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Save up to 75% on games, DLC, and software in the Stardock Publisher Sale on Steam!

Save up to 75% on Stardock Games and Software! The Stardock Steam Publisher Sale is Here STEAM KEYS ARE PROVIDED WITH PURCHASE Star Control: Origins $29.99 Now $11.99 - 60% Off Galactic Civilizations III ( Includes FREE: Crusade and Retribution Expansions, Mega Events DLC) $39.99 Now $12.79 - 68% Off Ashes of the Singularity: Escalation $29.99 Now $9.89 - 67% Off Offworld Trading Comp... [read more]

10/6/2022 By Tatiora in Stardock Entertainment Announcements

Sins II: Our most commonly asked questions... that we can answer.

So we all know that Sins II is happening... but what's next? When can you get into the game? What's the dev timeline?  While we would love to answer all of your questions, we want to leave some for the imagination as we continue to develop the game. We're just as excited as you to tell you EVERYTHING , but what fun is that? You can find the beginning of our development roadmap below. We'll be updating this as we move along, but here is what you can look forward to in the coming month... [read more]

9/27/2022 By redskittlesonly in Sins Dev Journals

Stardock Announces Sins of a Solar Empire II

Stardock and Ironclad Games Team Up for Sins of a Solar Empire II Yes, you read that right: the time has come to share that we have begun development on Sins of a Solar Empire II !   Following in the footsteps of its critically acclaimed predecessor, this highly anticipated sequel will seamlessly blend real-time strategy and 4X gameplay to deliver a grand space conflict equal parts immersive and intense, while introducing a whole new level of detail and raising ... [read more]

9/16/2022 By Tatiora in Sins of a Solar Empire News

Sins of a Solar Empire II is coming! What are you most excited for?

Hello there, Sins of a Solar Empire fans! Are you ready for a brand new entry for the series? I know we are! There are plenty of reasons that Sins of a Solar Empire is a fan favorite, such as the unique asymmetrical gameplay or diverse and interesting races and factions that you have to choose from. But, like anything, everyone has their own opinions about what makes something fun and worth playing. So, I'd like to hear yours! Let us know in the comments what you're most looking forward to ... [read more]

9/15/2022 By Tatiora in Sins Dev Journals

Welcome to Sins of a Solar Empire II: Dev Journal 1

Welcome friends! Stardock and Ironclad Games are very happy you're here. For more than a decade we've been asked, "Sins 2 when?" We're happy to finally tell you - it's coming!  So feed your pink space ponies and power-up your phase engines because we have a lot in store!   Where are we starting? If you've pre-ordered the game , we'll be starting with a single-player engine test in Fall 2022 featuring TEC Loyalists. Things won't be content complete, but you'll be able to ... [read more]

9/15/2022 By Yarlen in Sins Dev Journals

GalCiv IV Dev Journal #22 - Save Me

Update 1.05 added Survival Mode to Multiplayer. In Survival mode, all the AIs are locked in permanent war with the human players and allied with each other. They also receive bonuses that increase over time. The AI will win, the question is, how long will you last? Or in a MP game, which human will last the longest? But you don't need other humans to play MP in GC4, so I setup a Survival mode game to play all by myself.     My settings are all fairly typical, one large... [read more]

9/1/2022 By DerekPaxton in GalCiv IV Dev Journals

Ashes of the Singularity: Escalation - v3.11 Release

A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat. v3.11 brings some minor quality of life improvements to the game. v3.11 Changelog: Added support for Microsoft GamePass. Updated language system; languages are now integrated with the base game and can be selected from the in-game options. Updated strings for non-English la... [read more]

8/30/2022 By redskittlesonly in Ashes of the Singularity News

Galactic Civilizations IV v1.05 Adds Survival and Sandbox Mode

Survival Mode and Sandbox Mode Now Available in GalCiv IV's Multiplayer As the all-powerful leader of a spacefaring civilization, players will seek out new star systems and discover the exciting potential of the subspace realm. With over a dozen starting civilizations to choose from – plus the ability to create unique custom civilizations from scratch - the possibilities for each playthrough are endless, leaving players with a truly unique experience every time they start up a new game.... [read more]

