51 update for Galactic Civilizations III is out of opt-in and fully released today. For full release details, make sure to check the changelog at the bottom of the post. Thanks so much to everyone who tried out the opt-in and shared their feedback with us! Your opinions, bug hunts, and crash reports help us so much to continue making this game the best it... [read more]

1/24/2023 By Tatiora in GalCiv III News

Lookback: Sins of a Solar Empire through the years

The storied legacy of Sins of a Solar Empire began way back on October 10th, 2006 - announcement day! This was long before my time at Stardock - or before I’d even heard of it, for that matter - but fortunately for me, our forums hold a great deal of history that’s just a few search queries away. From Brad’s welcome post: “Stardock Entertainment, the creators of Galactic Civilizations, and Ironclad Games which includes developers from Homeworld: Cataclysm, have... [read more]

1/19/2023 By Tatiora in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #2 - Updating Visuals

One of the things this Winter we're doing is updating the graphics of GalCiv IV in lots of various ways.  One upcoming update to GalCiv IV will be a revision to all the planetary improvements. For example: [New research building]   With 4K and 1440p becoming more common we really needed to up the game. We will also be updating some of the minor races.   So for instance, remember this guy? Pretty grotesque. He's being updated with this guy: ... [read more]

1/9/2023 By Frogboy in GalCiv IV Dev Journals

New Language Support on our Sins Discord

When we first launched our Discord channel for Sins of a Solar Empire, we only supported English communication. However, as the game gained popularity in other parts of the world, we received numerous requests for additional language support. So we decided to add French, German, and Russian support to the Discord channel, thanks to our very own Zabik who is fluent in all of these! The addition of these languages has allowed us to better serve players and create a more inclusive community. We ... [read more]

1/6/2023 By redskittlesonly in Sins of a Solar Empire News

Save up to 75% on Stardock games, DLC, and software during the Steam Winter Sale!

Save up to 75% on Stardock Games and Software! The Steam Winter Sale Star Control: Origins $29.99 Now $11.99 - 60% Off Galactic Civilizations III ( Includes FREE: Crusade and Retribution Expansions, Mega Events DLC) $39.99 Now $12.79 - 68% Off Ashes of the Singularity: Escalation $29.99 Now $9.89 - 67% Off Offworld Trading Company ( Includes FREE: Jupiter's Forge Expansion and Almanac D... [read more]

12/22/2022 By Tatiora in Stardock Entertainment Announcements

GalCiv IV: Supernova Dev Journal #1 - The 2023 plan

So this Spring will mark the one year anniversary of the release of Galactic Civilizations IV.  And we have some really big plans for it.  We've been working hard on a major revamp of the entire game. Here are some of the areas we are making big changes: Totally new combat system. Beam vs. Kinetic vs. Missile as a rock paper scissors mechanic against shields, armor and point defense is going away.  Instead, various types of weapons will have their own pros and cons in... [read more]

12/22/2022 By Frogboy in GalCiv IV Dev Journals

NOW AVAILABLE: v4.5 Update for Galactic Civilizations III

Galactic Civilizations III  v4.5 Update Improves AI, Early Game, Diplomatic Trades, and More Read the changelog   v4.5 makes some updates that help get your early game moving just a little bit faster. You now start with 2 scouts and all starting worlds have 4 more tiles and additional currency on them. Diplomatic trades have also been tweaked so that you can get a little more bang for your buck – or your Elerium, if credits simply aren’t enticing... [read more]

12/21/2022 By Tatiora in GalCiv III News

GalCiv III v4.5 [released] and other Stardock Stuff

When I say “Learn to code” I really mean it because man, ever since Covid hit we have just been behind the eightball on getting things done in a timely way. We need more engineers. Star Control: Origins on XBOX Series X is in Certification, Galactic Civilizations IV is about to get a major overhaul, Sins of a Solar Empire II just had a technical alpha update and we have a huge new game in development that hasn’t been announced.  And this doesn’t even count f... [read more]

12/18/2022 By Frogboy in GalCiv III Dev Journals

Sins of a Solar Empire II Technical Preview Expands With New Faction, Gameplay Systems, and Units

Now with the TEC Rebel faction, new and updated game systems, additional units, a random map and more Stardock and Ironclad Games released a new update for the Sins of a Solar Empire II Technical Preview today. The update adds the TEC Rebel faction, new and updated game systems, additional units, a random map and more. Players have previously been able to play as the TEC Loyalist faction, but now they can also access the TEC Rebel faction with an expanded roster to bring ... [read more]

12/15/2022 By Tatiora in Sins of a Solar Empire News

Star Control: Origins v1.6 Makes Major Visual Enhancements, Improves Performance

Star Control ® : Origins ™  v1.6 Update Improves Visual Fidelity for Ships and Leaders Stardock released a v1.6 update for  Star Control: Origins  today. The update includes a major visual overhaul for the aliens and starships. The memory footprint of the game was simultaneously reduced thanks to new updates to Stardock’s Cider engine.    Star Control: Origins  is&nb... [read more]

12/8/2022 By Tatiora in Star Control News

Sins II: Dev Journal 4 - The Marza Dreadnought

For our next installment of the key units of the Trader Emergency Coalition we have the Marza Dreadnought. The Marza started its life as a mining ship, capable of blasting part asteroids for their raw materials to fuel the Trader worlds' economic expansion. As the war dragged on, it became apparent that the TEC needed a capital ship capable of laying siege to enemy worlds. The perfect choice for this role was to retrofit the Marza with a variety of devastating weapons. The current incarnation... [read more]

12/7/2022 By Yarlen in Sins Dev Journals

Celebrating 30 Years of Star Control II!