8/9/2022 By redskittlesonly in GalCiv News

GalCiv IV Dev Journal #21 - The Arcean War (and 1.05 preview)

This has already been a bloody game. The map is fairly packed and my neighbors (the Torians and the Festron) spread quickly. Usually, I would try to convince one of them to join me in a war against the other. But I'm playing the Arceans and we have access to some great commander warships, and I'm not interested in sharing. Instead, I pick the weakest of the two (the Festron) and attack at full force, hoping the Torians stay out of it. I set my policies to wage war. Trade route... [read more]

8/4/2022 By DerekPaxton in GalCiv IV Dev Journals

Sins of a Solar Empire: Rebellion v1.97 is Now Available

Ironclad Games and Stardock release Sins of a Solar Empire: Rebellion v1.97 Changelog: All localizations are now part of the base game. Language can be changed via the in-game options. We strongly recommend restarting the game after changing language to update cached strings. Changed hardware cursor to be the default; this prevents crashes with some systems. All online interactions are now encrypted. Misc. other stability fixes. Note: If you took part in the pre-release opt-in, m... [read more]

7/26/2022 By redskittlesonly in Sins News

GalCiv IV: Recent Ships/Civs from the Community

We love seeing the custom ships an civilizations our community designs... below are some more recent ones. Which are your favorite? THEIA by MickKimber   UNSC BASIC CONSTRUCTOR-01 by starmac870   ELEGANT CITY COLONY SHIP M2 by Strange_Jane   BLACK ORDER by GalaxusGamer   FREE PLANETS ALLIANCE - 7TH FLEE by THWAMP_THING [read more]

7/14/2022 By redskittlesonly in GalCiv News

Save up to 75% on Stardock games, DLC, and software in the Steam Summer Sale!

Make a Splash with Savings over 75% on Stardock Games and Software! The Steam Summer Sale is Here STEAM KEYS ARE PROVIDED WITH PURCHASE Star Control: Origins $29.99 Now $11.99 - 60% Off Galactic Civilizations III ( Includes FREE: Crusade and Retribution Expansions, Mega Events DLC) $39.99 Now $13.19 - 67% Off Ashes of the Singularity: Escalation $29.99 Now $13.49 - 55% Off Offworld Trad... [read more]

6/23/2022 By Tatiora in Stardock Entertainment Announcements

Galactic Civilizations IV v1.04: Take Command with New Executive Orders and Repel Invasions with Improved Military Starbases

New Executive Orders and Improved Military Starbases Get GalCiv IV Now   |     v1.04 Changelog Choose your own civilization. Enlist Pirate Fleet.  Top Features in v1.04 Improved Military Starbases   Now protect planets in their radius from invasion. If you want to take them, you have to take out the starbase first.   New Executive Orders Enlist Pirate Fleet  - Take control of a pirate f... [read more]

6/16/2022 By redskittlesonly in GalCiv News

GalCiv IV Dev Journal #20 - Deals of the Xeloxi (and v1.04 Preview)

  Today I decided to play a game as the Xeloxi. They are a tough civilization to play - so much so that I almost put a warning on them (as well as a few other civilizations) stating that they weren't a good selection for first-time players. They certainly run a difficulty level harder than the Terran Alliance. I've always loved the Xeloxi's style and the concept of a crime-based civilization. Every Xeloxi citizen is a criminal, meaning that high crime is just a consequence of p... [read more]

6/9/2022 By DerekPaxton in GalCiv IV Dev Journals

Galactic Civilizations IV v1.03 Brings Custom Civ Sharing and New Events

Create and Share Custom Civilizations in the Galactic Civilizations IV v1.03 Update Get GalCiv IV Now   |   v1.03 Changelog Create your own civilization. Share and download community made civilizations. Galactic Civilizations IV released last month, and we're here with its first of many updates. If you've created an awesome civilization that you're just dying to share with the world, your time has come: v1.03 is h... [read more]

5/26/2022 By Tatiora in GalCiv News

GalCiv IV Dev Journal #19 - The Roadmap

With Galactic Civilizations IV now generally available it’s time to talk about…THE FUTURE. First, we’re really glad you guys seem to like the game.  Releasing a game, especially one where people have been working on for years, is, as you can imagine, very stressful.  This is doubly true when the game tries out so many new things. Below is a very tentative roadmap of what we expect to release and in what order.  This is all subject to change based on feedba... [read more]

5/5/2022 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Review/Let's Play Round-up

As reviews and let's plays start rolling in, we will share some of our favorites here. Reviews 88/100, COG Connected "There’s been a lot of innovation in strategy games in the last few years, and Galactic Civilizations IV is not a revolution. It’s a sequel, bigger, neater, and smoother. All the things a sequel hopes to be. With so many new, fizzy strategy games, it’s nice to see a long-running series retain its core and its spirit. Galactic Civilizations IV is sa... [read more]

4/28/2022 By redskittlesonly in GalCiv News

Galactic Civilizations IV is Now Available!

Stardock Releases Galactic Civilizations IV The newest installment of the award-winning space 4X strategy sandbox game series Get it Now Stardock released Galactic Civilizations IV today. The newest installment of the award-winning space 4X strategy sandbox game series takes the best of what its predecessors had to offer and adds new features like multi-sector maps, the ability to customize your civilization mid-game via policies, internal factions, a unique mission/quest... [read more]

4/26/2022 By Tatiora in GalCiv News

Video Release of the Galactic Civilizations IV: Community Q&A #3

  As we neared the release date, we hosted one more questions & answers session with the community. This was an opportunity for everyone in our community to come and talk directly with members of the team and get their questions answered. It was be held on our discord server.  Want to stay up to date? Follow us on Facebook and Twitter as well. [read more]

4/25/2022 By redskittlesonly in GalCiv News

GalCiv IV Dev Journal #18 - The Dawn of the 24th Century

By the year 2232, the malevolent Drengin Empire reigned supreme over this area of space.  The once mighty Arcean Empire, that had long kept the Drengin Empire in check, was utterly defeated and their world left in ruin. The home world of the Torian Confederation was occupied with great cruelty.  Even the rising Altarian Republic was brought low and forced to sign an armistice and took on a role known as the Altarian Resistance. Earth was left untouched thanks to a Precursor technolo... [read more]

4/25/2022 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #17 - Screenshot Time

It’s hard to narrow down what screenshots help show off Galactic Civilizations IV the best.  Below I’m going to post some of my favorites, but we’d love to read your opinions and what screenshots you might think better represent the game to strategy gamers. This will come as no surprise to those of you who have been playing the series, but it has always mattered a lot to me that Earth is in the game. Because of that, it makes it really easy to compare how far the... [read more]

4/15/2022 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations IV: Community Q&A #3 [21st April]

As we near the release date there is one more questions & answers session we are preparing to host. This is an opportunity for everyone in our community to come and talk directly with members of the team and get your questions answered. It will be held on our discord server. Ahead of the event we encourage everyone to post their questions in this news post below. That way we can answer questions from people who cannot attend. What : Live Q&A When : 21st April, 1PM... [read more]

4/14/2022 By SchismNavigator in GalCiv News

Galactic Civilizations IV Releasing on April 26th

Stardock Announces April 26th Release Date for Galactic Civilizations IV Get in the beta now Stardock announced an April 26th release date for  Galactic Civilizations IV today. The newest installment of the award-winning space 4X strategy sandbox game series takes the best of what its predecessors had to offer and adds new features like multi-sector maps, the ability to customize your civilization mid-game via policies, internal factions, a unique mission/quest sys... [read more]

4/13/2022 By Tatiora in GalCiv News

NOW AVAILABLE: Galactic Civilizations IV Beta 3 brings the Civilization Creator

Beta 3 is Now Available  Create your own custom civilization, explore brand-new leader events, and much more Join the Beta View the Beta Guide Here Seek out new star systems and discover the exciting potential of the subspace realm in Galactic Civilizations IV. You are the all-powerful leader of a spacefaring civilization and will discover thousands of worlds and dozens of civilizations - both old and new - as you explore the galaxy and try to build a civilizatio... [read more]