Happy Anniversary, Star Control II -  Celebrating 30 years Check out our official anniversary webpage [ View fan art/stories, interviews, and enjoy a special gift ] 30 years ago, Star Control II captivated our imaginations and cemented itself as one of the greatest games of all time (the 17 th best game ever, in fact, according to IGN.com). T hank you to the incredible team of designers, writers, musicians, marketers, and many more who made Star Contr... [read more]

11/30/2022 By Tatiora in Star Control News

Save up to 75% on Stardock games, DLC, and software in the Steam Autumn Sale!

Save up to 75% on Stardock Games and Software! The Steam Autumn Sale   Star Control: Origins $29.99 Now $11.99 - 60% Off Galactic Civilizations III ( Includes FREE: Crusade and Retribution Expansions, Mega Events DLC) $39.99 Now $12.79 - 68% Off Ashes of the Singularity: Escalation $29.99 Now $9.89 - 67% Off Offworld Trading Company ( Includes FREE: Jupiter's Forge Expansion and... [read more]

11/22/2022 By Tatiora in Stardock Entertainment Announcements

Sins of a Solar Empire II Releases Stability Update

Sins of a Solar Empire II Releases Stability Update Includes Additions, Fixes and Improvements We're mid-way through November and development has been iterating internally based on the feedback we've gotten from players. This is a stability update to resolve issues we saw from the initial release while the team continues to work on December's larger update which will include new content. Changelog/Feedback Thread   |  Discord Channel [read more]

11/22/2022 By redskittlesonly in Sins of a Solar Empire News

Sins II: Dev Journal 3 - The Akkan-Class Battlecruiser

We continue our look at the key warships of the Trader Emergency Coalition with the Akkan-class battlecruiser. The Akkan’s pre-war design had two main variants: one as a large colony transport ship, and the other as a leisure vessel. Once the war began, the Akkan was outfitted with heavier armor, weapons, and a basic hangar bay, though its primary role continued to be that of a transport. Now after decades of conflict, the latest Akkan-class has taken on more of a command-and-control ro... [read more]

11/16/2022 By Yarlen in Sins Dev Journals

Galactic Civilizations IV v1.1 update brings several quality of life updates

Experience Quality of Life Improvements in the Galactic Civilizations IV v1.1 Update Get GalCiv IV Now   |   v1.1 Changelog As the all-powerful leader of a spacefaring civilization, players will seek out new star systems and discover the exciting potential of the subspace realm. With over a dozen starting civilizations to choose from - the possibilities for each playthrough are endless, leaving players with a truly unique experience every time they start... [read more]

11/15/2022 By Tatiora in GalCiv News

Star Control II: 30th anniversary!

This month marks the 30th anniversary of the release of Star Control II.  Join Stardock, Paul Reiche, Fred Ford, and others later this month for the celebration here on StarControl.Com .  We will be releasing some new content for Star Control II fans at the celebration. In meantime, please visit the forum and share your memories of Star Control II .  We will be sharing some of these as part of the celebration. [read more]

11/4/2022 By Frogboy in Star Control Journals

GalCiv IV Dev Journal #23 - Every Turn Counts

Every Turn Counts I've provided a save from the very first turn of a Survival mode game. I was able to get 55 turns. Can you get further? To try it out here is the save:  https://drive.google.com/file/d/18RWubDhiDutHC96M-BrOyyY7f5NWyf8P/view?usp=share_link Note #1: This is a multiplayer save (so we can try Survival mode) so it needs to go in your ..\Documents\My Games\GalCiv4\MPSaves\ directory. It also needs to be loaded as "Restore Session" on the Multiplayer screen. No... [read more]

11/3/2022 By DerekPaxton in GalCiv IV Dev Journals

Sins of a Solar Empire II Early Access Technical Preview Begins Today

Stardock Launches Early Access for Sins of a Solar Empire II   Early access to be split into three phases to maximize player input with the first phase now available for those who pre-order.   Stardock and Ironclad Games began Early Access for Sins of a Solar Empire II with a playable Technical Preview today. Anyone who pre-orders Sins of a Solar Empire II will be admitted into the preview, which begins with access to single-player content using the ... [read more]

10/27/2022 By Tatiora in Sins of a Solar Empire News

PC Gamer: What to expect from Sins of a Solar Empire II's Technical Preview on October 27

Ironclad and Stardock sat down with PC Gamer to discuss what players can expect on October 27th... our Early Access - Technical Preview build.  This early access will be much more like an old-school style beta program.  We really want players to be able to give feedback early enough so that we can act on it which frees us to try out ideas that may be worthy of further development or alternatively need to be scrapped. Don't forget to check out the roadmap here . From the... [read more]

10/20/2022 By redskittlesonly in Sins of a Solar Empire News

Sins II: Dev Journal 2 - Exploring the Kol-class Battleship

Welcome to the second dev diary and the first of a series of close looks at the key units of the TEC. Thirty-five years into the war, much of the TEC fleet has evolved to adapt to changing combat needs, technological advancements, and resource availability. Many ship designs have been decommissioned, some have been progressively updated, and some have had massive redesigns. While it's gone through several variants over this time, the Kol continues to be a mainstay of the TEC fleet.  O... [read more]

10/20/2022 By Yarlen in Sins Dev Journals

Star Control - Fall 2022 Status Report

Greetings, best friends! As always seems to be the case, we are way behind schedule.  Between the recently announced SINS OF A SOLAR EMPIRE II  and the release of Galactic Civilizations IV and a big, unannounced game in development, we have had our hands full. Star Control: Origins news! First, the good news.  Star Control: Origins - Ultimate Edition, has been ported to XBOX Series X.  We just need to go through the final steps of pre-certification, then ce... [read more]

10/13/2022 By Frogboy in Star Control Journals