3/31/2022 By Tatiora in GalCiv News

Galactic Civilizations IV Beta 2 brings Multiplayer, Battle Viewer, New Events and Galactic Achievements

 Galactic Civilizations IV Enters Beta 2 Challenge your friends in multiplayer, view epic ship combats in the Battle Viewer, and much more! Join the Beta View the Beta Guide Here Seek out new star systems and discover the exciting potential of the subspace realm in Galactic Civilizations IV. You are the all-powerful leader of a spacefaring civilizations and will discover thousands of worlds and dozens of civilizations - both old and new - as you explore the galax... [read more]

3/10/2022 By Tatiora in GalCiv News

GalCiv IV Dev Journal #16 - The Battle Viewer

You wanted it. We’re giving it to you.  The Battle viewer. Beta 2 of Galactic Civilizations IV brings back the Battle Viewer and a new After Action Report.  It’s pretty basic for Beta 2 and we plant to add a lot more to it. Today, I’m going to talk about what is already in it and what we plan to add. The viewer and the after action report There are really two elements here that players tend to want to see: Their ships in action to see how different de... [read more]

3/3/2022 By Frogboy in GalCiv IV Dev Journals

GalCiv IV - A sneak peek into what's coming for beta 2

Beta 2 is in development, and we wanted to share what players can look forward to: Multiplayer - You can now play against your friends, or former friends (if they play Mimots) in Multiplayer. Players can choose to play in several game modes. Arena - This is the preferred method for MP. Two human players, locked at war with each other. Only one survives. Agenda - The goal of the game is randomly determined. It could be to be the first person to claim and hold 5 Precursor Relics... [read more]

2/18/2022 By redskittlesonly in GalCiv News

GalCiv IV Beta 1a brings new events, expanded Mimot lore and tons of updates

Beta 1 was released last week, and thanks to user feedback, we cranked out some new features/tons of updates. Beta 1a brings new flavor text, expanded Mimot lore, tech navigator, and new events. Get into the GalCiv IV beta Top Features New flavor text Expanded Mimot lore story Added Tech Navigator New Events: Iridium Market Collapse Torian Terrorist Drengin Gladiator Fleeing Scientist Stolen Drive Check out the full changelog here.   [read more]

2/4/2022 By redskittlesonly in GalCiv News

Star Control: Early 2022 Status Update

Greetings! It's been awhile since we've done an update so I figured it would be a good time to tell you where things are. Star Control: Origins News Before Covid, we had started porting Star Control: Origins over to XBOX One.  However, all that went out the window when the pandemic hit since you can't take the kits home and everyone was working from home.   However, this past Fall we were able to get restarted on it and we now have the game in pre-certification for X... [read more]

1/28/2022 By Frogboy in Star Control Journals

Galactic Civilizations IV is Now in Beta

 Galactic Civilizations IV Enters Beta The beta unlocks all previously blocked civilizations from the alpha and adds the new Terran Resistance   Join the Beta View the Beta Guide Here   |   Full Beta Changelog Seek out new star systems and discover the exciting potential of the subspace realm in Galactic Civilizations IV! You are the all-powerful leader of a spacefaring civilizations and will discover thousands of worlds and dozens of civ... [read more]

1/27/2022 By Tatiora in GalCiv News

The Galactic Civilizations IV BETA Guide Tour

**NEWEST  WALKTHROUGH HERE ** Introduction If you’re coming from Galactic Civilizations III, you’re in for a treat. And if you have never played a Galactic Civilizations game before, then know this: this game is specifically designed to answer to the question, “I want to play a space 4X game, what game should I start with?” Read on to learn what this game is all about, who made it, and why we made it. A little about the team The highest rated space ... [read more]

1/25/2022 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #15 - Internal Factions

A million years ago in the 1990s when I was designing the OS/2 versions of Galactic Civilizations I gave the player sliders to adjust what they were spending their resources on.  This system lasted right on through Galactic Civilizations II for Windows. GalCiv I for Windows   GalCiv II for Windows GalCiv III v1.0 for Windows While highly useful for min-maxing a relatively simple economic system, it suffered from being pretty opaque in how it worked and was pretty ... [read more]

1/10/2022 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #14 – Pacing Comparisons

Pacing in 4X strategy games is crucial.  So I decided to look at GalCiv II, GalCiv III and the GalCiv IV alpha to take a look at how fast things move along.   T urn       GalCiv II (Twilight of the Arnor) GalCiv III (Retribution) GalCiv IV [Alpha] 1 · Researched New Propulsion Techniques [7 turns] · Planet Project: Innovation Complex [16 weeks] · Music: Haunting · Startport: Rush bought Co... [read more]

12/23/2021 By Frogboy in GalCiv IV Dev Journals

Save up to 75% on Stardock games, DLC, and software during the Steam Winter Sale!

Steam's Winter Sale is here with up to 75% off* on Stardock's most popular games, DLC, and software! STEAM KEYS ARE PROVIDED WITH PURCHASE Star Control: Origins $29.99 Now $13.49 - 55% Off Galactic Civilizations III ( Includes FREE: Crusade and Retribution Expansions, Mega Events DLC) $39.99 Now $19.99 - 50% Off Ashes of the Singularity: Escalation $29.99 Now $13.49 - 55% Off Offworld ... [read more]

12/22/2021 By Tatiora in Stardock Entertainment Announcements

GalCiv IV Dev Journal #13 - The Vault

The Galactic Civilizations games are known for their ship design features. But ship design occurs before the ship is made.  What about after?  Galactic Civilizations IV will be introducing a new feature for upcoming Beta version (this Winter) called “The Vault”. The Vault is a set of special items the player either produces or, more commonly scavenges across the galaxy.  Destroying the monster ships, pirates, enemy fleets, etc. will result in scavenging th... [read more]

12/20/2021 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations III v4.21 Brings AI and Map Density Updates

AI and Map Density Get Update 4.21 also brings a number of long requested balance updates Play GalCiv III Now What players will probably notice the most, however is how much better the AI is at putting together fair trade offers. This may only merit a single line in the change log but represented the bulk of the engineering time for this update.     4.21 Changelog All versions: AI is now significantly better at putting together trade offers with... [read more]

12/15/2021 By redskittlesonly in GalCiv III News

GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1

For many years,  I have put the Galactic Civilizations games through their paces to see how well a given game does at feeling like a story.  I do this to help nitpick things we need to change.  With the beta for GalCiv IV just around the corner, I thought I’d see how well the game stacks up so far. I also will be inserting comments that normally we would have at internal meetings, but for you aspiring game developers I wanted to show some of the feedback the team gets fro... [read more]

12/13/2021 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations IV Releases .65 Alpha Update

v.65 is here and brings two new civilizations, the Arcean Republic and Drath Freehold. The update also offers new policies, galactic bazaar, and supply ships. Arcean Republic Civilization The military is the backbone of Arcean culture. They start with access to the Tradition, Opportunity, and Harmony ideology trees. Their citizens are never pacifists, have a higher Resolve, and get an Approval bonus when they are specialized into Soldiers. Arcean citizens are also never overly Ideologi... [read more]

12/8/2021 By redskittlesonly in GalCiv News

GalCiv IV Dev Journal #11 - Combat AAR

In the previous entry , we discussed whether we needed a battle viewer.  That’s because combat in GalCiv IV works somewhat differently than previous entries. Specifically: Combat on the map can involve multiple (ranged) tiles which complicates things a bit. Combat can take multiple turns which complicates things After getting a lot of helpful feedback we think we’ve come up with a way to have our cake and eat it too: AAR (After Action Reports).  Whenever combat take... [read more]

11/24/2021 By Frogboy in GalCiv IV Dev Journals